godescalcus Posted July 4, 2017 Share Posted July 4, 2017 From what I've read, including here, I assume that .bsa archives need a plugin with the same name to be loaded in order for the game to load the bsa as well, that being true for skyrim and probably other Bethesda games (I don't know). Do you know if that is also the case for Fallout New Vegas? Because I see A LOT of mods that include .bsa archives like "mod_name - Main.bsa" and some even like "mod_name - Sounds.bsa" (example, the popular Nevada Skies weather mod). Does the game engine recognize those and load the as well? Link to comment Share on other sites More sharing options...
hlp Posted July 4, 2017 Share Posted July 4, 2017 In FNV you only need the esp name to be at the beginning of the bsa name. godescalcus 1 Link to comment Share on other sites More sharing options...
godescalcus Posted July 10, 2017 Author Share Posted July 10, 2017 Great to know, thanks! Link to comment Share on other sites More sharing options...
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