dipsauce13 Posted December 5, 2020 Share Posted December 5, 2020 Wrye Bash encountered an error. Please post the information below to the official thread at https://afkmods.com/index.php?/topic/4966-wrye-bash-all-games or to the Wrye Bash Discord at https://discord.gg/NwWvAFR Traceback (most recent call last): File "bash\bash.pyo", line 249, in main File "bash\bash.pyo", line 412, in _main File "bash\basher\__init__.pyo", line 4240, in Init File "bash\basher\__init__.pyo", line 4276, in InitData File "bash\bosh\__init__.pyo", line 2041, in refresh File "bash\bosh\__init__.pyo", line 1780, in _modinfos_cache_wrapper File "bash\bosh\__init__.pyo", line 1891, in refreshLoadOrder File "bash\bosh\__init__.pyo", line 1887, in _do_lo_refresh File "bash\load_order.pyo", line 314, in refresh_lo File "bash\load_order.pyo", line 265, in _update_cache File "bash\_games_lo.pyo", line 246, in get_load_order File "bash\_games_lo.pyo", line 508, in _fix_active_plugins File "bash\_games_lo.pyo", line 971, in _persist_active_plugins File "bash\_games_lo.pyo", line 394, in _write_plugins_txt File "bash\_games_lo.pyo", line 382, in _write_modfile File "bash\_games_lo.pyo", line 51, in _write_plugins_txt_ IOError: [Errno 22] Invalid argument I got this, I don't know how to fix it nor what kind of error it is. Any kind of help would be much appreciated, thank you. Link to comment Share on other sites More sharing options...
Vythical Posted December 22, 2020 Share Posted December 22, 2020 I had installed Wrye Bash before and had saved it into the cloud along with my game and mods because I needed a new laptop. Now, when I try to open it, after re-installing, it says this; Traceback (most recent call last): File "bash\bash.pyo", line 202, in main File "bash\bash.pyo", line 365, in _main File "bash\basher\__init__.pyo", line 4214, in Init File "bash\basher\__init__.pyo", line 4250, in InitData File "bash\bosh\__init__.pyo", line 2001, in refresh File "bash\bosh\__init__.pyo", line 1737, in _modinfos_cache_wrapper File "bash\bosh\__init__.pyo", line 1851, in refreshLoadOrder File "bash\bosh\__init__.pyo", line 1847, in _do_lo_refresh File "bash\load_order.pyo", line 314, in refresh_lo File "bash\load_order.pyo", line 265, in _update_cache File "bash\_games_lo.pyo", line 245, in get_load_order File "bash\_games_lo.pyo", line 485, in _fix_active_plugins File "bash\_games_lo.pyo", line 984, in _check_active_order KeyError: bolt.Path(u'Skyrim.esm') What do I do? Link to comment Share on other sites More sharing options...
Infernio Posted December 25, 2020 Share Posted December 25, 2020 @dipsauce13 This is caused by OneDrive. Please follow the directions found in the following link under Change PC folder backup settings, removing your Documents folder from backup: https://support.microsoft.com/en-us/office/back-up-your-documents-pictures-and-desktop-folders-with-onedrive-d61a7930-a6fb-4b95-b28a-6552e77c3057 Link to comment Share on other sites More sharing options...
Infernio Posted December 25, 2020 Share Posted December 25, 2020 @Vythical First, try launching the game through Steam and, if that doesn't help, verifying the game files through Steam. If it still happens even after that, please make a bashbugdump: https://github.com/wrye-bash/wrye-bash/wiki/[github]-Reporting-a-bug#the-bashbugdumplog and upload it here Link to comment Share on other sites More sharing options...
konaaya Posted February 18, 2021 Share Posted February 18, 2021 help me Traceback (most recent call last): File "bash\bash.pyo", line 263, in main File "bash\bash.pyo", line 358, in _main File "zipextimporter.pyo", line 74, in load_module File "bash\basher\__init__.pyo", line 105, in <module> UnicodeDecodeError: 'ascii' codec can't decode byte 0x89 in position 1128: ordinal not in range(128) Link to comment Share on other sites More sharing options...
Infernio Posted February 19, 2021 Share Posted February 19, 2021 @konaaya Use the latest WIP build (link is in the second post in this thread). konaaya 1 Link to comment Share on other sites More sharing options...
konaaya Posted February 20, 2021 Share Posted February 20, 2021 12 hours ago, Infernio said: @konaaya Use the latest WIP build (link is in the second post in this thread). thank you Link to comment Share on other sites More sharing options...
Okultysta006 Posted March 13, 2021 Share Posted March 13, 2021 Hi. I just find some weird problem. All my arrows are categorised as bolt, so I can't use them with bows, but when I disabled "Bashed Patch, 0.esp" in NMM all were normal. So I tried to do bash patch without "Legendary Skyrim Crossbow", because I thought that was a problem, but surprise - it was not. So I really don't know what to do. Maybe I should activate/disabled some of the option of making a patch? Link to comment Share on other sites More sharing options...
Okultysta006 Posted March 13, 2021 Share Posted March 13, 2021 3 minutes ago, Okultysta006 said: Hi. I just find some weird problem. All my arrows are categorised as bolt, so I can't use them with bows, but when I disabled "Bashed Patch, 0.esp" in NMM all were normal. So I tried to do bash patch without "Legendary Skyrim Crossbow", because I thought that was a problem, but surprise - it was not. So I really don't know what to do. Maybe I should activate/disabled some of the option of making a patch? Never mind, I disabled "keywords patch" and it worked. ^ ^" Link to comment Share on other sites More sharing options...
BrickVector Posted March 22, 2021 Share Posted March 22, 2021 Wrye Bash for Skyrim SE is failing to boot with this error: File "bash\bash.pyo", line 249, in main File "bash\bash.pyo", line 412, in _main File "bash\basher\__init__.pyo", line 4237, in Init File "bash\basher\__init__.pyo", line 4265, in InitResources File "bash\balt.pyo", line 110, in GetIconBundle wxAssertionError: C++ assertion "IsOpened()" failed at ..\..\src\common\ffile.cpp(247) in wxFFile::Tell(): wxFFile::Tell(): file is closed! The happened just after I had installed wrye bash for LE. Clearly it has at least something to do with loading up icon files. But other than that I am pretty lost. I think while I was installed Bash LE, it somehow affected Bash SE (which was already on my computer), and if I remember correctly I think I canceled something halfway, though not sure. Link to comment Share on other sites More sharing options...
Infernio Posted March 22, 2021 Share Posted March 22, 2021 @BrickVector Does this happen with the latest WIP build (link is in the second post in this thread) as well? Link to comment Share on other sites More sharing options...
Shadow1474 Posted March 23, 2021 Share Posted March 23, 2021 While using the latest version (or whatever version is on Dropbox as of this post) of Wyre Bash for Skyrim, when I check "Reweigh Ammunition" under "Tweak Assorted", it throws an error at me. MERGE/SCAN ERROR: Skyrim.esm Traceback (most recent call last): File "bash\gui\events.pyo", line 177, in _post File "bash\balt.pyo", line 870, in _conversation_wrapper File "bash\basher\patcher_dialog.pyo", line 176, in PatchExecute File "bash\patcher\patch_files.pyo", line 241, in scanLoadMods File "bash\patcher\base.pyo", line 81, in scan_mod_file File "bash\patcher\patchers\base.pyo", line 132, in scanModFile File "bash\patcher\patchers\multitweak_assorted.pyo", line 355, in wants_record AttributeError: 'MreAmmo' object has no attribute 'weight' Link to comment Share on other sites More sharing options...
Infernio Posted March 24, 2021 Share Posted March 24, 2021 @Shadow1474 Fixed in the latest nightly, Reweigh: Ammunition should not have been available for Skyrim LE because that game lacks arrow weight entirely. Link to comment Share on other sites More sharing options...
BrickVector Posted March 26, 2021 Share Posted March 26, 2021 @Infernio Thanks, I'm an idiot. Yeah I just needed fully update all versions with the latest build. You're a saint man. Link to comment Share on other sites More sharing options...
alpha42 Posted March 29, 2021 Share Posted March 29, 2021 I'm getting this error when I try to install Wrye Bash for Oblivion. Traceback (most recent call last): File "bash\bash.pyo", line 263, in main File "bash\bash.pyo", line 434, in _main File "bash\basher\__init__.pyo", line 4224, in Init File "bash\balt.pyo", line 884, in _conversation_wrapper File "bash\basher\__init__.pyo", line 3965, in RefreshData File "bash\balt.pyo", line 884, in _conversation_wrapper File "bash\basher\__init__.pyo", line 3129, in ShowPanel File "bash\balt.pyo", line 884, in _conversation_wrapper File "bash\bosh\bain.pyo", line 1653, in _projects_walk_cache_wrapper File "bash\basher\__init__.pyo", line 3159, in _refresh_installers_if_needed File "bash\bosh\bain.pyo", line 1728, in irefresh File "bash\ini_files.pyo", line 698, in setBsaRedirection File "bash\ini_files.pyo", line 649, in saveSetting File "bash\ini_files.pyo", line 313, in saveSettings File "bash\ini_files.pyo", line 200, in read_ini_content IOError: [Errno 22] Invalid argument Link to comment Share on other sites More sharing options...
Infernio Posted March 29, 2021 Share Posted March 29, 2021 @alpha42 This is most likely caused by OneDrive. Please follow the directions found in the following link under Set up PC folder backup, removing your Documents folder from backup: https://support.microsoft.com/en-us/office/back-up-your-documents-pictures-and-desktop-folders-with-onedrive-d61a7930-a6fb-4b95-b28a-6552e77c3057 Link to comment Share on other sites More sharing options...
Dom Rafael Posted April 2, 2021 Share Posted April 2, 2021 Hi! I don't know why, but since I updated my Bash from 307 to 308 I'm having these issues: 1) I can't import a face from a save anymore (never had trouble doing it. The funny thing is: when I installed my older version - 307 something - it worked); 2) The bashed patch isn't importing some of the mods I use, making Oblivion not start and making the mods not work. Here are the mods: - Sword-wielding Flame Atronachs (this makes my Oblivion not start. When I copy and paste the missing data from this mod to the Bashed Patch through TESIVEdit, it works normally) - Creature Diversity - Arachnophobia Patch (even having this patch available, I still see these horrible creatures, hehe, and, when I open the Bashed Patch through TESIVEdit, it wasn't there, so I have to do the same process above). I never had these problems before. If you guys could help me it would be wonferful! Thanks! Link to comment Share on other sites More sharing options...
Infernio Posted April 3, 2021 Share Posted April 3, 2021 @Dom Rafael Could you upload some screenshots of what data needs to be forwarded in TES4Edit? I tried it with the Flame Atronach mod and I only see some spell additions getting reverted. Link to comment Share on other sites More sharing options...
Infernio Posted April 3, 2021 Share Posted April 3, 2021 I submitted all tags that were needed for the flame atronachs mod to LOOT: https://github.com/loot/oblivion/pull/304 So if you update your LOOT masterlist, you should now get those tags and the BP should behave correctly. As for the Arachnophobia patch, that one is constructed in a terrible way. I uploaded a redesigned version in the comments on that mod page (https://forums.nexusmods.com/index.php?/topic/146209-creature-diversity/page-54#entry92734088), try it with that one instead. Link to comment Share on other sites More sharing options...
Infernio Posted April 3, 2021 Share Posted April 3, 2021 And re: Import Face, I can't help with that - I have no idea how the code that handles faces even works. There's an open issue for it: https://github.com/wrye-bash/wrye-bash/issues/196 One of the points in there is probably the one you're facing (Failed to find pcName in PC ACHR record). Link to comment Share on other sites More sharing options...
Dom Rafael Posted April 3, 2021 Share Posted April 3, 2021 2 hours ago, Infernio said: @Dom Rafael Could you upload some screenshots of what data needs to be forwarded in TES4Edit? I tried it with the Flame Atronach mod and I only see some spell additions getting reverted. I gonna do it. Just hang on because my savegame broke, and I uninstalled and installed both Oblivion and Wrye Bash again. I'm installing the mods again. Soon I'll install Flame Atronachs. Link to comment Share on other sites More sharing options...
Dom Rafael Posted April 3, 2021 Share Posted April 3, 2021 1 hour ago, Infernio said: I submitted all tags that were needed for the flame atronachs mod to LOOT: https://github.com/loot/oblivion/pull/304 So if you update your LOOT masterlist, you should now get those tags and the BP should behave correctly. As for the Arachnophobia patch, that one is constructed in a terrible way. I uploaded a redesigned version in the comments on that mod page (https://forums.nexusmods.com/index.php?/topic/146209-creature-diversity/page-54#entry92734088), try it with that one instead. Hmm... Speaking of which, if you can... There are two mods that, if they aren't put in the bottom of the load orders, they don't work: Feminized Idle Walk Run Animatitions For NPCS and Better Looking Redguards (and you have to put Feminized down Better Looking. Any mod that alter/ add npcs invadidates Better Looking, in anyway (some mods work, like AFK Weye, others not - MTC Thieves Grotto, for an example). Feminized Walk doesn't seem to work with any mod, only Vanilla NPCs. Link to comment Share on other sites More sharing options...
Dom Rafael Posted April 4, 2021 Share Posted April 4, 2021 4 hours ago, Infernio said: I submitted all tags that were needed for the flame atronachs mod to LOOT: https://github.com/loot/oblivion/pull/304 So if you update your LOOT masterlist, you should now get those tags and the BP should behave correctly. As for the Arachnophobia patch, that one is constructed in a terrible way. I uploaded a redesigned version in the comments on that mod page (https://forums.nexusmods.com/index.php?/topic/146209-creature-diversity/page-54#entry92734088), try it with that one instead. Hi Inf! I've seen the lines in the bashed patch after I installed. Thanks! But, unfortunately, my game doens't start now, like before without those lines. I've uninstalled 308 and intalled 307 and voilà: my game started normally again. What could it be?? Link to comment Share on other sites More sharing options...
Infernio Posted April 4, 2021 Share Posted April 4, 2021 Try it with the WIP build, link is in the second post in this thread. As for the two mods you linked, the walk mod needed an Actors.Anims tag (https://github.com/loot/oblivion/pull/305) and the latter already has the right tags in LOOT, and so gets forwarded correctly for me in the BP. Link to comment Share on other sites More sharing options...
Dom Rafael Posted April 4, 2021 Share Posted April 4, 2021 3 hours ago, Infernio said: Try it with the WIP build, link is in the second post in this thread. As for the two mods you linked, the walk mod needed an Actors.Anims tag (https://github.com/loot/oblivion/pull/305) and the latter already has the right tags in LOOT, and so gets forwarded correctly for me in the BP. Hi! What's WIP? Anyway, I'm gonna check it out. Thank you very much! Link to comment Share on other sites More sharing options...
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