beelbo Posted December 23, 2017 Share Posted December 23, 2017 does anyone know why it can be like this? Link to comment Share on other sites More sharing options...
julius_007_3 Posted December 23, 2017 Share Posted December 23, 2017 Everything after the versions of "Loot_0.12.1-5-g02eee56_replace-protobuf" comes out like this, what exactly is it? Link to comment Share on other sites More sharing options...
pStyl3 Posted December 23, 2017 Share Posted December 23, 2017 @GlassDeviant Could you provide Links where those mods can be downloaded from? @beelbo Please upload your Debug Logs (see "Supplying Debug Logs For Application Issues")? @julius_007_3 You are using an unofficial snapshot build of LOOT. By doing so, it is pretty much mandatory that you provide your Debug Logs. Link to comment Share on other sites More sharing options...
julius_007_3 Posted December 24, 2017 Share Posted December 24, 2017 @pStyl3 I'm sorry at Log at Fallout 4. Skyrim is basically the same. [15:21:39.047467] [info]: LOOT Version: 0.12.1+813f479a [15:21:39.047898] [info]: LOOT API Version: 0.12.1+47cb6b5a (ommited) [15:22:12.046143] [error]: Failed to parse CEF query request "{"name":"applySort","plugin_names":{"plugins":["Fallout4.esm","DLCRobot.esm","DLCworkshop01.esm","DLCCoast.esm","DLCworkshop02.esm","DLCworkshop03.esm","DLCNukaWorld.esm","ccbgsfo4003-pipboy(camo01).esl","ccbgsfo4004-pipboy(camo02).esl","ccbgsfo4014-pipboy(white).esl","ccbgsfo4022-powerarmorskin(camo01).esl","ccbgsfo4023-powerarmorskin(camo02).esl","ccbgsfo4038-horsearmor.esl","DLCUltraHighResolution.esm","Unofficial Fallout 4 Patch.esp","ccbgsfo4033-powerarmorskinwhite.esl","ArmorKeywords.esm","HUDFramework.esm","NAC.esm","SimSettlements.esm","dD-Enhanced Blood.esp","dD - MoreBloodandBits.esp","RipArmOffWeapon.esp","MiscHairstyle.esp","LooksMirror.esp","mcgFemaleWalk.esp","mcgFemaleWalk-Granny-eng.esp","PlayerHeadTracking.esp","CWSS Redux.esp","PHT_CWSS_Patch.esp","FO4LODGen.esp","FO4LODGen-HighTrees.esp","FO4LODGen-FullModelLOD.esp","FO4LODGen-DLCWorkshop03.esp","FO4LODGen-DLCNukaWorld.esp","FO4LODGen-DLCCoast.esp","BURN baby, BURN!.esp","CROSS_GoreCrits.esp","CROSS_GoreCrits_FarHarborPatch.esp","EPO_LowHDR.esp","Immersive HUD.esp","Swinging Meat Bags.esp","PowerLinePhysics.esp","Realisticbullets-DLC.esp","Tracers - Light em up.esp","Sinking Bodies.esp","PipBoyShadows.esp","Female Tactical Armor.esp","PhotoLight.esp","PhotoLightColor-NeutralWhit  Link to comment Share on other sites More sharing options...
WrinklyNinja Posted December 24, 2017 Author Share Posted December 24, 2017 19 hours ago, beelbo said: does anyone know why it can be like this? I've never seen anything like that, I don't know how it's even possible for the dialog box to be so corrupted. Could it be an issue between Chromium and your graphics driver? 19 hours ago, julius_007_3 said: Everything after the versions of "Loot_0.12.1-5-g02eee56_replace-protobuf" comes out like this, what exactly is it?  3 hours ago, julius_007_3 said: @pStyl3 I'm sorry at Log at Fallout 4. Skyrim is basically the same. [15:21:39.047467] [info]: LOOT Version: 0.12.1+813f479a [15:21:39.047898] [info]: LOOT API Version: 0.12.1+47cb6b5a (ommited) [15:22:12.046143] [error]: Failed to parse CEF query request "{"name":"applySort","plugin_names":{"plugins":["Fallout4.esm","DLCRobot.esm","DLCworkshop01.esm","DLCCoast.esm","DLCworkshop02.esm","DLCworkshop03.esm","DLCNukaWorld.esm","ccbgsfo4003-pipboy(camo01).esl","ccbgsfo4004-pipboy(camo02).esl","ccbgsfo4014-pipboy(white).esl","ccbgsfo4022-powerarmorskin(camo01).esl","ccbgsfo4023-powerarmorskin(camo02).esl","ccbgsfo4038-horsearmor.esl","DLCUltraHighResolution.esm","Unofficial Fallout 4 Patch.esp","ccbgsfo4033-powerarmorskinwhite.esl","ArmorKeywords.esm","HUDFramework.esm","NAC.esm","SimSettlements.esm","dD-Enhanced Blood.esp","dD - MoreBloodandBits.esp","RipArmOffWeapon.esp","MiscHairstyle.esp","LooksMirror.esp","mcgFemaleWalk.esp","mcgFemaleWalk-Granny-eng.esp","PlayerHeadTracking.esp","CWSS Redux.esp","PHT_CWSS_Patch.esp","FO4LODGen.esp","FO4LODGen-HighTrees.esp","FO4LODGen-FullModelLOD.esp","FO4LODGen-DLCWorkshop03.esp","FO4LODGen-DLCNukaWorld.esp","FO4LODGen-DLCCoast.esp","BURN baby, BURN!.esp","CROSS_GoreCrits.esp","CROSS_GoreCrits_FarHarborPatch.esp","EPO_LowHDR.esp","Immersive HUD.esp","Swinging Meat Bags.esp","PowerLinePhysics.esp","Realisticbullets-DLC.esp","Tracers - Light em up.esp","Sinking Bodies.esp","PipBoyShadows.esp","Female Tactical Armor.esp","PhotoLight.esp","PhotoLightColor-NeutralWhit  Looks like I missed a bit when swapping out protobuf, thanks. Link to comment Share on other sites More sharing options...
pStyl3 Posted December 26, 2017 Share Posted December 26, 2017 I'm testing "loot_0.12.1-11-g7e9d643_dev.7z". After sorting, LOOT won't update the load order indices in the sidebar. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted December 26, 2017 Author Share Posted December 26, 2017 2 hours ago, pStyl3 said: I'm testing "loot_0.12.1-11-g7e9d643_dev.7z". After sorting, LOOT won't update the load order indices in the sidebar. I can replicate this. Looks like it's been broken since 0.12.0. Link to comment Share on other sites More sharing options...
lmstearn Posted January 6, 2018 Share Posted January 6, 2018 In upgrading to SSE, forgot to uninstall LOOT for Oldrim didn't I, which left a broken entry in W10 Apps & features. But, never fear, regedit to the rescue and exported the entire uninstall key to N++: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\ LOOT was there, under {BF634210-A0D4-443F-A657-0DCE38040374}. Deleted it & all is good. But that was done before installing LOOT for SSE- it's possible to make Inno check for previous uninstall entries- but the detection dialogs won't happen until the end of the install. So not tested, sorry. Edit: When first running the install with the broken entry, the (now defunct) Oldrim path was detected, think all that had to be done was to change to the SSE path in the install dialog without going through the above rigmarole. Link to comment Share on other sites More sharing options...
pStyl3 Posted January 6, 2018 Share Posted January 6, 2018 There are reports over at Nexus, that LOOT's output to plugins.txt (atleast for FO4 and SSE) is horizontal instead of vertical, so like *Update.esm*Dawnguard.esm*HearthFires.esm*Dragonborn.esm - instead of *Update.esm *Dawnguard.esm *HearthFires.esm *Dragonborn.esm nova_25 provided his/her Debug Logs: LOOTDebugLog Part 1 : https://pastebin.com/WEViVur6 Part 2 : https://pastebin.com/BU50Y0im Part 3 : https://pastebin.com/8ZTsHCiM CEFDebugLoghttps://pastebin.com/9MnAVeFN  I cannot verify this right now, I currently have no access to my main computer. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted January 6, 2018 Author Share Posted January 6, 2018 2 minutes ago, pStyl3 said: There are reports over at Nexus, that LOOT's output to plugins.txt (atleast for FO4 and SSE) is horizontal instead of vertical, so like *Update.esm*Dawnguard.esm*HearthFires.esm*Dragonborn.esm - instead of *Update.esm *Dawnguard.esm *HearthFires.esm *Dragonborn.esm nova_25 provided his/her Debug Logs: LOOTDebugLog Part 1 : https://pastebin.com/WEViVur6 Part 2 : https://pastebin.com/BU50Y0im Part 3 : https://pastebin.com/8ZTsHCiM CEFDebugLoghttps://pastebin.com/9MnAVeFN  I cannot verify this right now, I currently have no access to my main computer. That's almost certainly just Notepad not recognising the \n line endings, they work fine though. Link to comment Share on other sites More sharing options...
GlassDeviant Posted January 11, 2018 Share Posted January 11, 2018 On 12/23/2017 at 1:36 AM, GlassDeviant said: LOOT currently places "mjhKhajiitSpeakDLC - Hearthfires.esp" after "HearthfireMultiKid.esp". This causes a problem with the third and subsequent adopted child where only the moving dialogue choice shows up, so you can't give them clothes, daggers, wooden swords, dolls, treats, etc., and other dialogue choices, which does not occur if "HearthfireMultiKid.esp" is placed right before "mjhKhajiitSpeakDLC - Hearthfires.esp". A further problem interrupts the "asking for an allowance" dialogue, but I am still trying to figure out what exactly the problem is. I am not sure if it is related to load order.  On 12/23/2017 at 11:36 AM, pStyl3 said: @GlassDeviant Could you provide Links where those mods can be downloaded from? The first is from https://www.nexusmods.com/skyrim/mods/14513, the second is from https://www.nexusmods.com/skyrim/mods/29249. In my load order they are adjacent so hopefully it won't be a major fix. The "further problem" was my mistake, which occurred because I needed to re-sort the load order and forgot to manually rearrange the order of those two mods afterwards. Link to comment Share on other sites More sharing options...
seriousgigi Posted January 13, 2018 Share Posted January 13, 2018 hi, when i try to apply load list it gives an error. here the debug: "[00:07:27.467785] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [00:07:28.400733] [warning]: No masterlist present at "C:\Users\Soth\AppData\Local\LOOT\Fallout4\masterlist.yaml" [00:07:34.881141] [error]: libloadorder failed to set the load order. Details: Access is denied. (os error 5) [00:07:34.881141] [error]: libloadorder failed to set the load order. Details: Access is denied. (os error 5): Libloadorder error" what can i do? Link to comment Share on other sites More sharing options...
Puffen0 Posted January 17, 2018 Share Posted January 17, 2018 so every time i open loot for SSE and tell it to sort my load order it changes it and i hit apply. but then i close it and try again and instead of it telling me that no changes were made it says that it was sorted again, this leads me to believe that my load order is not changing at all. and advice? Link to comment Share on other sites More sharing options...
Sithlord Posted January 23, 2018 Share Posted January 23, 2018 I'm sorry if I'm zombifying this topic but I have the same problem since I updated LooT as seriousgigi. Here's the log.LOOTDebugLog.txt Link to comment Share on other sites More sharing options...
WrinklyNinja Posted January 23, 2018 Author Share Posted January 23, 2018 Sorry for the silence, work and an unrelated project have been keeping me busy... On 13/01/2018 at 9:13 PM, seriousgigi said: hi, when i try to apply load list it gives an error. here the debug: "[00:07:27.467785] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [00:07:28.400733] [warning]: No masterlist present at "C:\Users\Soth\AppData\Local\LOOT\Fallout4\masterlist.yaml" [00:07:34.881141] [error]: libloadorder failed to set the load order. Details: Access is denied. (os error 5) [00:07:34.881141] [error]: libloadorder failed to set the load order. Details: Access is denied. (os error 5): Libloadorder error" what can i do?  29 minutes ago, Sithlord said: I'm sorry if I'm zombifying this topic but I have the same problem since I updated LooT as seriousgigi. Here's the log.LOOTDebugLog.txt That's generally due to your plugins.txt being read-only, make sure it isn't or LOOT won't be able to write anything. On 17/01/2018 at 8:06 PM, Puffen0 said: so every time i open loot for SSE and tell it to sort my load order it changes it and i hit apply. but then i close it and try again and instead of it telling me that no changes were made it says that it was sorted again, this leads me to believe that my load order is not changing at all. and advice? Please provide your debug logs, I can't really know what's going on without them. Link to comment Share on other sites More sharing options...
Sithlord Posted January 23, 2018 Share Posted January 23, 2018 That's what I call a quick answer. On the other side, I can't locate the text file O.o  Nope! Scratch that. Found it. Next, file is reverting to Read-Only by itself.  Link to comment Share on other sites More sharing options...
WrinklyNinja Posted January 23, 2018 Author Share Posted January 23, 2018 17 minutes ago, Sithlord said: That's what I call a quick answer. On the other side, I can't locate the text file O.o  Nope! Scratch that. Found it. Next, file is reverting to Read-Only by itself.  It may be another modding utility setting it to read-only to "lock" the load order. Link to comment Share on other sites More sharing options...
Sithlord Posted January 23, 2018 Share Posted January 23, 2018 8 minutes ago, WrinklyNinja said: It may be another modding utility setting it to read-only to "lock" the load order. NMM? Link to comment Share on other sites More sharing options...
pStyl3 Posted January 23, 2018 Share Posted January 23, 2018 Keleigh3000 and fortevn69 report on Nexus, that if they try to update their masterlist, the following error appears: "Error Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information." Debug Logs It seems to happen across different games (FNV, FO4, SLE, SSE). Â Link to comment Share on other sites More sharing options...
WrinklyNinja Posted January 23, 2018 Author Share Posted January 23, 2018 4 hours ago, Sithlord said: NMM? Perhaps. I don't have an exhaustive list, it's something you'll need to check yourself, but it'll generally be configurable. 40 minutes ago, pStyl3 said: Keleigh3000 and fortevn69 report on Nexus, that if they try to update their masterlist, the following error appears: "Error Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information." Debug Logs It seems to happen across different games (FNV, FO4, SLE, SSE). Â I think this indicates there was some failure setting up the TLS connection to GitHub, which might be caused by things such as someone trying to intercept their traffic. I guess a first test would be to see if they can access github.com in their web browser, if that works I'd expect LOOT to also work, unless their browser is accepting some certificates that LOOT isn't (i.e. certificates that aren't in Windows' certificate store). Link to comment Share on other sites More sharing options...
Beermotor Posted January 24, 2018 Share Posted January 24, 2018 51 minutes ago, WrinklyNinja said:  I guess a first test would be to see if they can access github.com in their web browser, if that works I'd expect LOOT to also work, unless their browser is accepting some certificates that LOOT isn't (i.e. certificates that aren't in Windows' certificate store). Some more info because I've had to deal with a few dozen issues similar to this in the past couple of months. Back in October, DigiCert finalized their acquisition of Symantec's SSL business and a mass of SSL reissues ensued (Certi-geddon). Some old (and unpatched current) operating systems and old browsers are having fits with the new certs due to missing goodies in their local cert stores. And sure enough GitHub's cert just happens to be a DigiCert EV certificate: Spoiler It's not implausible that a Windows box that hasn't been patched in a while might have issues. Link to comment Share on other sites More sharing options...
Puffen0 Posted January 24, 2018 Share Posted January 24, 2018 11 hours ago, WrinklyNinja said: Sorry for the silence, work and an unrelated project have been keeping me busy...  That's generally due to your plugins.txt being read-only, make sure it isn't or LOOT won't be able to write anything. Please provide your debug logs, I can't really know what's going on without them. i have my debug log, sorry for the late response. restaurant week here in kc has had me busy 24/7. i think its the same problem im seeing with other post here LOOTDebugLog.txt  EDIT: i located my plugins.txt but it is not listed as read only Link to comment Share on other sites More sharing options...
WrinklyNinja Posted January 24, 2018 Author Share Posted January 24, 2018 7 hours ago, Beermotor said: Some more info because I've had to deal with a few dozen issues similar to this in the past couple of months. Back in October, DigiCert finalized their acquisition of Symantec's SSL business and a mass of SSL reissues ensued (Certi-geddon). Some old (and unpatched current) operating systems and old browsers are having fits with the new certs due to missing goodies in their local cert stores. And sure enough GitHub's cert just happens to be a DigiCert EV certificate:  Reveal hidden contents It's not implausible that a Windows box that hasn't been patched in a while might have issues. Good to know, thanks. I'd heard about the aquisition (and generally about Symantec SSL... dropping the ball to say the least), but didn't realise there were certificate changes. 2 hours ago, Puffen0 said: i have my debug log, sorry for the late response. restaurant week here in kc has had me busy 24/7. i think its the same problem im seeing with other post here LOOTDebugLog.txt  EDIT: i located my plugins.txt but it is not listed as read only You need to enable debug logging so that there's more than just one line in your log. Link to comment Share on other sites More sharing options...
Puffen0 Posted January 24, 2018 Share Posted January 24, 2018 12 hours ago, WrinklyNinja said: Good to know, thanks. I'd heard about the aquisition (and generally about Symantec SSL... dropping the ball to say the least), but didn't realise there were certificate changes. You need to enable debug logging so that there's more than just one line in your log. here, i enabled debug logging LOOTDebugLog.txt Link to comment Share on other sites More sharing options...
Leonardo Posted January 24, 2018 Share Posted January 24, 2018 I wonder why LOOT place the Followers Can Loot mod above a companion mod like AFT, when the description on Nexus stated the opposite, below any companion mod such as AFT. Quote This mod should be below any companion mods  and unlimited follower mods  I know I use an outdated LOOT, but that shouldn't cause a mod issue like this. Link to comment Share on other sites More sharing options...
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