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No Mans Sky - Update


alt3rn1ty

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Yep, I cant imagine the amount of time went into that, I was quite impressed with my own little manor until I saw that, now my base feels like a toolshed in comparison :)

Fingers crossed he hasn't left any bottles on a hill to roll down into another cell and cause holes in the landscape :D

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Sean Murray is tweeting a Compass emoji = New update coming soon.

Maybe we will get an E and W on the compass, but I really hope for enhancements to Exploration.

Still discovering how much extra content in Flora and Fauna they slipped into the last couple of updates, its quite amazing how different and expanded the game is now from when it was first released.

Still some early bugs need fixed for PC, but they are mostly cosmetic now annoying the OCD in us so probably still not a priority on the Hellogames scale of urgency .. but godz I wish they were, damned playstation programmers :)

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New update :)

https://www.nomanssky.com/expeditions-update/

I would read the above link, below is just the patch notes minus a few details noted on the news article

 

3.3 PATCH NOTES

EXPEDITION MODE

  • Expedition Mode is a new game mode, accessed by starting a new game.
  • In Expedition Mode there is no tutorial and the Artemis mission path does not automatically begin.
  • In Expedition mode players start with a randomised ship, Multi-Tool and character customisation set. Their starting technology is also randomised.
  • Every player beginning an expedition starts on the same planet.
  • Expeditions are time limited. Players have a fixed period in which to complete a unique set of new challenges. Completing challenges awards a mission patch and unlocks rewards to assist your progress. These challenges, called milestones, can be undertaken in any order.
  • The Expedition Page will show all earned mission patches, as well as track key exploration stats.
  • Milestones can be pinned as your active mission via the Expedition Page, which offers targeted guidance towards their goal.
  • Several milestones require a visit to a Rendezvous Point. These are specific points in the galaxy at which all players are required to check in in order to complete the expedition.
  • Milestones are grouped into phases. Completing all the milestones in a phase will unlock exclusive rewards, such as new customisation options.
  • The phase rewards for the first expedition include a new style of firework, a new banner, a new title, a new base part, an exclusive golden First Spawn helmet, a new jetpack style and a golden version of the iconic Alpha Vector starship.
  • Once unlocked, these rewards can be redeemed on any save by visiting the Quicksilver Synthesis Companion on the Space Anomaly.
  • When the time available to complete the expedition is up, no further rewards will be earned. However, the save will convert into a Normal Mode save and can be used to continue playing.
  • Some milestones award inventory slots. These can be redeemed immediately or their token brought to the Space Station and applied via the Exosuit Upgrade Terminal.
  • On key expedition planets, protections have been put in place so that resource collection is not synchronized across the entire playerbase, preventing exhaustion of the planet.

TARGET SWEEP

  • Added a new mode to the Analysis Visor, the Target Sweep.
  • Missions where the location of the target building is not immediately clear will no longer automatically lead players directly to the building. Instead, they will direct players to the approximate area on the correct planet.
  • When players exit their ship in the correct area, they can now use the Analysis Visor to search for the exact mission location.
  • Players may still use their eyes to locate the correct building from the air or whilst on foot.
  • Many missions across the entire game have been reworked to make use of the Target Sweep mechanic.
  • The Living Ship/Starbirth missions now use a long-range Target Sweep instead of requiring players to manually search coordinates.
  • When a mission requires players collect items from specific planetary objects – such as sac venom, harvestable plants, or ancient bones – the Target Sweep will automatically detect such objects and assist in their location.
  • Players can pin specific objects from the catalogue to gain the assistance of the Target Sweep in locating them.

TWITCH DROPS

  • Support has been added for Twitch Drops campaigns. Watch your favourite streamers and earn in-game rewards!
  • The first Twitch Drop campaign runs from April 1st – April 5th 2021.
  • Sign up and learn more at https://twitch.nomanssky.com

WEEKEND EVENTS

  • Weekend events have been re-enabled.
  • Weekend events are now generated procedurally.
  • Each weekend event will still send the entire community to a selected planet.
  • Weekend events continue to award significant amounts of quicksilver.

MISSION BOARD

  • The space station mission listings UI has been completely overhauled.
  • The mission listings UI now more clearly displays the rewards and standing on offer for each mission.
  • The mission listings UI now more clearly displays the faction that has commissioned the mission.
  • Significantly improved the value and diversity of mission board rewards.
  • Text and objective clarity in all mission board missions has been significantly improved.
  • Missions involving repairing or locating missing targets have been reworked to incorporate the Target Sweep mechanic.
  • Completely reworked the pirate-hunting missions to more clearly direct the player towards a specific target.
  • Completely reworked the creature/flora/mineral scanning missions to direct the player to complete surveys on undiscovered worlds.
  • Fixed a number of progression blockers that could occur if the player was sent to destroy a depot that had previously been destroyed.
  • Photo missions will now precisely direct players towards an appropriate location to take their photo.
  • Fixed an issue that could cause delivery-style missions to permanently block the use of an outpost trade terminal.

NEXUS MISSIONS

  • The Target Sweep mechanic has been incorporated into a number of multiplayer missions.
  • Added a stage to ensure players are flying nearby each to each other at the start of pirate hunt multiplayer missions.
  • Rescue-style multiplayer missions now require players to look inside buried technology modules instead of the rarer salvageable scrap satellites.
  • Fixed an issue that could cause incorrect numbers to appear in the mission description of Nexus missions.
  • Fixed a number of issues in depot raid Nexus missions that could cause progress to desync.
  • Fixed a number of issues where depots that have been previously destroyed could block mission progress.
  • Fixed a number of issues where separate groups undertaking the same multiplayer mission at the same location could influence each others’ mission progress.
  • Fixed an issue where the symbol for a weekend event could incorrectly appear while the player was disconnected from the servers.
  • Added some conclusion text to the end of discovery multiplayer missions.
  • Added guidance to escape sentinel attention at the end of depot raid multiplayer missions.

HUD

  • The HUD has been completely overhauled for a fresher, modern look.
  • The new HUD has been scaled to look sharp when the game is running at 4K.
  • All markers in the game have been completely redesigned.
  • Mission markers are now drawn in a different style from building/planetary chart icons, to help players navigate more easily in busy systems.
  • Many markers now change size dynamically to reduce visual clutter.
  • The offsets and light-beams for markers have been visually improved.
  • Many rare planetary items have been given their own bespoke markers, to aid identification at a distance.

BALANCE AND QOL

  • Players can now use the Quick Menu to switch their primary starship while docked at the Space Anomaly.
  • The Quicksilver Synthesis Companion on the Space Anomaly now allows quicker access to the shop.
  • The cost of repairing broken technology on planetary drop-pods has been significantly reduced.
  • The cost of repairing damaged slots on salvaged starships and recovered Multi-Tools has been reduced.
  • The cost of building Exocraft garages has been reduced.
  • The amount of metal mined from planetary resource deposits has been increased.
  • The economy-related price volatility has been reduced for Gravitino Balls and other similar planetary items.
  • The pinning system has been significantly improved. Pinning damaged components within a technology now results in more accurate and useful instructions.
  • The pinning system now correctly advances past steps where the subcomponent has already been completed or the required items have already been gathered.
  • The pinning system now correctly differentiates between repairs and installs and displays the correct text and item requirements.
  • When pinning items that can be found on planets (such as Sac Venom), a target will be added to the Analysis Visor’s Target Sweep to assist in locating the item.
  • Repair instructions for damaged technologies can now be pinned even if that inventory is currently inaccessible.
  • All products in the catalogue can now be pinned.
  • The damage dealt by starship rockets has been significantly increased.
  • Fixed a number of occasions where the starship reported no valid landing locations when trying to land on the planet surface but near to buildings.
  • Fixed an issue where the pulse drive would lock onto the space station despite the ship being aligned with a planet.
  • In space combat, the distance between your ship and hostile starships is now displayed on the targeting reticle.
  • The error message displayed when trying to summon your freighter to a system that it cannot access has been made more clear.
  • The third-person camera now responds more smoothly in cramped scenarios.
  • Jetpack customisation options now correctly display tooltips.
  • The responsiveness of the Custom Marker deployed from the Analysis Visor has been improved.

PERFORMANCE

  • Introduced a significant number of shader loading and memory optimisations.
  • Introduced a significant number of load time optimisations.
  • Introduced a number of PlayStation 4 memory optimisations.
  • Introduced a number of optimisations for using PSVR on PlayStation 5.
  • Introduced a significant texturing optimisation for PC and Xbox platforms.
  • Introduced a number of CPU optimisations for planet generation on PC.
  • Introduced a significant network bandwidth optimisation.
  • Fixed a number of hitching issues related to creature physics.
  • Fixed a PC-only hitching issue caused by high CPU load during terrain generation.
  • Max FPS has been increased to 240FPS.

SENTINEL CHANGES

  • Planetary Sentinels have been rebalanced.
  • A greater number of Sentinels now spawn in combat scenarios.
  • Sentinel health now scales dynamically with player weapon output.
  • Sentinel Drones shoot faster and more frequently, but deal less damage.
  • Sentinel Drones display a unique icon whilst repairing Quadrupeds or Walkers.
  • Sentinel Quadrupeds turn and track the player more responsively.
  • Sentinel Walkers are now deployed to the planet via atmospheric injection.

GALAXY MAP

  • Colour blind settings have been added to the Options menu to adjust the colours in the Galaxy Map.
  • Controls text and messaging in the Galaxy Map have been clarified and improved.
  • The camera in the Galaxy Map is now more stable, with fewer abrupt changes.
  • Use of the mouse to select a path in the Galaxy Map has been improved.

CREATURE IMPROVEMENTS

  • The sprint duration of your companions is now based on their stats. Companions that are well-fed and happy will now sprint much further. Companions with high playfulness, independence or helpfulness ratings will also see an increase in their stamina.
  • A teleportation visual effect is now played when summoning or de-summoning your animal companion.
  • Companions now correctly sync the use of any equipped torches with the state of the player’s torch.
  • An automated light has been added to interactions with animal companions.
  • Companions will now speak to the player when defending their owner from hostile creatures.
  • Animal companions now respond to positive and negative emotes from the player.
  • The sender’s name is now displayed in the inventory when receiving a creature egg from another player.
  • Fixed an issue that caused animal companion thumbnails to be misaligned for some bipedal creatures.
  • Fixed a number of issues with animal companion hunting behaviours.
  • Fixed an issue that allowed predatory creatures to attack the player in Creative Mode.
  • Fixed an issue that caused a brief visual glitch when summoning animal companions.
  • Fixed an issue that allowed animal companions to one-shot Sentinels.
  • Fixed an issue that prevented wild creatures from defecating after being fed.
  • Fixed an issue that caused creature flocks to all spawn from the same location.
  • Fixed an issue that caused animal companions hatched from modified eggs to alter the appearance of their parents.
  • Fixed an issue that caused animal companions hatched from modified eggs to alter the appearance of other creatures on the home planet of their parents.

OTHER IMPROVEMENTS

  • New images have been added to the Mode Select UI.
  • Explorer-style starships have been visually overhauled, adding significant amounts of new detail and higher resolution textures.
  • The rain effect on lush and toxic planets has been tweaked to be more visible.
  • The docking rotate animation on starships has been slightly improved.
  • Controls for photo mode in VR have been significantly improved.
  • Fixed an issue that caused the torch to stay on in VR in photo mode.
  • The detail and breadth of automated chat messages has been greatly expanded.
  • A new interaction has been added to Gek observatories.
  • A range of specific new interactions have been added for NPCs on lava and swamp planets.
  • Improved the clarity of the tutorial messaging given when the player first collects Drop Pod Navigation Data.
  • Clarified the text and messaging about PvP damage settings.
  • Fixed a number of issues where incorrect text was displayed when the pulse drive was blocked or disengaging.

BUG FIXES

  • Fixed an issue that could cause items to disappear from refiners.
  • Fixed a number of issues that could cause interactions to become blocked when a player in a network session loses connection.
  • Fixed an issue that could cause terrain edits to be incorrectly synced in multiplayer.
  • Fixed an issue that could cause player titles to appear twice on the player list in the Nexus.
  • Fixed a networking error that could occur when sending messages to non-existent players.
  • Fixed an issue that could cause the starship’s launch system to be automatically repaired when another player docks in the same system.
  • Fixed an issue that caused the freighter inventory to be inaccessible when performing repairs or crafting products/technologies aboard a freighter.
  • Fixed an issue that could cause incorrect repair or install requirements to appear when fixing a technology.
  • Fixed an issue that could cause starships to overlap when a large number of players start in one location.
  • Fixed an issue that could prevent players from destroying all the depots at a depot site on Korvax planets.
  • The climax of the Living Ship mission (Starbirth) now recognises that players have earned all relevant parts and allows them to proceed even if the components have been lost.
  • Added a building prevention radius to the mission targets in the Starbirth mission chain, to prevent players blocking mission targets with bases.
  • Fixed an issue that caused the Quick Menu option to quickly return to the Space Anomaly to function incorrectly when visiting a Featured Base in a different galaxy.
  • Fixed a number of icon inconsistencies in the tutorial.
  • Fixed an issue that caused the VR summoning arc to appear when summoning the ship outside of VR.
  • Fixed a VR issue that caused the wrist stumps to be visible when the body was hidden.
  • Fixed an issue that caused screenshots taken in Photo Mode in VR to be at the wrong aspect ratio.
  • Fixed a rare crash that could occur on startup.
  • Fixed a PlayStation 5 GPU crash.
  • Fixed a crash that could occur when playing PSVR on PlayStation 5.
  • Fixed a crash related to memory allocation.
  • Fixed a crash related to creature pathfinding.
  • Fixed a crash that could occur in the profanity filter when renaming the starship.
  • Fixed a PC-only crash that could occur when quitting the game.
  • Fixed a hang that could occur when warping to a new system via a black hole.
  • Fixed an issue that caused portal audio to continue playing after the warp was complete.
  • Fixed an issue on PC that caused system audio to be muted when launching the game with a bluetooth headset connected.
  • Fixed an audio issue when repeatedly moving the sun around in Photo Mode.
  • Fixed an issue that caused menu tabs to disappear after viewing the power generator UI pages.
  • Fixed an issue that caused planetary sector messages to ignore any custom names players had uploaded.
  • Fixed an issue that caused an incorrect planet description to appear when viewing a base from a different galaxy in the teleporter UI.
  • Fixed an issue that caused the UI to be misaligned when viewing the Egg Sequencer page in widescreen.
  • Fixed an issue that could cause untranslated text to appear as an option on the Starship Outfitting station.
  • Fixed an issue that could cause mission icons to be duplicated on the Galaxy Map.
  • Fixed an issue that could cause multiplayer sync failures when undertaking Nexus missions with players on different daylight savings settings.
  • Fixed an issue that caused discovery downloads and uploads to become bloated with duplicates of the same creature at different sizes.
  • Fixed an issue that could cause Xbox Live Achievements to fail to update after switching the active user.
  • Fixed an issue that could cause the player to suddenly change direction when getting in and out of a vehicle in third person.
  • Fixed a minor collision issue on small crystals.
  • Fixed an issue that caused invalid products to appear in the recipe unlock tree.
  • Fixed an issue that prevented all of the alien language from being translated in a small number of interactions.
  • Removed an erroneous duplicate of the Emergency Broadcast Receiver from the Catalogue.
  • Fixed an issue that caused the Soul Laser to be significantly too powerful when used as a weapon.
  • Fixed an issue that could cause players to fire their secondary weapons when dismissing a mission detail box.
  • Fixed an issue that caused the price of deployable items to be listed in units rather than salvage modules.
  • Fixed an issue that prevented the power tutorial from advancing if the player built a Solar Panel instead of a Biofuel Generator.
  • Fixed an issue that could cause the power and base building tutorials to get out of sync if the player learns specific blueprints out of order.
  • Fixed an issue that prevented the Signal Booster from appearing in the list of base parts that can be purchased on the Space Anomaly.
  • Fixed an issue that could cause the game to fail to render when using a small number of unusual resolution settings.
  • Fixed an issue that could cause glitched shadows when running PSVR on PlayStation 5.
  • Fixed an issue that caused a small square to appear in the centre of the screen in HDR.
  • Fixed a visual issue that could cause black blocks to appear in the place of the depth of field effect on Xbox Series X.
  • Fixed an issue that could cause blocky artefacts in light scattering around planets on Xbox Series X.
  • Fixed an issue that could cause Artemis to appear out of focus during a particular interaction in their mission chain.
  • Fixed a visual issue that could cause a seam to appear in the planetary atmosphere.
  • Fixed a number of minor visual issues with planetary props.
  • Fixed an issue that could occasionally cause the base computer to appear invisible.
  • Fixed an issue that caused visual effects on the Space Station to be hidden when completing any interaction.
  • Fixed an issue that caused distant stars to jitter.
  • Fixed an issue that caused rare planetary lighting effects to be present on the Atlas Station.
  • Fixed a number of visual issues that could occur when stood at the threshold of a cave.
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Patch 3.32 https://www.nomanssky.com/2021/04/expeditions-patch-3-32/

Just a couple of fixes

  • Fixed a number of crashes related to high network activity.
  • Fixed an issue that could cause an expedition to end prematurely. This fix will prevent the issue from occurring on any current Expedition saves but does not yet restore the Expedition to saves where the bug has already occurred.

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.. and I think the following fixes have yet to go public ..

https://steamcommunity.com/app/275850/discussions/0/3080999687760495770/

Experimental Branch 01/04
  • Fixed an issue that caused portable refiners and other placed objects to vanish in high network activity areas.
  • Fixed an issue that could cause some interactions to become unresponsive in high-network traffic situations.
  • Improved the audio effect when a mission patch is displayed on screen.
  • Fixed an issue that could cause weapon labels to scroll unnecessarily on the HUD.
  • Fixed an issue that could cause the mode select text to appear to have a fuzzy outline when selected.
  • Fixed a number of icon issues affecting missions supplied by NPCs found in planetary buildings.
  • Fixed an issue that caused the Inventory Full warning on the Expedition Page to appear in ALL CAPS.

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And another Experimental update, server / multiplayer stuff

https://steamcommunity.com/app/275850/discussions/0/3080999687764180920/

Experimental Branch 02/04
  • Fixed an issue that caused Expedition data to be unnecessarily re-downloaded from the server.
  • Fixed an issue that could cause instability in the connection to the Discovery Server.
  • Fixed an issue that could cause repeated network duplication of NPCs, leading to bad performance and eventual crashes.

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V3.34 went live, new experimental patch ..

https://steamcommunity.com/app/275850/discussions/0/3080999687775310528/

Experimental Branch 05/04
  • Fixed a PlayStation 5 specific HDR issue.
  • Fixed a visual glitch in the starship cockpit map.
  • Fixed an issue that caused the glow on the star representing the final phase of the Expedition to be overly orange.
  • Fixed a number of UI issues that could occur when every milestone in an Expedition was complete.
  • Fixed an issue that required players to gain an S-Class Multi-Tool to unlock the 'Light Show' milestone, instead of an A-Class Multi-Tool.
  • Fixed an issue that caused Explorer-class starships to change appearance.
  • Fixed an issue that could cause the music to be clipped at the start of an expedition.
  • Fixed an issue that caused Power Inverter switches to malfunction.
  • Fixed an issue that prevented the glowing grass found on some lush planets from glowing.
  • Fixed a rare PS5 specific crash that could occur during load.
  • Fixed a terrain generation crash on next-generation consoles.
  • Fixed a rare crash that could occur when loading the game.
  • Fixed an issue that caused a specific Multi-Tool broken slot to require an inordinate number of Ion Batteries to repair.
  • Fixed a softlock that could occur when interacting with an NPC on the space station.
  • Fixed a crash related to creature navigation.
  • Fixed a number of memory-related crashes on Xbox One X.
  • Fixed a crash that could occur while interacting with an NPC that had been network desynced.
  • Fixed an issue that could prevent the reward for Phase 5 of the expedition being claimed when completing the expedition a second time on a new save.
  • Fixed a multiplayer-related crash in the animation system.
  • Fixed a PC-specific issue that could cause hitching while loading shaders.

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v3.35 released, and GOG offline files updated

https://www.nomanssky.com/2021/04/expeditions-patch-3-35/

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New 3xperimental

Experimental Branch 09/04
  • Rendezvous Points are now labelled as such when viewed in the space station and Space Anomaly teleport lists.
  • Fixed an issue that could prevented all alien language being translated in some interactions.
  • Fixed an issue that could prevent some standing-based titles from unlocking.
  • Fixed an issue that could prevent the Atlas Path title from unlocking.
  • Fixed an issue that could prevent the Nada and Polo story title from unlocking.
  • Fixed an issue that incorrectly show jetpack trails for items that had not been unlocked.
  • Restored Expedition save games that had previously been ended prematurely.
  • Fixed an issue that caused the Cluster Horde and Moneybags milestones to track your current highest currency, rather than the total currency earned.
  • Fixed an issue that caused the Portable Refiner and Nutrient Processors to use the wrong in-world icon.
  • Reduced the pulse engine lock-on strength for some multiplayer-related markers.
  • Decreased the cooldown on the starship scanner when used to scan planets from space.
  • Fixed a number of issues that could cause flickering markers when flying in a busy system.
  • Fixed an issue that caused too many save beacon/player base markers to be displayed in busy systems.
  • Fixed an issue where players were unable to reselect the custom jetpack trails their Traveller had begun an expedition with.
  • Fixed an issue that could prevent the Horrific Flesh Helmet and another special scrap items from being successfully purchased.
  • Optimised several requests made to the Discovery Servers to reduce server load.
  • Fixed an issue that caused the Catalogue to be clipped when viewed on particular platforms or at some specific resolutions.
  • Fixed a number of issues that allowed players to pin inappropriate recipes in the catalogue.
  • Fixed an issue that prevented delivery missions from registering the delivery as complete.
  • Fixed an issue that prevented players from being correctly awarded the Lost Bathysphere as a reward for completing Dreams of the Deep.
  • Fixed a number of issues with Nexus delivery missions.
  • Fixed an exploit that allowed players to attack other players with Exocraft weapons while themselves being immune to PvP damage.
  • Fixed an issue that caused the Summon Ship interaction point to overlap on some planetary archives.
  • Fixed an issue that caused a small subset of Explorer-class starships to be a different colour than before the Expeditions update.
  • Fixed a crash related to texture rendering.
  • Fixed an issue that caused the alien pods on derelict freighters to be overly bright.
  • Fixed an issue that could cause players to be teleported to an incorrect derelict freighter, if several freighters were present in the same system.
  • Fixed a number of issues that could prevent players from being able to place refiners and other similar objects near to protected seasonal locations.
  • Improved a number of protections designed to prevent players from building on top of protected areas.
  • Players may now recolour their base markers by recolouring the base computer itself, in a similar fashion to Save Beacons.
  • Fixed an issue that credited all players in the system with the rewards and/or reputation damage when another player attacked a NPC or pirate ship.
  • Fixed an issue that prevented players being immediately awarded the Golden First Spawn helmet, Streamlined Jetpack or Expedition Flag when claiming rewards from the expedition page.
  • Fixed a crash related to NPC animation.
  • Fixed an animation glitch that could occur while melee boosting.

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and another

Experimental Branch Update 12/04
  • Save beacon markers are now hidden when placed within a base.
  • In protected UAs, save beacon markers are not shown for players outside your group.
  • Fixed an issue that obfuscated information important to modders.
  • Fixed a crash related to creature navigation.
  • Fixed a PS4/Xbox One specific crash.
  • Fixed a crash that could occur while warping or browsing the galaxy map.
  • Fixed a crash that could occur if the creature you are interacting with dies during the interaction.

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and another

Experimental Branch Update 13/04
  • Communications Stations have a smaller message display radius in protected locations.
  • Fixed an issue that could cause clipped text in the Target Sweep UI.
  • Fixed a PS4 Pro and PS4 on PS5 specific crash.
  • Fixed a crash that could occur when renaming.
  • Fixed a crashed related to terrain textures.

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..

Experimental Branch Update 14/04
  • Fixed an issue that could lead to too many derelict freighters spawning in busy systems, leading to crashes and/or poor performance.
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..

Experimental Branch Update 15/04
  • Fixed a number of issues where Nexus missions would warp players to an incorrect system.
  • Fixed an issue that could cause reported bases to respawn.
  • Fixed an issue that caused the Mission Control milestone to award invalid technology.
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  • 2 weeks later...

New round of patches ..

https://steamcommunity.com/app/275850/discussions/0/3135044721711273643/

Experimental Branch 26/04
  • Fixed a minor text issue in the Overseer mission log.
  • Improved the visibility of player markers when those players are in your fireteam and on the same planet.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that caused repair missions to automatically complete when the player left the repair site without performing the required maintenance.
  • Fixed a PS5-specific crash in the profanity filter.
  • Fixed a crash that could occur when receiving an item from another player.
  • Improved the display of text when interacting with Communications Stations.
  • Fixed an issue that prevented Communications Stations from being reported.
  • Fixed a crash related to creature navigation.
  • Fixed a rare crash that could occur when pulsing towards a marker.
  • Fixed a crash in the Nexus teleporter UI.
  • Fixed a number of crashes related to the network syncing of interactions.
  • Fixed a rare crash related to docking.
  • Fixed an issue that could cause an infinite load.
  • Fixed a memory related crash seen on Xbox One S.
  • Fixed an issue that caused the ship summoning checks to be performed against the current ship, rather than the ship that is being summoned.
  • Reduced the number of Communications Stations downloaded at protected locations.
  • Fixed a memory leak related to derelict freighters.
  • Fixed a crash related to camera behaviours.
  • Fixed an issue that could cause camera shake to persist after summoning a ship.

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  • 3 weeks later...

A new update and a new expedition has been released.

Patch 3.40 + Beachhead Expedition

I think the following fix ..

"Fixed an exploit that could allow players to bypass protections against building in other player’s bases."

.. is to stop the Infestation group ruining peoples bases recently.

https://www.nomanssky.com/2021/05/no-mans-sky-expedition-2/?cli_action=1621251621.127

 

Patch 3.40 – Beachhead Expedition
 

  • The second Expedition, Beachhead, begins today. We hope you enjoy the surprises it has in store.

 

  • Added a new class of procedural upgrade module for the starship Launch Thrusters.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that prevented the Exosuit boot sequence from playing correctly in Expeditions mode.

 

  • Fixed an issue that could cause asteroids to intersect with player fleets.
  • Fixed an issue that allowed secondary ships to be summoned when they were out of fuel.
  • Fixed an issue that caused some UI screens to be positioned incorrectly when using an ultrawide monitor.
  • Fixed an issue that caused incorrect camera positioning while interacting with a number of objects.
  • Fixed an issue that prevented a number of Quicksilver titles from unlocking in Creative Mode.
  • Fixed an exploit that could allow players to bypass protections against building in other player’s bases.

 

  • Fixed a crash related to terrain tesselation.
  • Fixed a crash related to saving base data.
  • Fixed an Xbox-specific crash related to memory management.
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Maybe its just me not noticed before, but I think Expeditions updates have brought along a new Upgrade, for the Starship Launcher, once you have fully upgraded (3 S Class upgrades in General and Technology inventories, though personally I have only room for two in Tech) you hardly need any Starship Launch Fuel anymore.

qPezQWk.png

P0nja5c.png

 

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DLSS support is coming for anyone with NVidia RTX graphics cards ..

.. Damn, that will be me wanting another new laptop in a few years :)

https://youtu.be/ZrUgG5YY9pA

Sean Murray has been tweeting something else too, but I think its related to Expeditions Beachhead, or maybe an update to follow that ..

https://twitter.com/NoMansSky/status/1395313944546394117

and ..

https://twitter.com/NoMansSky/status/1395371596764876808

Teaser.

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New Patch 3.42 is just about fixes to the Expeditions 2 update

There was an earlier 3.41 patch today, which addressed an issue if you bought the Myth Beacon (it had the wrong name in its info and could not be used), that fix though failed to pick up on the additional problem of if you had already bought the device prior to the 3.41 patch, the whole expedition 5th Phase could not be completed because the buggy Myth Beacon had locked out the mission completion. Solution is now here, but you could also go back to a manual save prior to buying the device with 3.41 installed and just do that bit again .. Either way up, its alll now solved.

Also if you have the maximum amount of Frigates in your Fleet (in your normal save, not expeditions save), go delete your least valuable one to allow for a nice addition you can recover from the Quicksilver bot into your normal save after completing Expeditions Beachhead, I have seen a report of someone trying to get the prize, then going to Manage his fleet to dismiss one, then finding he could not get the prize from the Quicksilver bot .. The issue is you need a frigate slot free before getting the prize. Personally I didn't have the issue but sounds like a bad one if you had to do the whole thing again, forewarned is forearmed :)

L3F3JLZ.png

I'll not point it out in case you haven't received it yet, if you have you'll know its there as proof making sure you have a frigate slot free first works. The screenshot is from my normal save continuation, post import of rewards from the expeditions 2 save.

Anyway, patch 3.42 :

https://www.nomanssky.com/2021/05/expeditions-patch-3-42/

 

Patch Notes

  • Fixed an issue that could cause the Galaxy Map to fail to draw a path to long-distance mission destinations.
  • Implemented a recovery fix for players affected by a previous issue that removed the correct options from Nada and Polo. Specialist Polo will now always offer directions to an Atlas Station or Black Hole.
  • Fixed an issue that could prevent the Collective Consciousness milestone from being marked complete after purchasing the Myth Beacon.
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So after all this time and all these updates, they STILL have not fixed the tilted moon bug :P

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:) Yes and there are a few other bugs still outstanding they never seem to get around to that really tweak my gaming OCD too. They occasionally cross an old one off my list, but godz its literally taking years in some cases for them to get around to them, the ones remaining for me I have submitted first about two years ago, and for the ones remaining out of those I resubmitted to the zendesk in case they got lost by the wayside or they thought were not reproducible, or maybe they thought they fixed them.

Trouble is I think most of mine I can't honestly report as being show stoppers, they are just graphical glitches like when you approach one of the shops selling upgrades on a station and the surrounding front face of the shop is still a short range LOD issue glitching in / out. The most annoying one is the occasional invisible barriers you run into in the anomaly, and sometimes on the Freighter or Frigates, which you have to jet pack over .. sometimes they are there other times they are not.

Hellogames have great enthusiasm and very good continued support improving the game, occasionally they do throw in an old bug fix, but the priority seems to be "We have great new ideas lets do it" then the immediate patching after the new update is prioritising the new bugs with the new idea implementation, and the old not so important list of bugs on Zendesk get left behind again .. rinse and repeat.

Damned annoying. They did a QOL update last year which addressed quite a few old bugs, fingers crossed they do the same again this year. Or maybe next, who knows, their support seems to be infinite at the moment. If they haven't addressed more old bugs by August I'm going round and resubmitting them all again with the most recent update and providing all they need to repro' .. again. Which I would imagine is maybe clogging up the zendesk with same old reports to sort through, but without any two-way communication of what they do intend to address on such a long term timescale what else can you do, patiently wait for another year to see no progress on really old bugs again? :shrug:

Edit : Oh yes forgot to mention I sent in a new one recently, decided to scrap my long left behind old wooden / glass manor base, and build something a bit closer to current travels, inspired mostly by the discovery of a planet that feels a lot more alien than anything I have seen before.

The only problem with this planet is it has those fast spiral moles, the ones that remind you of Stephen Kings Langoliers, and didn't want to see them flying past my nose while having a cuppa in my new living room. So decided some of those metal pole foundations would be ideal to keep the whole connected structures a certain height above ground.

Once placed the metal pole just extends to cover the distance between the height they are placed at and intercept the ground (I'm also never doing any ground excavation again, it always gets randomly filled in and bugs my brain).

Now though, on a rare occasion I go back to the new base, those metal foundation poles are missing. Or you can fly off to the local station, come back, and they appear again .. rebuilding those foundations does not solve the issue :crash:

Maybe the langoliers are chomping the poles :rofl:

Reported to the zendesk .. But I dont expect we will see them fixed for a few years at least if my experience is anything to go by. Again its not a show stopping issue.

Here's one (same happens with the four post variety), to start off the building I used those skeleton foundations that look like scaffolding, positioned buildings and connections, then replaced the foundations with the poles and deleted all other scaffolding used to position buildings at the same level ..

 

06miCLz.png

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