Jump to content

No Mans Sky - Update


alt3rn1ty

Recommended Posts

Ah, "Stability improvements" - The battlecry of "all the other little things we didn't properly check in to version control"

Link to comment
Share on other sites

And a few more fixes on their way.

Looks like its a good time to start Expedition 6 now the major hiccups have been addressed. No doubt there will be comms balls friggin everywhere by now.

Experimental Branch 22/04 :: No Man's Sky General Discussion (steamcommunity.com)

Quote
Experimental Branch 22/04
  • Fixed interaction dialogue.
  • Fixed untranslated pirate names.
  • Fixed some issues in the Under a Rebel Star mission chain.
  • Fixed scaling on Gek squadron pilot holograms.

 

Link to comment
Share on other sites

I finished Expedition 6 2 days after it started and there were already a sea of comms modules and player bases all over the place.

Link to comment
Share on other sites

Comms balls are a plague.

More experimental fixes on the way. This was released 11 hours ago, thats around 9pm UK time for Hellogames team :stare:

Experimental Branch Update 25/04
  • Improved the combat behaviours of higher-ranked squadron pilots.
  • Fixed a number of visual issues with cloth rendering.
  • Fixed an issue that caused some Solar ships to change appearance and colours.
  • Fixed an issue that could occur if dismissing your squadron while they are already leaving.
  • Fixed a number of issues that could cause Sentinel drones to spawn underground and become stuck.
  • Fixed a number of specific mission blockers that could occur when using the Neutron Cannon.
  • Fixed an issue that caused the in-game patch notes to display notes from the wrong version.
  • Fixed an issue that caused the Vulnerable Settlement alert to appear on the first planet visited after every warp.
  • Fixed a crash related to Sentinel Hardframe navigation.
  • Fixed a number of memory-related crashes for PlayStation 4 and Xbox One.
  • Fixed a crash related to the squadron management UI.
  • Fixed a texture streaming memory leak.
  • Fixed a GPU crash on PlayStation 5.
  • Fixed a crash related to squadron recruitment.

Link to comment
Share on other sites

What's worse is that once you've placed a comm module, you can't ever remove it. I have one stuck partway into a wall in my first base that I want to get rid of but there's no delete option for it.

Link to comment
Share on other sites

More fixes, but this is mostly about the 6th expedition ..

Experimental Branch Update 26/04
  • Fixed an issue that could leave some players unable to construct the first map fragment as part of the Blighted expedition.
  • Fixed an issue that could cause a blocker during the Last Piece milestone in the Blighted expedition.
  • Fixed an issue that could occur if players opened the Portal during the Blighted expedition but then did not enter it.
  • Fixed an issue that could cause pilot recruitment to be blocked if the player had already recruited a similar looking NPC.

 

Link to comment
Share on other sites

Moooar fixes!. But its just more Expedition breakages getting band aids.

Amazes me how far into an expeditions' limited time period we all have to get before its fixed, but I guess thats to be expected from a small team. Personally had no issues with it so far and nearly finished already.

Quote
Experimental Branch Update 28/04
  • Fixed an issue that could prevent the Liberation milestone from unlocking when declining a freighter acquisition during the Blighted expedition.
  • Fixed an issue where Gravitino Balls collected from Sentient Plants would not count towards the Coveted Suns milestone in the Blighted expedition.
  • Fixed an issue that prevented players from transferring items from their ship's cargo inventory when buying a new starship.
  • Fixed an issue that showed an incorrect prompt on the final reward patch having already collected the expedition reward.
Link to comment
Share on other sites

Funny, because I had issues with it counting Gravatino Balls I harvested from my own plants. Not from collecting them in the wild.

Link to comment
Share on other sites

  • 3 weeks later...

New update, starts the Leviathan Expedition 7 ..

https://www.nomanssky.com/2022/05/expedition-seven-leviathan/

Its a survival thing which is new, read all about it above.

No doubt it will break a few things, so may be prudent to wait a week or so.

Patch notes :

3.90 Patch Notes

 

 

  • Expedition Seven, the Leviathan, will begin shortly.
  • This expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop.
  • Players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
  • Rewards include new posters; a Whalestalker Cloak; a juvenile cosmic leviathan suitable for construction within a base; and a chance to come face to face with the fully-grown Leviathan itself…
  • PvP will default to off during this expedition.
  • Fixed a GPU crash on PlayStation 4.
  • Introduced a significant memory optimisation for Xbox Series S.
  • Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
  • Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
  • Fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
  • Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
  • Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
  • Fixed a number of issues that could occur when joining players from the friends list page.
  • Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
  • Fixed a number of significant visual issues with wire placement.
  • Fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.
  • Solar-class starships now display their sails on the inventory page.
  • Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
  • The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
  • Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
  • Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
  • Fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
  • Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
  • Fixed a visual issue with some specific underground creatures.
  • Fixed a rare issue that could prevent interaction with some objects during specific network conditions.
  • Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
  • Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
  • Fixed a number of minor text issues.
  • Fixed a number of audio issues.

 

Link to comment
Share on other sites

The only problem with waiting a week or two is that the expedition will end up halfway over thus pressing you for time on it.

Usually the other expeditions make sense when their general content becomes part of the greater game. I'm not seeing how this one is going to do that since it's geared specifically toward survival mode.

Link to comment
Share on other sites

I jumped in and started it. This one is a bit weird, its a Permadeath game but with a few differences. If you die you lose installed upgrades, ship inventory and suit inventory and all kinds of credits earned. But you restart the same game slot, and find you still have all the blueprints found already, scanned findings, and I think any objectives / milestones / stages done are kept (or considered earned in the save game for import to normal save purposes). Dont quote me though, not sure on all this yet. You just have to find your ship and start building up again.

One of the first expedition stages tells you to pin it and die. Then you see how it works, after starting again you dont have to do that stage again.

So I'm guessing just like all previous expeditions you do get to keep any earned banners / ships etcetera by loading your normal game save and going to the Quicksilver bot and importing what you earned along the way from the expedition save after you complete it.

Being permadeath though I think you might be right in maybe weathering some possible bugs just to get a head start on this one.

Its interesting though.

One thing that bugs me is the Living Frigate you earn, its going to be another unique addition to your fleet like the Normandy from a previous expedition. For me the Normandy sort of felt a bit out of place, but its a nice hybrid explorer / combat frigate so it comes in useful for mixing with some fleet missions. This Living Frigate though is just going to look waaay out of place, thats just an aesthetic thing, but also I will have to lose one of my S Class frigates to get it, question is which one to lose if we dont know its specialities. Bugging me :)

Link to comment
Share on other sites

First update is on experimental ..

Quote
Experimental Branch 26/05
  • Fixed an issue that could cause previous expedition saves to be converted to Survival rather than Normal mode after the end of the expedition.
  • Fixed an issue that could cause items to be deposited into technology inventories.
  • Fixed an issue that could prevent players from collecting the final reward from an expedition while there were uncomplete optional milestones.
  • Fixed an issue that could prevent progress on The Anchor milestone in the Leviathan expedition.
  • Fixed a memory-related crash on Xbox Series S.
  • Fixed a physics crash.
  • Fixed a crash related to despawning bases.
  • Fixed a crash that could occur when maxing out freighter inventory slots.
  • Fixed a GPU crash on PlayStation 5.

 

Link to comment
Share on other sites

Another experimental update to 3.9

Just one fix (probably trying to get this overall experimental patch out the door before the weekend)

Quote
Experimental Branch Update 26/05
  • Fixed an issue that could cause Memory Fragments to be consumed but fail to award any items, if the player's inventory was full.
Link to comment
Share on other sites

And another fix, I wonder if they also do the same for the very old permadeath problem of falling through the planet surface glitch people occasionally experience (one of the reasons I have not started a permadeath game before now) ..

Quote
Experimental Branch Update 27/05
  • During the Leviathan expedition, players who fall into space will no longer die, but instead be placed in a safe location (as in creative or permadeath modes).

 

Link to comment
Share on other sites

There's one fix from yesterday ..

"

  • Fixed an issue that could cause previous expedition saves to be converted to Survival rather than Normal mode after the end of the expedition.

"

.. that puzzles me. Are we likely to have another re-run of all previous Expeditions???

Time will tell I suppose.

Link to comment
Share on other sites

Another Experimental update today ..

Experimental Branch Update 30/05
  • Fixed an Experimental only crash that could occur when entering the Space Anomaly after fighting living ships.

 

Link to comment
Share on other sites

Yeah, I'm not sure I'd ever play a permdeath scenario outside of being forced into it by an expedition mode. Stuff costs way too much to buy and you get far too little inventory space. The only reason I didn't simply give up and walk away from #7 was because they let you get to the anomaly right after leaving the starting planet. Which let me grab the Golden Vector.

Link to comment
Share on other sites

Have you been seeing "Twitch drops" available from the Quicksilver Bot on the anomaly last couple of days?

I have never seen them before for GOG version of the game, but yesterday I could get twitch drops (in a similar fashion as to how you get Expedition bonus items back into your normal save game). Also noticed that the Discovery service has not been able to connect in the same time period, so I presume Hellogames is changing something to cause this Twitch glitch.

I'm not really interested in Twitch drops (dont have an account), its just curious that we should be able to get them currently.

----------------------

Anyway, new patch released :

https://www.nomanssky.com/2022/05/leviathan-patch-3-91/

I dont think there's anything here we dont know about, and now people who have finished Exped 7 will be able to get the Living Frigate into their normal saves at the end of it.

Bug fixes

 

  • Fixed an issue that could cause the player to load inside their ship in the Space Station.
  • Fixed an issue that could cause the player to be unable to progress the time loop during the Leviathan expedition if they were not connected to the discovery servers.
  • During the Leviathan expedition, players who fall into space will no longer die, but instead be placed in a safe location (as in creative or permadeath modes).
  • Fixed an issue that could cause Memory Fragments to be consumed but fail to award any items, if the player’s inventory was full.
  • Fixed an issue that could cause previous expedition saves to be converted to Survival rather than Normal mode after the end of the expedition.
  • Fixed an issue that could cause items to be deposited into technology inventories.
  • Fixed an issue that could prevent players from collecting the final reward from an expedition while there were incomplete optional milestones.
  • Fixed an issue that could prevent progress on The Anchor milestone in the Leviathan expedition.
  • Fixed a memory-related crash on Xbox Series S.
  • Fixed a physics crash.
  • Fixed a crash related to despawning bases.
  • Fixed a crash that could occur when maxing out freighter inventory slots.
  • Fixed a GPU crash on PlayStation 5.

Link to comment
Share on other sites

At last, finished the Exped', new frigate imported into my normal save (had to dismiss one of my old S Class trader frigates to make room for this guy, already have the maximum 30 so one had to go)

5bxyYdp.png

 

Doesn't look too out of place after all, no more so than a normal living ship anyway.

Enjoyed that expedition it was pretty good, liked the idea of the Permadeath Loop which did not actually delete your save as a usual Permadeath would. Died three times, the two necessary deaths plus one on the first starting planet where every animal and aggressive sentinels wanted to finish me off :)

@ Hellogames - Good stuff, I'm not hanging around to help contribute more to the community effort though, just participated for the trophies, and my normal mode game is calling my name for more exploration (after 6 years playing this game I am finally getting close to the Centre of Euclid).

Moooaaar!

Link to comment
Share on other sites

Another round of experimental patching has begun

https://steamcommunity.com/app/275850/discussions/0/3426690213917029485/

Experimental Branch 09/06
  • Fixed a creature-related crash that could occur when quitting to the main menu.
  • Fixed an issue which incorrectly caused players to take damage while on planet.
  • Prevent pets from taking damage from the player.
  • Fixed a GPU crash on PlayStation 5.

Link to comment
Share on other sites

Ehm bizarre, I just had an update to the game which GOG Galaxy downloaded. 3.92 has not been released yet, but I do still have the experimental beta channel enabled .. So I can only assume GOG Galaxy users have been enabled again for receiving the betas.

Link to comment
Share on other sites

v3.92 just went public, and has a couple more fixes than the recent experimental ..

https://www.nomanssky.com/2022/06/leviathan-patch-3-92/

Bug fixes

 

  • Fixed an issue which incorrectly caused players to take damage while on planet.
  • Fixed an issue that allowed players to kill their own companions.
  • Fixed an issue that caused some newly collected items to create a new stack rather than add to existing stacks within the player’s inventory.
  • Fixed an issue that could cause items to be added to the wrong inventory.
  • Fixed a number of issues with the Fleet Command tutorial mission during an expedition that begins with a freighter.
  • Fixed an issue that could cause some players to not know the correct frigate fuel recipes.
  • Fixed a GPU crash on PlayStation 4.
  • Fixed a creature-related crash that could occur when quitting to the main menu.

 

Link to comment
Share on other sites

Ah, yeah, I was running into the fuel recipe thing with my expedition save. Not that it mattered, I never sent the fleet out on missions :P

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...