WrinklyNinja Posted June 3, 2018 Author Share Posted June 3, 2018 4 minutes ago, pStyl3 said: I've sorted my FO4 load order with that snapshot without issues: LOOTDebugLog Do you have any other games installed to try with? Link to comment Share on other sites More sharing options...
pStyl3 Posted June 3, 2018 Share Posted June 3, 2018 I have got installed and modded Skyrim, FNV and FO4 and have got installed (but vanilla) SSE, Oblivion and FO3. I do not own FO4 VR or Skyrim VR. Also, there might be an issue with the cc plugins for FO4. I did not get an error while using LOOT, however I think that not all my cc plugins get recognized by LOOT. More on that in a few minutes, need to check that first. Link to comment Share on other sites More sharing options...
pStyl3 Posted June 3, 2018 Share Posted June 3, 2018 I own 23 cc plugins (22 .esl's + 1 .esm). LOOT recognizes these: ccbgsfo4001-pipboy(black).esl ccbgsfo4005-bluecamo.esl ccbgsfo4022-powerarmorskin(camo01).esl ccbgsfo4033-powerarmorskinwhite.esl ccbgsfo4024-pacamo03.esl ccbgsfo4045-advarccab.esl ccgcafo4005-factionws05hrpink.esl ccgcafo4015-factionas04hrpink.esl ccswkfo4001-astronautpowerarmor.esm ccbgsfo4050-dgbcoll.esl ccbgsfo4052-dgdal.esl ccbgsfo4061-dgshiinu.esl ccbgsfo4036-trnsdg.esl ccfrsfo4002-antimaterielrifle.esl However, for some reason I'm not seeing the following ones within LOOT: ccbgsfo4016-prey.esl ccbgsfo4020-powerarmorskin(black).esl ccbgsfo4023-powerarmorskin(camo02).esl ccbgsfo4025-powerarmorskin(chrome).esl ccbgsfo4033-powerarmorskinwhite.esl ccbgsfo4038-horsearmor.esl ccbgsfo4042-bfg.esl ccfsvfo4001-modularmilitarybackpack.esl ccfsvfo4002-midcenturymodern.esl  Link to comment Share on other sites More sharing options...
WrinklyNinja Posted June 3, 2018 Author Share Posted June 3, 2018 Post your log? Link to comment Share on other sites More sharing options...
pStyl3 Posted June 3, 2018 Share Posted June 3, 2018 The one I already posted applies. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted June 3, 2018 Author Share Posted June 3, 2018 1 minute ago, pStyl3 said: The one I already posted applies. [11:40:57.102542] [trace]: Checking to see if "ccbgsfo4016-prey.esl" is a valid plugin. [11:40:57.102542] [warning]: The file "ccbgsfo4016-prey.esl" is not a valid plugin. Huh, weird. I've seen those plugins picked up correctly in other logs from the recent bug reports. Although, investigating, when I copy those plugin names as you gave them into a text editor, they have extra invisible characters. They're not there in the debug log, so I wonder if there's some funny filename encoding stuff going on, and/orr the forum could be mangling things. Try renaming one of the plugins, typing out the name as you see it, so that it definitely doesn't contain any invisibles, then running LOOT again. Link to comment Share on other sites More sharing options...
pStyl3 Posted June 3, 2018 Share Posted June 3, 2018 (edited) Hmm no that doesn't seem to have any effect (neither with the same string, nor with e.g. test.esl). I've also gone back to v0.12.0, the first version of LOOT to support FO4 .esl plugins. prey.esl & the rest won't be displayed with that build aswell. Edited June 3, 2018 by pStyl3 Link to comment Share on other sites More sharing options...
pStyl3 Posted June 3, 2018 Share Posted June 3, 2018 Apparently it was the problem. Redownloading those did the trick and LOOT displays them again. Link to comment Share on other sites More sharing options...
Nautilee Posted June 3, 2018 Share Posted June 3, 2018 8 hours ago, WrinklyNinja said: I'm pretty sure this is #956, try the fix posted there. While the fix posted there (I'm assuming you mean the new .dll) didn't work (it was throwing an error about "couldn't find entry point" I think? Whatever it was it doesn't seem to matter), the 0.13.1 release *did* fix my issues. Thank you. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted June 3, 2018 Author Share Posted June 3, 2018 2 minutes ago, Nautilee said: While the fix posted there (I'm assuming you mean the new .dll) didn't work (it was throwing an error about "couldn't find entry point" I think? Whatever it was it doesn't seem to matter), the 0.13.1 release *did* fix my issues. Thank you. And on that note... LOOT v0.13.1 released! Hopefully this one's boring. pStyl3 1 Link to comment Share on other sites More sharing options...
pek2000 Posted June 3, 2018 Share Posted June 3, 2018 Seems to work with the Creation Club mods, at least, it doesn't throw errors. Although nmm doesn't seem to like it (the mod is hard-coded to FE000), the mod is the free (today) hot pink armor paint. According to nmm, it's placed between 0E15 and 0F16 in the plugin's tab. Link to comment Share on other sites More sharing options...
SpockST Posted June 3, 2018 Share Posted June 3, 2018 I just tried to DL v0.13.1 and Norton System Works keeps complaining that this is infected with a virus. :( Link to comment Share on other sites More sharing options...
WrinklyNinja Posted June 3, 2018 Author Share Posted June 3, 2018 40 minutes ago, pek2000 said: Seems to work with the Creation Club mods, at least, it doesn't throw errors. Although nmm doesn't seem to like it (the mod is hard-coded to FE000), the mod is the free (today) hot pink armor paint. According to nmm, it's placed between 0E15 and 0F16 in the plugin's tab. I don't understand what you mean... 7 minutes ago, SpockST said: I just tried to DL v0.13.1 and Norton System Works keeps complaining that this is infected with a virus. Probably just triggering heuristics, virus scanners seem to dislike every LOOT release. Try with another scanner if you want peace of mind. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 3, 2018 Share Posted June 3, 2018 1 hour ago, SpockST said: I just tried to DL v0.13.1 and Norton System Works keeps complaining that this is infected with a virus. Nexus automatically passes everything uploaded onto Nexus through VirusTotal have a look at the files there, and click the green tick to be taken to the VirusTotal results page .. here is the results for LOOT 0.13.1 https://www.virustotal.com/en/file/e93993bbbe02fbfffb40fb7e904a8097f844c00bcb12621d5d2ef91b2e98dc36/analysis/1528036033/ Symantec on that list (same people who do Norton) gave it a green tick. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 3, 2018 Share Posted June 3, 2018 @Whoever is doing masterlist updates - Got a few "Clean with xEdit v3.2.1" results from the Manual Cleaning Skyrim Master Files topic The following are mostly using the usual auto cleaning (Filter for Clean, then ITMs, then UDRs), but the Dawnguard.esm had an additional step of manual cleaning as per the guide. I dont think everyone will be using the guide, and probably quite a lot of people dont realise Dawnguard needs a second clean to catch the 6 extra ITMs .. So not sure how LOOT ought to present a message for the various stages of cleaning that plugin. Dawnguard original CRC = Needs Cleaning Dawnguard auto clean first time CRC = Needs further cleaning for 6 remaining ITMs Dawnguard auto clean second time CRC = Clean Dawnguard auto clean plus manual clean CRC = Also clean (but its a bit cleaner due to manual clean out of the testing cell etc) I dont know if Skyrim Original plugins are coming up clean in LOOT, I dont have Skyrim LE installed, but Skyrim SE (latest version of official plugins after cleaning) are not ..  Skyrim OriginalUpdate.esm Original - CRC = E5B67BDA MD5 = 2476E42699D4D9236DDD2EA8B31F612DUpdate.esm Auto Clean - CRC = 18401373 MD5 = 27CF2C3E379BC853F4AC574BCEC7A0B9Dawnguard.esm Original - CRC = BD72CCF3 MD5 = 5BD2F339925A5FB96F9F0DA7F96FD8CEDawnguard.esm Auto Clean First time - CRC = 6391C6DC MD5 = 0602D8450CC51F8C9EF8AB531B6EDAEBDawnguard.esm Auto Clean Second time - CRC = 94A47F31 MD5 = D3D38017BCDA07C1ABB1C343A9266634Dawnguard.esm Auto plus Manual Clean - CRC = 50FB6A39 MD5 = 74561A2CF8644ACC8BE857E0705996D5Hearthfire.esm Original - CRC = AF82CE6A MD5 = 71C3D20EA9F8510E29C36F2A426247C2Hearthfire.esm Auto Clean - CRC = FBB4B8FA MD5 = E91E103C7F541C34F7CDD53AD68EDA3ADragonborn.esm Original - CRC = A9F83BFF MD5 = 37D8CBFFCB460011CE2BF3AABD007A2DDragonborn.esm Auto Clean - CRC = E0715431 MD5 = 7D78A3CA1E4D3700DB5D7F5DDAF5F7D2  Skyrim Special Edition Update.esm Original - CRC = fe610a99 MD5 = 70D089E0F55620127E8087A19285EC4BUpdate.esm Auto Clean - CRC = c18ee18c MD5 = 0D1793153B88691EAD5865DACD4D0EC0Dawnguard.esm Original - CRC = 81a481e8 MD5 = 055FAAD4A75321F6439ABA05BEA9FD06Dawnguard.esm Auto Clean First time - CRC = 6f162d5e MD5 = D449836BD497593E967A4AE880E9DD75Dawnguard.esm Auto Clean Second time - CRC = 6061bcff MD5 = 192F2D3C115B9CD859192DECBA89D7A5Dawnguard.esm Auto plus Manual Clean - CRC = 141be1e5 MD5 = 18E1A883F28F938AAAF720EAFC39D2BEHearthfire.esm Original - CRC = a631401b MD5 = B42D76EA5E863FD47DBB83213FF00484Hearthfire.esm Auto Clean - CRC = 0ed37282 MD5 = 3EF5D1E32AF8BFA6568A0E9BE408737EDragonborn.esm Original - CRC = 64625bcd MD5 = BF9B92C5B70EDF5C4DE074B64532A30ADragonborn.esm Auto Clean - CRC = 5eb9eade MD5 = C075133B06C986E7218DAA59C1D8906F Link to comment Share on other sites More sharing options...
2jz Posted June 4, 2018 Share Posted June 4, 2018 LOOT just crashes at "Parsing, merging, and evaluating metadata...". I've tried deleting user metadata with no change in results. I'm using an old version of MO1, does that have anything to do with the problem? I tried a dev version of 12.5 and the same issue occurred. LOOTDebugLog.txt Link to comment Share on other sites More sharing options...
2jz Posted June 4, 2018 Share Posted June 4, 2018 (edited) 17 minutes ago, 2jz said: LOOT just crashes at "Parsing, merging, and evaluating metadata...". I've tried deleting user metadata with no change in results. I'm using an old version of MO1, does that have anything to do with the problem? I tried a dev version of 12.5 and the same issue occurred. LOOTDebugLog.txt Disregard this, when I updated my GPU drivers (NVIDIA) then LOOT ran as normal. Can anybody tell me why this solved the problem? Just curious. Edited June 4, 2018 by 2jz typo Link to comment Share on other sites More sharing options...
WrinklyNinja Posted June 4, 2018 Author Share Posted June 4, 2018 1 hour ago, 2jz said: Disregard this, when I updated my GPU drivers (NVIDIA) then LOOT ran as normal. Can anybody tell me why this solved the problem? Just curious. No idea... Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 4, 2018 Share Posted June 4, 2018 Quote Dawnguard auto clean first time CRC = Needs further cleaning for 6 remaining ITMs This will still be marked as dirty, Displaying for SSE (6 ITM, 0 UDR, 57 nav) Quote Dawnguard auto clean second time CRC = Clean Dawnguard auto clean plus manual clean CRC = Also clean (but its a bit cleaner due to manual clean out of the testing cell etc) Both can be marked as clean, adding a message to say one is cleaner than the other will just raise unnecessary questions. A message could be added for that final Dawnguard.esm CRC to inform them of the remaining wild edits, with a link to the below guide  Quote I dont know if Skyrim Original plugins are coming up clean in LOOT, I dont have Skyrim LE installed, but Skyrim SE (latest version of official plugins after cleaning) are not .. I have both LE & SSE so I can check LE cleaning later. alt3rn1ty 1 Link to comment Share on other sites More sharing options...
WrinklyNinja Posted June 4, 2018 Author Share Posted June 4, 2018 Some of you may have seen the news that GitHub is being bought by Microsoft for $7.5 billion, little did they know that wouldn't be today's biggest GitHub-related news, because CptMcSplody is joining the LOOT team! CptMcSplody's made a lot of quality contributions in recent months, adding metadata to the masterlists and helping to answer support queries, and will be able to do so more easily as part of the team. Plus, it means less clicking on "Merge Request" buttons without having anything to complain about for me. alt3rn1ty 1 Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 4, 2018 Share Posted June 4, 2018 19 minutes ago, WrinklyNinja said: Some of you may have seen the news that GitHub is being bought by Microsoft for $7.5 billion, little did they know that wouldn't be today's biggest GitHub-related news, because CptMcSplody is joining the LOOT team! CptMcSplody's made a lot of quality contributions in recent months, adding metadata to the masterlists and helping to answer support queries, and will be able to do so more easily as part of the team. Plus, it means less clicking on "Merge Request" buttons without having anything to complain about for me. Thanks, delighted to join the LOOT team. Your constructive feedback improved my contributions tremendously alt3rn1ty and DayDreamer 2 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 5, 2018 Share Posted June 5, 2018 19 hours ago, cptmcsplody said: This will still be marked as dirty, Displaying for SSE (6 ITM, 0 UDR, 57 nav) Both can be marked as clean, adding a message to say one is cleaner than the other will just raise unnecessary questions. A message could be added for that final Dawnguard.esm CRC to inform them of the remaining wild edits, with a link to the below guide Thats pretty much what I was thinking too, my post was more of a prompt for discussion of how to present what could do with being mentioned. Still dirty for the remaining 6 ITMs And for the final 2 stages Both marked as clean but an additional advisory message and link to achieve the last CRC sounds good to me too, the last CRC just being noted as Verified Clean with xEdit v3.2.1 and LOOTs new Clean Water Drip icon. Just updated my masterlists and noticed you already have updated them -------------------------------------  A few more for you from Skyrim SE Skyrim Project Optimization SE - (Recently updated to carry forward USSEP changes) Skyrim Project Optimization - Full Version.esm - CRC = 45374C76 = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 1219756 Elapsed Time: 00:19 [Removing "Identical to Master" records done]  Processed Records: 1198, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 1198, Undeleted Records: 0, Elapsed Time: 00:00  Skyrim Project Optimization - Full Version.esp - CRC = 137A03B3 = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 1219756 Elapsed Time: 00:19 [Removing "Identical to Master" records done]  Processed Records: 1198, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 1198, Undeleted Records: 0, Elapsed Time: 00:00  SKY UI SE SkyUI_SE.esp v5.2 - CRC = 79ACE179 = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 10 Elapsed Time: 00:00 [Removing "Identical to Master" records done]  Processed Records: 9, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 9, Undeleted Records: 0, Elapsed Time: 00:00  Relighting Skyrim SSE RelightingSkyrim_SSE.esp v1.0.2 - CRC = AD0407B5 = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 1303149 Elapsed Time: 00:55 [Removing "Identical to Master" records done]  Processed Records: 17389, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 17389, Undeleted Records: 0, Elapsed Time: 00:00  Audio Overhaul Skyrim SE Audio Overhaul Skyrim.esp v3.0.0 - CRC = 96BF25A6 = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 1239395 Elapsed Time: 00:21 [Removing "Identical to Master" records done]  Processed Records: 2475, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 2475, Undeleted Records: 0, Elapsed Time: 00:00  Run For Your Lives SE Run For Your Lives.esp v4.0 - CRC = F3EF2798 = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 1237093 Elapsed Time: 00:21 [Removing "Identical to Master" records done]  Processed Records: 173, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 173, Undeleted Records: 0, Elapsed Time: 00:00 Special notes : Run For Your Lives SE now includes the old mod When Vampires Attack, if you are still using RFYL and WVA, then uninstall WVA  Inigo SE Inigo.esp v2.4c - CRC = 9CCE987C = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 917154 Elapsed Time: 00:15 [Removing "Identical to Master" records done]  Processed Records: 11072, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 11072, Undeleted Records: 0, Elapsed Time: 00:00  Unofficial Skyrim Special Edition Patch Unofficial Skyrim Special Edition Patch.esp v4.1.3b - CRC = FD8D6035 = Verified Clean with xEdit v3.2.1 : [Filtering done]  Processed Records: 1285759 Elapsed Time: 00:50 [Removing "Identical to Master" records done]  Processed Records: 48839, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 48839, Undeleted Records: 0, Elapsed Time: 00:00 Special Notes : 1. Users of USSEP should never try to clean this mod. 2. This mod (by design) is a fake esm, it has the esp extension but will be grouped among the esms. Do not rename it.  Edit : I think Note No. 2 for USSEP would be good to have, because one of the mod managers (I think its NMM) is giving a Warning to users that the mod is a Fake.esm .. As if thats something to warn people about and is not a valid modding practice for special cases such as the Unofficial Patches. The result of that warning is a lot of users repeatedly asking the unofficial patch team "why is my mod manager warning me about your mod?", when there is nothing to be concerned with.  Some of the above are pending updates, but ETA unknown. And I have a few more beta plugins like DynDOLOD plus support plugins .. But leaving them until they go live etc. cptmcsplody 1 Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 5, 2018 Share Posted June 5, 2018 11 hours ago, alt3rn1ty said: Special Notes : 1. Users of USSEP should never try to clean this mod. 2. This mod (by design) is a fake esm, it has the esp extension but will be grouped among the esms. Do not rename it. I could combine those two messages into one, something like "Please do not modify or rename this plug-in, its edits and .esp extension are intentional."  Edit: Above changes have been added except for the USSEP Special notes. Edit 2: Plug-in information has been updated for LE masters. Manual cleaning check and message has also added. Spoiler  alt3rn1ty 1 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 6, 2018 Share Posted June 6, 2018 Thank you - Got a few more for Skyrim SE ..  Verdant - A Skyrim Grass Plugin Verdant - A Skyrim Grass Plugin SSE Version.esp - v1.5 - CRC = 102BBC11 = Verified Clean with SSEEdit v3.2.1 : [Filtering done]  Processed Records: 1025390 Elapsed Time: 00:22 [Removing "Identical to Master" records done]  Processed Records: 2900, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 2900, Undeleted Records: 0, Elapsed Time: 00:00  Simply Bigger Trees SE SimplyBiggerTreesSE.esp - v1.0SE - CRC = ADC2F6AF = Verified Clean With SSEEdit v3.2.1 : [Filtering done]  Processed Records: 906349 Elapsed Time: 00:15 [Removing "Identical to Master" records done]  Processed Records: 267, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 267, Undeleted Records: 0, Elapsed Time: 00:00 + SimplyBiggerTreesSE.esp - v1.0SE - CRC = 0BA34575 = Verified Clean With SSEEdit v3.2.1 : [Filtering done]  Processed Records: 1004958 Elapsed Time: 00:18 [Removing "Identical to Master" records done]  Processed Records: 830, Removed Records: 0, Elapsed Time: 00:00 [Undeleting and Disabling References done]  Processed Records: 830, Undeleted Records: 0, Elapsed Time: 00:00  The second plugin for SimplyBiggerTreesSE (0BA34575) .. Is a third party edit of the same plugin to solve the original plugins floating tree moss issues, by Archphaeton in the comments. Fadingsignal has recently noticed it (been busy elsewhere) and will be incorporating the moss edits in the main file .. Until then there are two version of the plugin as above, both clean. cptmcsplody 1 Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 6, 2018 Share Posted June 6, 2018 Cool, that's pretty much ready to go live, I just have one query about Verdant. 4 hours ago, alt3rn1ty said: Verdant - A Skyrim Grass Plugin SSE Version.esp - v1.5 - CRC = 102BBC11 = Verified Clean with SSEEdit v3.2.1 : Which plug-in version is this? I'm getting the following results from cleaning v1.5. main file CRC = 730EF406,  Dirty: 11 ITM, 0 UDR, 0 nav CRC = 76E6CE3C Clean SSEEdit v3.2.1 W.A,T.E.R version CRC = 0040F980  Dirty: 11 ITM, 0 UDR, 0 nav CRC = B3D0DC65 clean OCS compatible version CRC = 05D653F7 Dirty: 13 ITM, 0 UDR, 0 nav CRC = 99AC1D1B clean Has the v1.5 - CRC = 102BBC11 not be released yet? alt3rn1ty 1 Link to comment Share on other sites More sharing options...
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