Shadowblade Posted July 22, 2017 Share Posted July 22, 2017 I did a quick search and could not find anything, but is there a set of guidelines available for mod authors who want to convert their Skyrim Legendary Edition Mods to SE with USLEEP? Like, can we just modify what we have or do we have to start form scratch? Actually, it's so long since I played Skyrim, I don't even know if the current version of USLEEP is meant for the Legendary Edition or the new SE version! So maybe someone could let me know that, as well! Link to comment Share on other sites More sharing options...
Hana Posted July 22, 2017 Share Posted July 22, 2017 USLEEP = Unofficial Skyrim Legendary Edition Patch USSEP = Unofficial Skyrim Special Edition Patch Two different things for each edition. If you currently have a mod that dependant on USLEEP, you'll have to 1) Remove any USLEEP references from your mod, 2) Convert your mod to Special Edition, and 3) Rebuild any patch dependancies with USSEP. Link to comment Share on other sites More sharing options...
Shadowblade Posted July 29, 2017 Author Share Posted July 29, 2017 OK, thanks for that. I knew after posting I'd mixed them up. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 29, 2017 Share Posted July 29, 2017 You should be able to change the master name in any mod depending on USLEEP to use USSEP simply by editing the header in xEdit. If the mod is older and uses the old separate patches, then it would be best to run that through Mator's script which is linked via the USLEEP sticky post on Nexus. Link to comment Share on other sites More sharing options...
Kelsenellenelvian Posted July 30, 2017 Share Posted July 30, 2017 I use bash to change the master it's super easy that way. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 30, 2017 Share Posted July 30, 2017 If you go that route, make sure Bash isn't stripping the ONAM subrecords from the file header. Those are necessary. Link to comment Share on other sites More sharing options...
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