3baady Posted April 19, 2020 Share Posted April 19, 2020 Can someone help me I can't start wyrebash Spoiler This error comes up : Traceback (most recent call last): File "bash\bash.pyo", line 184, in main File "bash\bash.pyo", line 362, in main File "bash\basher_init.pyo", line 4029, in Init File "bash\basher_init_.pyo", line 4068, in InitData File "bash\bosh_init_.pyo", line 2683, in init File "bash\bosh_init_.pyo", line 1208, in init File "bash\bosh_init_.pyo", line 1290, in initDB File "bash\bosh_init.pyo", line 1198, in _initDB File "bash\bolt.pyo", line 915, in makedirs File "os.pyo", line 150, in makedirs File "os.pyo", line 150, in makedirs File "os.pyo", line 150, in makedirs File "os.pyo", line 150, in makedirs File "os.pyo", line 157, in makedirs WindowsError: [Error 3] The system cannot find the path specified: u'N:\' Link to comment Share on other sites More sharing options...
PoptartJuniper Posted May 3, 2020 Share Posted May 3, 2020 Just updated to Wrye Bash 307 Beta 6. I uninstalled a mod (Caliente's Beautiful Bodies Enhancer) because the previous version would randomly install a file (mainly eyebrows that weren't chosen) into the data directory into a folder. I wanted to see if this was fixed, but when I uninstalled CBBE and reinstalled it with the FoMod option, Wrye bash just dumped the whole contents of the archive into my data folder numbered like it is in the archive. Link to comment Share on other sites More sharing options...
Skinwalker Posted May 5, 2020 Share Posted May 5, 2020 Wrye Bash (307 beta 6.1) encountered an error. Traceback (most recent call last): File "bash\bash.pyo", line 202, in main File "bash\bash.pyo", line 365, in _main File "bash\basher\__init__.pyo", line 4214, in Init File "bash\basher\__init__.pyo", line 4250, in InitData File "bash\bosh\__init__.pyo", line 1995, in refresh File "bash\bosh\__init__.pyo", line 1400, in refresh File "bash\bosh\__init__.pyo", line 2200, in new_info File "bash\bosh\__init__.pyo", line 1376, in new_info File "bash\bosh\__init__.pyo", line 1285, in new_info File "bash\bosh\__init__.pyo", line 366, in __init__ File "bash\bosh\__init__.pyo", line 175, in __init__ File "bash\bolt.pyo", line 1147, in __init__ File "bash\bosh\__init__.pyo", line 369, in _reset_cache File "bash\bosh\__init__.pyo", line 187, in _reset_cache File "bash\bosh\__init__.pyo", line 560, in readHeader File "bash\bosh\__init__.pyo", line 549, in _read_tes4_record File "bash\brec\mod_io.pyo", line 305, in unpackRecHeader File "bash\brec\mod_io.pyo", line 181, in unpack_header UnicodeDecodeError: 'ascii' codec can't decode byte 0xef in position 0: ordinal not in range(128) Link to comment Share on other sites More sharing options...
YoJeff328 Posted May 6, 2020 Share Posted May 6, 2020 I installed the latest version of Wrye Bash from the Nexus. Is it still possible to change the sizes of the icons on the toolbar? When I click on the Settings icon, the "Status Bar" menu contains only two entries, "Unhide Buttons" (in grey) and Show App Version. Thanks! Link to comment Share on other sites More sharing options...
Infernio Posted May 6, 2020 Share Posted May 6, 2020 @PoptartJuniper I can't replicate that. Using CBBE 1.5.6's FOMOD with default options plus selecting one of the eyebrow options, it installed them correctly into the Data folder: @Skinwalker I've forwarded the issue to Utumno, who refactored the code that's erroring there. However, the issue seems to be caused by a plugin file with an unknown header signature, which should not be possible - so you may have a corrupt file on disk. @YoJeff328 We disabled it because it hasn't worked for years now (always hard-crashes Wrye Bash when you try) and there doesn't seem to be a way to fix it in the GUI framework we're using. Some people claim it worked in an earlier version, but we haven't actually found one where it does. Link to comment Share on other sites More sharing options...
YoJeff328 Posted May 7, 2020 Share Posted May 7, 2020 @Infernio Thank you for the answer, I wasn't sure if it was the software or my PC. Link to comment Share on other sites More sharing options...
LearningMore Posted May 12, 2020 Share Posted May 12, 2020 Got an error today trying to build my bashed patch to use Arthmoor's Oblivion DLC Delayers as a CBash instead of the regular PBash. I was doing this through MO2, and the regular PBash was working without problems and I could launch oblivion no problem. The CBash version makes me freeze during the initial load for the login screen. WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(1F), FORMID=(00000000) TYPE=(LAND)] WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(1F), FORMID=(00000000) TYPE=(LAND)] WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(1F), FORMID=(00000000) TYPE=(LAND)] WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(1F), FORMID=(00000000) TYPE=(LAND)] WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(1F), FORMID=(00000000) TYPE=(LAND)] WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(1F), FORMID=(00000000) TYPE=(LAND)] Wrye Bash is low on memory and cannot complete building the patch. This will likely succeed if you restart Wrye Bash and try again. If it fails repeatedly, please report it at the current official Wrye Bash thread at https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/. We apologize for the inconvenience. I tried to get this to work 4 times. I have 16 gigs of ram on two seperate 8 gig sticks. Idk if the 4gb patcher for oblivion would change anything here. I haven't used it on Wrye or MO2. Worked with the new PBash since it can merge the necessary files now. I hope the above error is helpful for something anyways. =) Link to comment Share on other sites More sharing options...
Infernio Posted May 13, 2020 Share Posted May 13, 2020 The message is telling you exactly what's wrong: CBash ran out of memory. The WIP build is 64bit, so that may help, but if that doesn't fix it you'll have to stick to PBash. Link to comment Share on other sites More sharing options...
Malonn Posted May 13, 2020 Share Posted May 13, 2020 Off topic, sorry: Infernio, do you have formal training in Python? i.e. Schooling? Hobbyist, self-taught type? Just curious. Thanks for taking over the reigns. Link to comment Share on other sites More sharing options...
Infernio Posted May 13, 2020 Share Posted May 13, 2020 I'm working on a Bachelor's degree in CS, but I learned Python as a random aside for hobbies. Link to comment Share on other sites More sharing options...
Infernio Posted May 13, 2020 Share Posted May 13, 2020 Actually @PoptartJuniper, could you try again with the latest nightly (307.202005131856)? I think it might have been due to you having 'Has Extra Directories' enabled on that file, which wasn't working correctly with some FOMODs. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 13, 2020 Share Posted May 13, 2020 307.202005131856 - PBash run for Oblivion. xEdit reports the following errors in the bashed patch when it hits the ANQAkaviriTsaesci record: Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Error: record RACE contains unexpected (or out of order) subrecord ICON 4E4F4349 Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Error: record RACE contains unexpected (or out of order) subrecord ICON 4E4F4349 Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 Error: record RACE contains unexpected (or out of order) subrecord MODL 4C444F4D Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Error: record RACE contains unexpected (or out of order) subrecord ICON 4E4F4349 Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 Error: record RACE contains unexpected (or out of order) subrecord MODL 4C444F4D Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Error: record RACE contains unexpected (or out of order) subrecord ICON 4E4F4349 Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 Error: record RACE contains unexpected (or out of order) subrecord MODL 4C444F4D Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Error: record RACE contains unexpected (or out of order) subrecord ICON 4E4F4349 Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 Error: record RACE contains unexpected (or out of order) subrecord MODL 4C444F4D Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Error: record RACE contains unexpected (or out of order) subrecord ICON 4E4F4349 Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 Error: record RACE contains unexpected (or out of order) subrecord MODL 4C444F4D Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 Error: record RACE contains unexpected (or out of order) subrecord MODL 4C444F4D Error: record RACE contains unexpected (or out of order) subrecord MODB 42444F4D Errors were found in: ANQAkaviriTsaesci "Akaviri Tsaesci" [RACE:450A7415] Contained subrecords: EDID FULL DESC SPLO SPLO DATA VNAM DNAM CNAM PNAM UNAM ATTR NAM0 INDX MODL MODB ICON INDX MODB ICON INDX MODB ICON INDX MODL MODB ICON INDX MODL MODB ICON INDX MODL MODB ICON INDX MODL MODB ICON INDX MODL MODB INDX MODL MODB NAM1 MNAM INDX ICON INDX ICON INDX ICON INDX ICON INDX FNAM INDX ICON INDX ICON INDX ICON INDX ICON INDX HNAM ENAM FGGS FGGA FGTS SNAM Error: Container.ElementCount {47} > aChildCount {21} for RACE in ANQAkaviriTsaesci "Akaviri Tsaesci" [RACE:450A7415] #0: Record Header #1: EDID - Editor ID #2: FULL - Name #3: DESC - Description #4: Spells #5: DATA - DATA #6: VNAM - Voice #7: DNAM - Default Hair #8: CNAM - Default Hair Color #9: PNAM - FaceGen - Main clamp #10: UNAM - FaceGen - Face clamp #11: ATTR - Base Attributes #12: Face Data #13: NAM1 - Body Data Marker #14: Male Body Data #15: Female Body Data #16: HNAM - Hairs #17: ENAM - Eyes #18: FaceGen Data #19: SNAM - Unknown #20: MODB #21: ICON #22: INDX #23: MODB #24: ICON #25: INDX #26: MODL #27: MODB #28: ICON #29: INDX #30: MODL #31: MODB #32: ICON #33: INDX #34: MODL #35: MODB #36: ICON #37: INDX #38: MODL #39: MODB #40: ICON #41: INDX #42: MODL #43: MODB #44: INDX #45: MODL #46: MODB The following load order is in effect when building this patch: Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.74] 02 TR_OoT_Main.esm 03 All Natural Base.esm [Version 1.38] 04 Open Cities Resources.esm [Version 4.1.7] 05 SettlementsOfCyrodiil.esm [Version 1.3] 06 Armamentarium.esm [Version 1.35] 07 Artifacts.esm [Version 1.1] 08 VASE - core.esm 09 TamrielTravellers.esm [Version 1.39c] 0A CM Partners.esm 0B Children Of Rourken.esm 0C Knights - Revelation.esm 0D Unofficial Oblivion Patch.esp [Version 3.5.6b] 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.5.9a] 10 DLCHorseArmor.esp 11 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 12 DLCOrrery.esp 13 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 14 DLCFrostcrag.esp 15 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] ++ OCOD+FrostcragSpire Patch.esp 16 DLCThievesDen.esp 17 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 18 DLCVileLair.esp 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 1C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1D Knights.esp 1E Knights - Unofficial Patch.esp [Version 1.1.8] ++ OCC-KOTN-Patch.esp [Version 3.1] 1F DLCBattlehornCastle.esp 20 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 21 Oblivion Content Restoration Project.esp ++ Oblivion Content Restoration Project -- Knights.esp 22 Enhanced Economy.esp [Version 5.4.3] 23 All Natural.esp [Version 1.38] 24 All Natural - SI.esp [Version 1.38] 25 All Natural - Real Lights.esp [Version 1.38] 26 Immersive Interiors.esp [Version 0.8.1] 27 ShiveringIsleTravellers.esp [Version 1.39c] 28 Happyhannah's Wines.esp [Version 1.1] 29 BHC_Expanded.esp [Version 1.2] 2A Cliff_BetterLetters.esp [Version 1.3] 2B ArmamentariumArtifacts.esp [Version 1.35] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 2C AFK_Tweaks.esp [Version 1.5] 2D TIE.esp [Version 1.50] 2E IlluminateStaves.esp 2F Sounds of Cyrodiil.esp [Version 1.0] 30 Cyrodiil Travel Services.esp [Version 3.1] 31 AFK_PrayerIdles.esp [Version 1.0] 32 AFK_Frostcrag.esp [Version 1.2.COBL] 33 Kvatch Rebuilt.esp [Version 3.0RC2] ++ OCR + Kvatch Rebuilt Patch.esp [Version 4.0] 34 Kvatch Rebuilt Weather Patch.esp 35 Whispered Warning.esp 36 RTT.esp [Version 3.01] 37 RTT-Weye Relocation Patch.esp [Version 2.0.1] ++ OCR + RTTv3 Patch.esp [Version 4.0] 38 COR-Episode1 Secret of Enourk.esp 39 Ivellon.esp [Version 1.8] 3A WeynonRetreat.esp [Version 1.4] 3B The Lost Spires.esp [Version 1.4] ++ OCR + Lost Spires Patch.esp [Version 3.0] 3C OldCrowInn.esp [Version 1.5.1] 3D HeartOftheDead.esp [Version 6.5] 3E LetThePeopleDrink.esp [Version 2.7] 3F The Ayleid Steps.esp [Version 3.8.2] 40 HackdirtCaverns.esp 41 Mimics!.esp 42 BrotherhoodRenewed.esp [Version 1.1.2] 43 EaglesRest.esp [Version 1.0] 44 Better Benirus Manor.esp [Version 4.72-IO-Cobl-SI] 45 Better Benirus Manor - Helping Hands.esp [Version 2.01] ++ Better Benirus Manor - AN Patch.esp [Version 4.72-Natural] 46 Better Dark Brotherhood Sanctuary.esp [Version 3.41-Cobl] 47 BDBS - Chapel Memorial.esp [Version 3.41] 48 BDBS - Whispered Warning Patch.esp [Version 3.41] 49 BrumaGuildReconstructed.esp [Version 1.0.3] 4A Gaelendryl.esp 4B Unique Dungeons - Lost Glory.esp 4C Unique Dungeons - Lichs Lair.esp 4D JQ-Return_of_Dagoth_Ur.esp 4E TheOubliette.esp 4F DarknessHollows.esp 50 PTArtifacts.esp 51 Better Dungeons.esp 52 TheWellOfMinlorada.esp 53 Valley_View_Estate.esp ++ OC+Valley View Patch.esp [Version 1.0] 54 ShezriesTownsMaster.esp 55 LostSpires+PellsGate Patch.esp [Version 1.0] 56 TR_Stirk.esp 57 Stirk_Compatibility_Patch.esp 58 Knights - Revelation.esp 59 WhiteRoseFarm.esp 5A VHBloodlines 1.2.esp [Version 1.5.6] 5B AFK_Weye.esp [Version 2.32.Non-COBL] 5C ElsweyrAnequina.esp 5D ReclaimSancreTor.esp [Version 1.0.5] 5E Roads of Cyrodiil.esp [Version 1.0] 5F Feldscar.esp [Version 1.0.13] 60 Vergayun.esp [Version 2.0.2] 61 Faregyl.esp [Version 2.0.11] 62 Faregyl+Anequina Patch.esp [Version 2.0] 63 Molapi.esp [Version 1.0.2] 64 PTMudwater.esp 65 Reedstand.esp [Version 1.0.5] 66 Urasek.esp [Version 1.0.5] 67 Gottshaw Village.esp [Version 1.0.1] 68 Wellspring Vale.esp 69 ROC+WellspringVale Patch.esp 6A EastbrinkBasic.esp 6B WickmereFarm.esp 6C ClearwaterFarms.esp 6D SilverfishFalls.esp 6E LegionOutposts.esp 6F Oranstad.esp 70 xulStendarrValley.esp [Version 1.2.2] 71 xulAncientRedwoods.esp [Version 1.6] 72 xulCloudtopMountains.esp [Version 1.0.4] 73 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.6] 74 xulEntiusGorge.esp [Version 1.2.2] 75 xulImperialIsle.esp [Version 1.6.9] 76 xulAncientYews.esp [Version 1.4.5] 77 xulArriusCreek.esp [Version 1.1.5] 78 xulPatch_AY_AC.esp [Version 1.2] 79 xulRollingHills_EV.esp [Version 1.3.3] 7A xulFallenleafEverglade.esp [Version 1.3.2] 7B xulChorrolHinterland.esp [Version 1.2.5] 7C xulRiverEthe.esp [Version 1.0.3] 7D xulDarkForest.esp [Version 1.0.5] 7E xulLushWoodlands.esp [Version 1.3.5] 7F xulColovianHighlands_EV.esp [Version 1.2.2] 80 xulTheHeath.esp [Version 1.1.2] 81 xulPantherRiver.esp 82 xulBravilBarrowfields.esp [Version 1.3.6] 83 xulBrenaRiverRavine.esp [Version 1.1.2] 84 xulBlackwoodForest.esp [Version 1.1.2] 85 xulCheydinhalFalls.esp [Version 1.0.1] 86 xulAspenWood.esp [Version 1.0.4] 87 xulSkingradOutskirts.esp [Version 1.0.3] 88 xulSnowdale.esp [Version 1.0.7] 89 xulCliffsOfAnvil.esp [Version 1.1.3] 8A xulSilverfishRiverValley.esp [Version 1.0.5] 8B xulJerallGlacier.esp [Version 1.0.2] 8C xulTheEasternPeaks.esp [Version 1.2.1] 8D ESO Dark Anchors.esp 8E Castle_Seaview.esp ++ AFK_Weye Arrius_Creek Patch.esp ++ Anequina-Fallenleaf-Patch.esp [Version 1.0] 8F DungeonsOfIvellon-CheydinhalFalls patch.esp 90 Eastbrink-SilverfishRiverValley patch.esp [Version 1.0] 91 EaglesRest+LostCoast+CastleSeaview Patch.esp [Version 1.0] 92 WeynonRetreat-ChorrolHinterland-Patch.esp [Version 1.1] 93 HeartoftheDead-ArriusCreek patch.esp [Version 2.2] 94 ValleyViewEstate-RiverEthe patch.esp [Version 1.1.1] 95 Mimics+Ravenview+Cloudtop Patch.esp [Version 2.0] 96 Gaelendryll-BrenaRiver patch.esp [Version 1.2] ++ Feldscar+Snowdale Patch.esp [Version 1.0.2] ++ Lakewood+AspenWood Patch.esp [Version 3.0] ++ LostSpires-Everglade patch.esp ++ LostSpires-DarkForest patch.esp ++ Lost Spires + Silverfish River Patch.esp [Version 1.0] 97 SilverfishFalls-ULSilverfishPatch.esp 98 Oranstad-AncientRedwoods Patch.esp ++ ROC+Ancient Redwoods.esp [Version 1.0] ++ ROC+RST+Skingrad Outskirts.esp [Version 1.0] ++ RST+Cheydinhal Falls.esp [Version 1.1] ++ RST+Cliffs of Anvil.esp [Version 1.2] ++ RST+Cloudtop Mountains.esp [Version 1.1] 99 TheWellOfMinlorada-ColovianHighlands patch.esp [Version 1.0] ++ TheWellOfMinlorada-LushWoodlands patch.esp 9A Verwen Brewery.esp [Version wen.] 9B ImpeREAL Empire - Unique Forts.esp [Version 2.6.1] ++ ImpeREALForts+LostSpires Patch.esp [Version 1.0.1] ++ RST+Unique Forts Patch.esp 9C ClocksOfCyrodiil.esp 9D AFK_ICTempleCleanup.esp [Version 1.0.LtPD] 9E bartholm.esp 9F BrinaCrossVillage.esp [Version 1.0.3] ++ Brina Cross Village--Unique Forts Patch.esp A0 Frostcrag Village.esp [Version 1.0.7] A1 Sutch Village.esp [Version 1.0.4] ++ LostCoast + SutchVillage Patch.esp [Version 1.0] A2 MTCRiverShackv1.2.esp A3 Horse Management.esp [Version 1.23] ++ COC + OCC-OCR Patch.esp A4 Open Cities New Sheoth.esp [Version 2.0.2] A5 Open Cities Bartholm.esp [Version 2.0.1] A6 Open Cities Outer Districts.esp [Version 4.1.7] A7 Open Cities Reborn.esp [Version 1.1.9] ++ RST+OCR Patch.esp [Version 1.1] ++ ROC+UL-II+LtPD+OCOD Patch.esp [Version 1.0] ++ OCR+Cheydinhal Falls Patch.esp [Version 1.1] ++ OCR + MTCRiverShack Patch.esp [Version 1.0] ++ OCR+ULCH Patch.esp [Version 1.0.3] ++ OCR+ULBWForest Patch.esp [Version 1.0.2] ++ OCR+ULSkingradOutskirts Patch.esp [Version 2.0] A8 ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp [Version 1.1.6] A9 Sounds of Cyrodiil - OC Reborn Patch.esp [Version 1.0] AA LegionOutposts-OCR Patch.esp AB AFK_Blades_EQ.esp [Version 1.2] AC Alternative Beginnings.esp [Version 1.4.6] AD Alternative Beginnings - Kvatch Intact.esp [Version 3.0.2] AE WindowLightingSystem.esp AF Map Marker Overhaul.esp [Version 3.9.3] B0 Map Marker Overhaul - SI additions.esp [Version 3.9.3] B1 Dynamic Map.esp [Version 2.1.1] B2 Enhanced Grabbing.esp [Version 0.5] B3 Idle Dialogue.esp [Version 1.3] B4 PersonalMerge.esp B5 RefScope.esp [Version 2.1.2] ++ Rusty+Fine Items.esp ++ Book Jackets OB+SI+DLC.esp ++ Clutter Graphics.esp ++ TrollfLoadingScreens.esp ++ Symphony of Violence.esp ++ Enhanced Vegetation [100%].esp ++ Improved Fires and Flames - Increased Sound.esp ++ ROC - OCReborn Road Record.esp ++ VASE - Vanilla SI.esp ++ VASE - Vanilla Cyrodiil.esp ++ TamrielTravellersItemsNPC.esp [Version 1.39c] ++ Oblivion DLC Delayers.esp [Version 1.0.1] ++ QuestDialogueFix.esp ++ Bashed Delayers - MERGE ONLY.esp [Version 3.1.29b] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38] ** TIE Weapon + Armor Filter.esp B6 Bashed Patch.esp Bash Tags in use: === Current Bash Tags: Note: Sources are processed from top to bottom, meaning that lower-ranking sources override higher-ranking ones. * Armamentarium.esm * From LOOT Masterlist and / or Userlist: Relev * Result: Relev * Unofficial Oblivion Patch.esp * From Plugin Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent.Add, Invent.Remove, NPC.Class, Names, Relations, Relev, Scripts, Stats * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent.Add, Invent.Remove, NPC.Class, Names, Relations, Relev, Scripts, Stats * Removed by LOOT Masterlist and / or Userlist: C.Water * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent.Add, Invent.Remove, NPC.Class, Names, Relations, Relev, Scripts, Stats * Unofficial Shivering Isles Patch.esp * From Plugin Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent.Add, Invent.Remove, Names, Relations, Relev, Scripts, Stats * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent.Add, Invent.Remove, Names, Relations, Relev, Scripts, Stats * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent.Add, Invent.Remove, Names, Relations, Relev, Scripts, Stats * DLCHorseArmor.esp * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIPackages, Scripts * Result: Actors.ACBS, Actors.AIPackages, Scripts * DLCHorseArmor - Unofficial Patch.esp * From Plugin Description: C.Owner * From LOOT Masterlist and / or Userlist: C.Owner * Result: C.Owner * DLCOrrery.esp * From LOOT Masterlist and / or Userlist: Actors.AIPackages * Result: Actors.AIPackages * DLCFrostcrag.esp * From LOOT Masterlist and / or Userlist: C.Name, C.Owner, Factions * Result: C.Name, C.Owner, Factions * DLCFrostcrag - Unofficial Patch.esp * From Plugin Description: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * From LOOT Masterlist and / or Userlist: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * Removed by LOOT Masterlist and / or Userlist: C.Climate, C.Light * Result: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * DLCThievesDen.esp * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name * Result: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name * DLCThievesDen - Unofficial Patch.esp * From Plugin Description: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * Result: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * DLCVileLair.esp * From LOOT Masterlist and / or Userlist: Sound * Result: Sound * DLCVileLair - Unofficial Patch.esp * From Plugin Description: Graphics * From LOOT Masterlist and / or Userlist: Graphics * Result: Graphics * DLCMehrunesRazor - Unofficial Patch.esp * From Plugin Description: Delev, Invent.Add, Invent.Remove, Relev * From LOOT Masterlist and / or Userlist: Delev, Invent.Add, Invent.Remove, Relev * Result: Delev, Invent.Add, Invent.Remove, Relev * Knights.esp * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIPackages, Actors.Stats, Factions, Graphics * Result: Actors.ACBS, Actors.AIPackages, Actors.Stats, Factions, Graphics * Knights - Unofficial Patch.esp * From Plugin Description: Actors.ACBS, Actors.AIPackages, Factions, Relations * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIPackages, Factions, Relations * Result: Actors.ACBS, Actors.AIPackages, Factions, Relations * OCC-KOTN-Patch.esp * From LOOT Masterlist and / or Userlist: Actors.AIPackages * Result: Actors.AIPackages * Oblivion Content Restoration Project.esp * From Manual (overrides all other sources): Graphics * Result: Graphics * All Natural.esp * From Plugin Description: C.Climate, C.RecordFlags, MustBeActiveIfImported * From LOOT Masterlist and / or Userlist: C.Climate, MustBeActiveIfImported * From Manual (overrides all other sources): C.Climate, C.RecordFlags, MustBeActiveIfImported * Result: C.Climate, C.RecordFlags, MustBeActiveIfImported * All Natural - SI.esp * From Plugin Description: C.Climate, C.RecordFlags, MustBeActiveIfImported * From LOOT Masterlist and / or Userlist: C.Climate, MustBeActiveIfImported * From Manual (overrides all other sources): C.Climate, C.RecordFlags, MustBeActiveIfImported * Result: C.Climate, C.RecordFlags, MustBeActiveIfImported * All Natural - Real Lights.esp * From Plugin Description: Graphics, MustBeActiveIfImported, Scripts * From LOOT Masterlist and / or Userlist: Graphics, MustBeActiveIfImported, Scripts * Result: Graphics, MustBeActiveIfImported, Scripts * Immersive Interiors.esp * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * Happyhannah's Wines.esp * From Plugin Description: Relev * From LOOT Masterlist and / or Userlist: Relev * Result: Relev * Cliff_BetterLetters.esp * From LOOT Masterlist and / or Userlist: Names * Result: Names * AFK_Tweaks.esp * From LOOT Masterlist and / or Userlist: Actors.ACBS, Hair, Invent.Add, Invent.Remove * Result: Actors.ACBS, Hair, Invent.Add, Invent.Remove * TIE.esp * From Plugin Description: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Spells, Actors.Stats, C.RecordFlags, Delev, Factions, Invent.Add, Invent.Remove, NpcFaces, Relations, Relev, Scripts, Stats * From LOOT Masterlist and / or Userlist: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Spells, Actors.Stats, C.RecordFlags, Delev, Factions, Invent.Add, Invent.Remove, NpcFaces, Relations, Relev, Scripts, Stats * From Manual (overrides all other sources): Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Spells, Actors.Stats, C.RecordFlags, Delev, Factions, Invent.Add, Invent.Remove, Names, NpcFaces, Relations, Relev, Scripts, Stats * Result: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Spells, Actors.Stats, C.RecordFlags, Delev, Factions, Invent.Add, Invent.Remove, Names, NpcFaces, Relations, Relev, Scripts, Stats * Sounds of Cyrodiil.esp * From LOOT Masterlist and / or Userlist: Sound * Result: Sound * Kvatch Rebuilt.esp * From LOOT Masterlist and / or Userlist: Actors.AIPackages, Invent.Add, Invent.Remove * From Manual (overrides all other sources): Actors.AIPackages, Invent.Add, Invent.Remove, Relations * Result: Actors.AIPackages, Invent.Add, Invent.Remove, Relations * Kvatch Rebuilt Weather Patch.esp * From Plugin Description: C.Climate, MustBeActiveIfImported * Result: C.Climate, MustBeActiveIfImported * Blood&Mud.esp * From LOOT Masterlist and / or Userlist: Hair, NpcFaces * Result: Hair, NpcFaces * HeartOftheDead.esp * From LOOT Masterlist and / or Userlist: Actors.AIPackages, Hair * Result: Actors.AIPackages, Hair * BrotherhoodRenewed.esp * From Plugin Description: Actors.AIPackages, Factions * From LOOT Masterlist and / or Userlist: Actors.AIPackages, Factions * Result: Actors.AIPackages, Factions * Better Benirus Manor.esp * From Plugin Description: C.Light * From LOOT Masterlist and / or Userlist: C.Light * Result: C.Light * Better Benirus Manor - AN Patch.esp * From Plugin Description: C.Climate, Graphics * Result: C.Climate, Graphics * Better Dark Brotherhood Sanctuary.esp * From Plugin Description: Names, NpcFaces * From LOOT Masterlist and / or Userlist: Names, NpcFaces * Result: Names, NpcFaces * Better Dungeons.esp * From Plugin Description: C.Light, C.Water * From LOOT Masterlist and / or Userlist: C.Light, C.Water * Result: C.Light, C.Water * TR_Stirk.esp * From LOOT Masterlist and / or Userlist: Graphics * Result: Graphics * Knights - Revelation.esp * From Manual (overrides all other sources): C.Regions * Result: C.Regions * VHBloodlines 1.2.esp * From Plugin Description: Actors.AIData, Actors.AIPackages * From LOOT Masterlist and / or Userlist: Actors.AIData, Actors.AIPackages * From Manual (overrides all other sources): Actors.AIData, Actors.AIPackages, C.Regions * Result: Actors.AIData, Actors.AIPackages, C.Regions * AFK_Weye.esp * From Plugin Description: C.Owner, Factions * From LOOT Masterlist and / or Userlist: Actors.AIPackages, C.Owner, Factions * From Manual (overrides all other sources): Actors.AIPackages, C.Owner, C.Regions, Factions * Result: Actors.AIPackages, C.Owner, C.Regions, Factions * ReclaimSancreTor.esp * From Plugin Description: Actors.AIPackages, Factions, Relations * From LOOT Masterlist and / or Userlist: Actors.AIPackages, Factions, Relations * From Manual (overrides all other sources): Actors.AIPackages, C.Regions, C.Water, Factions, Relations * Result: Actors.AIPackages, C.Regions, C.Water, Factions, Relations * Vergayun.esp * From Manual (overrides all other sources): C.Regions * Result: C.Regions * Faregyl.esp * From LOOT Masterlist and / or Userlist: Actors.AIPackages, Factions, Relations * From Manual (overrides all other sources): Actors.AIPackages, C.Regions, Factions, Relations * Result: Actors.AIPackages, C.Regions, Factions, Relations * Urasek.esp * From Manual (overrides all other sources): C.Regions * Result: C.Regions * Oranstad.esp * From Manual (overrides all other sources): C.Water * Result: C.Water * xulAncientRedwoods.esp * From Manual (overrides all other sources): C.Music * Result: C.Music * xulCloudtopMountains.esp * From Plugin Description: C.Water * Result: C.Water * xulBeachesOfCyrodiilLostCoast.esp * From Plugin Description: C.Water * Result: C.Water * xulEntiusGorge.esp * From Plugin Description: C.Water * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * xulImperialIsle.esp * From Plugin Description: C.Water * Result: C.Water * xulAncientYews.esp * From Plugin Description: C.Water * Result: C.Water * xulArriusCreek.esp * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * xulFallenleafEverglade.esp * From Plugin Description: C.Water * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * xulChorrolHinterland.esp * From Plugin Description: C.Water * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * xulRiverEthe.esp * From Plugin Description: C.Water * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * xulDarkForest.esp * From LOOT Masterlist and / or Userlist: C.Music, C.Water * Result: C.Music, C.Water * xulTheHeath.esp * From Plugin Description: C.Water * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * xulBravilBarrowfields.esp * From Plugin Description: C.Water * Result: C.Water * xulBrenaRiverRavine.esp * From Plugin Description: C.Water * From Manual (overrides all other sources): C.Regions, C.Water * Result: C.Regions, C.Water * xulBlackwoodForest.esp * From Plugin Description: C.Water * From Manual (overrides all other sources): C.Regions, C.Water * Result: C.Regions, C.Water * xulCheydinhalFalls.esp * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * xulAspenWood.esp * From Plugin Description: C.Water * From Manual (overrides all other sources): C.Regions, C.Water * Result: C.Regions, C.Water * xulSkingradOutskirts.esp * From Plugin Description: C.Water * Result: C.Water * xulSnowdale.esp * From Plugin Description: C.Water * Result: C.Water * xulCliffsOfAnvil.esp * From Manual (overrides all other sources): C.Regions * Result: C.Regions * xulTheEasternPeaks.esp * From Plugin Description: C.Water * From Manual (overrides all other sources): C.Regions, C.Water * Result: C.Regions, C.Water * Frostcrag Village.esp * From Manual (overrides all other sources): C.Regions * Result: C.Regions * Sutch Village.esp * From Manual (overrides all other sources): C.Regions, C.Water * Result: C.Regions, C.Water * Open Cities New Sheoth.esp * From LOOT Masterlist and / or Userlist: Actors.AIPackages * From Manual (overrides all other sources): Actors.AIPackages, C.Regions, Roads * Result: Actors.AIPackages, C.Regions, Roads * Open Cities Bartholm.esp * From Manual (overrides all other sources): C.Regions * Result: C.Regions * Open Cities Outer Districts.esp * From Manual (overrides all other sources): C.Regions * Result: C.Regions * Open Cities Reborn.esp * From LOOT Masterlist and / or Userlist: C.Name * From Manual (overrides all other sources): C.Name, C.Regions, C.Water * Result: C.Name, C.Regions, C.Water * OCR+Cheydinhal Falls Patch.esp * From LOOT Masterlist and / or Userlist: C.Water * Result: C.Water * ROC Standard Road Record.esp * From LOOT Masterlist and / or Userlist: Deactivate, Roads * Result: Deactivate, Roads * ROC - OCReborn Road Record.esp * From LOOT Masterlist and / or Userlist: Deactivate, Roads * Result: Deactivate, Roads * TamrielTravellersItemsNPC.esp * From Plugin Description: Deactivate, Delev, Filter, Relev * From LOOT Masterlist and / or Userlist: Deactivate, Delev, Filter, Relev * Removed by LOOT Masterlist and / or Userlist: NoMerge * Result: Deactivate, Delev, Filter, Relev * Oblivion DLC Delayers.esp * From Plugin Description: Deactivate, Filter, Scripts * Result: Deactivate, Filter, Scripts * QuestDialogueFix.esp * From Manual (overrides all other sources): Deactivate, Filter * Result: Deactivate, Filter * Bashed Delayers - MERGE ONLY.esp * From Plugin Description: Deactivate, Filter * From LOOT Masterlist and / or Userlist: Deactivate, Filter * From Manual (overrides all other sources): Deactivate, Filter * Result: Deactivate, Filter * All Natural - Indoor Weather Filter For Mods.esp * From Plugin Description: C.Climate, Deactivate, Filter, NoMerge * From LOOT Masterlist and / or Userlist: C.Climate, Deactivate, Filter, NoMerge * Result: C.Climate, Deactivate, Filter, NoMerge * TIE Weapon + Armor Filter.esp * From Plugin Description: Deactivate, Filter, NoMerge, Stats * From LOOT Masterlist and / or Userlist: Deactivate, Filter, NoMerge, Stats * Result: Deactivate, Filter, NoMerge, Stats * Grass Overhaul.esp * From LOOT Masterlist and / or Userlist: Deactivate, Graphics, NoMerge * Result: Deactivate, Graphics, NoMerge And the current patch config: Bashed Patch.esp Config: == Patch Mode ** Python == Merge Patches ** OCOD+FrostcragSpire Patch.esp ** DLCSpellTomes - Unofficial Patch.esp ** OCC-KOTN-Patch.esp ** Oblivion Content Restoration Project -- Knights.esp ** Artifacts - ArmaCompleteAddon.esp ** ArmamentariumLL.esp ** ArmamentariumLLMagic.esp ** ArmamentariumLLArmaVendor.esp ** OCR + Kvatch Rebuilt Patch.esp ** OCR + RTTv3 Patch.esp ** OCR + Lost Spires Patch.esp ** Better Benirus Manor - AN Patch.esp ** OC+Valley View Patch.esp ** AFK_Weye Arrius_Creek Patch.esp ** Anequina-Fallenleaf-Patch.esp ** Feldscar+Snowdale Patch.esp ** Lakewood+AspenWood Patch.esp ** LostSpires-Everglade patch.esp ** LostSpires-DarkForest patch.esp ** Lost Spires + Silverfish River Patch.esp ** ROC+Ancient Redwoods.esp ** ROC+RST+Skingrad Outskirts.esp ** RST+Cheydinhal Falls.esp ** RST+Cliffs of Anvil.esp ** RST+Cloudtop Mountains.esp ** TheWellOfMinlorada-LushWoodlands patch.esp ** ImpeREALForts+LostSpires Patch.esp ** RST+Unique Forts Patch.esp ** Brina Cross Village--Unique Forts Patch.esp ** LostCoast + SutchVillage Patch.esp ** COC + OCC-OCR Patch.esp ** RST+OCR Patch.esp ** ROC+UL-II+LtPD+OCOD Patch.esp ** OCR+Cheydinhal Falls Patch.esp ** OCR + MTCRiverShack Patch.esp ** OCR+ULCH Patch.esp ** OCR+ULBWForest Patch.esp ** OCR+ULSkingradOutskirts Patch.esp SEWorld Road CS File.esp UOP Road Record.esp UOP Road Record CS File.esp ** Rusty+Fine Items.esp ** Book Jackets OB+SI+DLC.esp ** Clutter Graphics.esp ** TrollfLoadingScreens.esp ** Symphony of Violence.esp ** Enhanced Vegetation [100%].esp ** Improved Fires and Flames - Increased Sound.esp ROC Standard Road Record.esp ** ROC - OCReborn Road Record.esp ** VASE - Vanilla SI.esp ** VASE - Vanilla Cyrodiil.esp ** TamrielTravellersItemsNPC.esp ** Oblivion DLC Delayers.esp ** QuestDialogueFix.esp ** Bashed Delayers - MERGE ONLY.esp == Import Actors ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCHorseArmor.esp ** DLCFrostcrag - Unofficial Patch.esp ** DLCThievesDen.esp ** DLCThievesDen - Unofficial Patch.esp ** Knights.esp ** Knights - Unofficial Patch.esp ** AFK_Tweaks.esp ** TIE.esp ** VHBloodlines 1.2.esp == Import Actors: AI Packages ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCHorseArmor.esp ** DLCOrrery.esp ** DLCThievesDen.esp ** Knights.esp ** Knights - Unofficial Patch.esp ** OCC-KOTN-Patch.esp ** Kvatch Rebuilt.esp ** HeartOftheDead.esp ** BrotherhoodRenewed.esp ** VHBloodlines 1.2.esp ** AFK_Weye.esp ** ReclaimSancreTor.esp ** Faregyl.esp ** Open Cities New Sheoth.esp == Import Actors: Death Items ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** TIE.esp == Import Actors: Spells ** TIE.esp == Import Cells ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCHorseArmor - Unofficial Patch.esp ** DLCFrostcrag.esp ** DLCFrostcrag - Unofficial Patch.esp ** DLCThievesDen.esp ** DLCThievesDen - Unofficial Patch.esp ** All Natural.esp ** All Natural - SI.esp ** Immersive Interiors.esp ** TIE.esp ** Kvatch Rebuilt Weather Patch.esp ** Better Benirus Manor.esp ** Better Benirus Manor - AN Patch.esp ** Better Dungeons.esp ** Knights - Revelation.esp ** VHBloodlines 1.2.esp ** AFK_Weye.esp ** ReclaimSancreTor.esp ** Vergayun.esp ** Faregyl.esp ** Urasek.esp ** Oranstad.esp ** xulAncientRedwoods.esp ** xulCloudtopMountains.esp ** xulBeachesOfCyrodiilLostCoast.esp ** xulEntiusGorge.esp ** xulImperialIsle.esp ** xulAncientYews.esp ** xulArriusCreek.esp ** xulFallenleafEverglade.esp ** xulChorrolHinterland.esp ** xulRiverEthe.esp ** xulDarkForest.esp ** xulTheHeath.esp ** xulBravilBarrowfields.esp ** xulBrenaRiverRavine.esp ** xulBlackwoodForest.esp ** xulCheydinhalFalls.esp ** xulAspenWood.esp ** xulSkingradOutskirts.esp ** xulSnowdale.esp ** xulCliffsOfAnvil.esp ** xulTheEasternPeaks.esp ** Frostcrag Village.esp ** Sutch Village.esp ** Open Cities New Sheoth.esp ** Open Cities Bartholm.esp ** Open Cities Outer Districts.esp ** Open Cities Reborn.esp ** OCR+Cheydinhal Falls Patch.esp ** All Natural - Indoor Weather Filter For Mods.esp == Import Factions ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCFrostcrag.esp ** Knights.esp ** Knights - Unofficial Patch.esp ** TIE.esp ** BrotherhoodRenewed.esp ** AFK_Weye.esp ** ReclaimSancreTor.esp ** Faregyl.esp == Import Graphics ** DLCVileLair - Unofficial Patch.esp ** Knights.esp ** Oblivion Content Restoration Project.esp ** All Natural - Real Lights.esp ** Better Benirus Manor - AN Patch.esp ** TR_Stirk.esp == Import Inventory ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCMehrunesRazor - Unofficial Patch.esp ** AFK_Tweaks.esp ** TIE.esp ** Kvatch Rebuilt.esp == Import NPC Faces ** TIE.esp Blood&Mud.esp ** Better Dark Brotherhood Sanctuary.esp == Import Names ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Cliff_BetterLetters.esp ** TIE.esp ** Better Dark Brotherhood Sanctuary.esp Guard_Names.csv OOO_Potion_Names.csv Random_NPC_Alternate_Names.csv Random_NPC_Names.csv Rational_Names.csv == Import Relations ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Knights - Unofficial Patch.esp ** TIE.esp ** Kvatch Rebuilt.esp ** ReclaimSancreTor.esp ** Faregyl.esp == Import Roads ** Open Cities New Sheoth.esp ROC Standard Road Record.esp ** ROC - OCReborn Road Record.esp == Import Scripts ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCHorseArmor.esp ** All Natural - Real Lights.esp ** TIE.esp ** Oblivion DLC Delayers.esp == Import Sounds ** DLCVileLair.esp ** Sounds of Cyrodiil.esp == Import Stats ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** TIE.esp ** TIE Weapon + Armor Filter.esp == Tweak Assorted All Armor Playable All Clothing Playable Armor Shows Amulets Armor Shows Rings ** Bow Reach Fix Clothing Shows Amulets Clothing Shows Rings DarNified Books ** Default Icons Disable Wind Faction Crime Gold Multiplier Fix Harvest Chance [10%] ** Magic: Script Effect Silencer No Description Loading Screens No Light Fade Value Fix No Light Flicker Number of uses for pre-enchanted weapons and Staffs/Staves [1] ** Nvidia Fog Fix Reweigh: Arrows [0] Reweigh: Ingredients [0.1] Reweigh: Potions (Maximum) [0.1] Reweigh: Potions (Minimum) [1] Reweigh: Staffs/Staves [1] ** Right Hand Rings Set Sound Attenuation Levels [0%] Set Sound Attenuation Levels: Nirnroots Only [0%] Skyrim-style Weapons Uniform Groundcover == Tweak Settings Actor: Greeting Distance [150] Actor: Max Companions [6] Actor: Max Jump Height [1x] Actor: Strength Encumbrance Multiplier [5] Actor: Training Limit [5] Actor: Unconsciousness Duration [10 Seconds] AI: Conversation Chance [100%] AI: Conversation Chance - Interior [25%] AI: Max Active Actors [25] AI: Max Dead Actors [x 1] AI: Max Smile Distance [Default (128)] Arrow: Litter Count [15] Arrow: Litter Time [1.5 Minutes] Arrow: Recovery from Actor [50%] Arrow: Speed [x 1.0] Bounty: Assault [500] Bounty: Horse Theft [250] Bounty: Jailbreak [50] Bounty: Murder [1000] Bounty: Pickpocketing [25] Bounty: Theft [1/2] Bounty: Trespassing [5] Camera: Chase Distance [x 1.5] Camera: Chase Tightness [x 1.5] Camera: PC Death Time [15 Seconds] Combat: Alchemy [Disallow] Combat: Max Actors [10] Combat: Max Ally Hits [5] Combat: Maximum Armor Rating [85] Combat: Recharge Weapons [Allow] Combat: Repair [Disallow] Compass: Disable [Quests] Compass: Recognition Distance [Default] Cost Multiplier: Enchantment [10] Cost Multiplier: Recharge [2.0] Cost Multiplier: Repair [0.9] Cost Multiplier: Spell Making [3] Crime: Alarm Distance [4000] Crime: Force Jail [5000] Crime: Pickpocketing Chance [0% to 90%] Crime: Prison Duration Modifier [100] Leveled Creature Max Level Difference [8] Leveled Item Max Level Difference [8] Magic: Bolt Speed [x 1.2] Magic: Chameleon Refraction [Normal] Magic: Max NPC Summons [3] Magic: Max Player Summons [1] Master of Mercantile extra gold amount [500] Movement: Fatigue from Running/Encumbrance [x 1.5] Msg: Auto Saving [None] Msg: Equip Misc. Item [None] Msg: Harvest Failure [None] Msg: Harvest Success [None] Msg: Horse Stabled [None] Msg: Loading Area [None] Msg: No Fast Travel [None] Msg: Not Enough Charge [None] Msg: Quick Load [None] Msg: Quick Save [None] Player: Horse Turning Speed [Default] Player: Inventory Quantity Prompt [3] Player: Max Draggable Weight [150] Thieves Guild: Quest Attacking Penalty [500] Thieves Guild: Quest Killing Penalty [1000] Thieves Guild: Quest Stealing Penalty [200] ** UOP Vampire Aging and Face Fix.esp Visuals: NPC Blood [No Blood] Warning: Exterior Distance to Hostiles [3000] Warning: Interior Distance to Hostiles [2000] World: Cell Respawn Time [3 Days] World: Timescale [30] == Cobl Catalogs == Contents Checker == Leveled Lists Armamentarium.esm [AR] Unofficial Oblivion Patch.esp [ADR] Unofficial Shivering Isles Patch.esp [ADR] DLCThievesDen - Unofficial Patch.esp [ADR] DLCMehrunesRazor - Unofficial Patch.esp [ADR] Happyhannah's Wines.esp [AR] TIE.esp [ADR] TamrielTravellersItemsNPC.esp [ADR] == Race Records ** AFK_Tweaks.esp Blood&Mud.esp ** HeartOftheDead.esp == Race Tweaks Bigger Nords and Orcs [Bigger Nords and Orcs] Merge Eyes from similar races [Merge eyes only from vanilla races] Merge Hairs from similar races [Merge hairs only from vanilla races] Playable Eyes Playable Hairs Races Have All Eyes Races Have All Hairs Sexless Hairs == SEWorld Tests Link to comment Share on other sites More sharing options...
lmstearn Posted May 18, 2020 Share Posted May 18, 2020 @Infernio: Users are getting an extra nested Ini Tweaks directory in wizard installs with the new beta. Thanks. Link to comment Share on other sites More sharing options...
Infernio Posted May 20, 2020 Share Posted May 20, 2020 @Arthmoor I'll have a look, seems like the RACE definition for Oblivion broke. @lmstearn Should already be fixed in nightly. lmstearn 1 Link to comment Share on other sites More sharing options...
Malonn Posted May 20, 2020 Share Posted May 20, 2020 On 5/13/2020 at 9:19 AM, Infernio said: I'm working on a Bachelor's degree in CS, but I learned Python as a random aside for hobbies. CS, eh? That's cool. I'm learning Python as well. I focus my attention on 3.x, not 2.x, but it's a fun language, and easy to catch on to. I like that it doesn't require compiling like C# and C++ (etc.). I believe I read that it's probably the most popular language in the world right now. Link to comment Share on other sites More sharing options...
ssuamier Posted June 7, 2020 Share Posted June 7, 2020 Hello, I'm new to this forum. I'm using Wrye Bash since about 3 years as my main mod manager. I very much like recent additions to it, so a big thank you for that! I use the new fomod installation feature very often and it has only few issues (most of them due to some unusual mod packaging structure). Rarely I encounter situations with a crash or where UI is blocked so I have to kill it with the task manager. First time I was surprised that all changes I had done to the mod list were lost. So my suggestion is the following: After each mod installation (optionally) store the changed mod-list to disk. This will be especially helpful in situations where I install a lot of patches for a larger mod and one of them causes issues. Link to comment Share on other sites More sharing options...
sombrero Posted June 7, 2020 Share Posted June 7, 2020 7 minutes ago, ssuamier said: Hello, I'm new to this forum. I'm using Wrye Bash since about 3 years as my main mod manager. I very much like recent additions to it, so a big thank you for that! I use the new fomod installation feature very often and it has only few issues (most of them due to some unusual mod packaging structure). Rarely I encounter situations with a crash or where UI is blocked so I have to kill it with the task manager. First time I was surprised that all changes I had done to the mod list were lost. So my suggestion is the following: After each mod installation (optionally) store the changed mod-list to disk. This will be especially helpful in situations where I install a lot of patches for a larger mod and one of them causes issues. All mod managers can fail like this one way or the other. Loose your entire load order, fail to install part of a mod, etc. That is why I don't use them to install mods. If I can't figure out how to install a fomod mod, I don't use it. Almost always I can. There really is no good reason to use software to install mods. Wrye Bash is good for other things though. Link to comment Share on other sites More sharing options...
ssuamier Posted June 7, 2020 Share Posted June 7, 2020 1 hour ago, sombrero said: All mod managers can fail like this one way or the other. Loose your entire load order, fail to install part of a mod, etc. That is why I don't use them to install mods. If I can't figure out how to install a fomod mod, I don't use it. Almost always I can. There really is no good reason to use software to install mods. Wrye Bash is good for other things though. Yes. I know how to install mods and figure these things out. But that takes time. With Wry Bash I'm much more productive in trying out mods, updating / removing / replacing them until I have a satisfactory mod installation for a game. A lot of mods have slightly modified packages done by me. Link to comment Share on other sites More sharing options...
Infernio Posted June 7, 2020 Share Posted June 7, 2020 Click on the gear icon at the bottom, then click 'Save Settings'. That will save your settings & data immediately. Doing it every time a mod is installed would be difficult, because we'd be asking BAIN to save its data while it's still changing its internal data (due to the mod installation). Plus it might not be a feature some people want so it would have to be opt-in - and we don't have a great settings menu right now (which will be coming, but isn't there yet). ssuamier 1 Link to comment Share on other sites More sharing options...
sombrero Posted June 7, 2020 Share Posted June 7, 2020 Thanks. Maybe it would be better to do the save before processing the new mod. My wish list: 1) A way to import manually installed mods and not spank me for manually installing. I see that I can drag/drop zips of manually installed mods to the installer page. Not as handy as automatically detecting installed mods, but ok. Your docs say that I should be able to place installers in the /game/mods directory, but that doesn't seem to work. Not /game/skyrim mods either. When I drag/drop, files don't appear in those directories. So I guess you are storing them somewhere on C:. I put as little personal files there as possible, which reduces the probability that such files will be lost in a computer catastrophe. The good thing is that I can drag/drop zips of mods that I no longer use that have left behind gazillions of scripts, textures, meshes, sound files, etc. I can then uninstall them and WB finds all those left behinds and removes them. Sooooo Good. 2) for fomod zips, I would really like it if WB could notify me when a zip is poorly constructed and refuse to install it. Also, if for some reason, WB is unable to extract and place a file that is in the zip, please tell me that and tell me which file didn't go. Link to comment Share on other sites More sharing options...
Infernio Posted June 8, 2020 Share Posted June 8, 2020 @sombrero 1. Not [Game]\Mods, but [Game] Mods. So at the same level where you have your Skyrim folder, there will also be a Skyrim Mods folder (will generally be something like D:\Steam\steamapps\Skyrim Mods). The Bash Installers folder inside that folder houses the installers, and you can manually drop them in there. So the full path will look something like D:\Steam\steamapps\Skyrim Mods\Bash Installers. If you're using the WIP version, you can also open this folder directly via File > Open Folder while on the Installers tab. 2. BAIN code is still fairly uncharted waters, and refactoring it is a 308 goal. Once that's done, we'll be able to have the same feature as MO2 where you can just manually pick the 'root' folder inside the archive when an fomod is not recognized. As for the second part, that sounds like a bug - do you have a link to an archive with which that happens? Link to comment Share on other sites More sharing options...
sombrero Posted June 8, 2020 Share Posted June 8, 2020 1 hour ago, Infernio said: @sombrero 1. Not [Game]\Mods, but [Game] Mods. So at the same level where you have your Skyrim folder, there will also be a Skyrim Mods folder (will generally be something like D:\Steam\steamapps\Skyrim Mods). The Bash Installers folder inside that folder houses the installers, and you can manually drop them in there. So the full path will look something like D:\Steam\steamapps\Skyrim Mods\Bash Installers. If you're using the WIP version, you can also open this folder directly via File > Open Folder while on the Installers tab. 2. BAIN code is still fairly uncharted waters, and refactoring it is a 308 goal. Once that's done, we'll be able to have the same feature as MO2 where you can just manually pick the 'root' folder inside the archive when an fomod is not recognized. As for the second part, that sounds like a bug - do you have a link to an archive with which that happens? 1) Found it. steamapps\common\Skyrim Special Edition Mods. But no Open Folder in the File menu in the individual file context menu. I do see Open (opens winzip), Rename, Duplicate, Hide, Delete. I don't see a File menu available outside of the context menu. 2) I long ago stopped using mod managers to install mods, so I don't have a recent example. I do know that it is possible to skip files, especially very large files or when a zip contains a long list of texture/mesh files. From my side of the issue, it is very hard to detect a missing file out of a few thousand. And when I get ctd's, I want to know that it is the fault of the mod and not the mod manager. So how about something like this: Bain gathers a list of file names that a zip contains, and then, after extraction, checks the hd to make sure that every one of them is in place? All required subdirectories are created? And maybe a zip integrity check before extracting? Link to comment Share on other sites More sharing options...
Infernio Posted June 8, 2020 Share Posted June 8, 2020 1: I mean the 'File' menu at the top. Only available in the latest nightly build (second post here), in older builds you have to right click the columns. 2: BAIN already does this. It checks if all files are installed and match the package, that's what the colored checkboxes to the left of each package mean. Green=OK, Yellow=Conflict loser for non-plugin files, Orange=Conflict Loser with one or more plugin files (.esp, .esm, etc.), Red=one or more missing files. If you suspect that BAIN somehow missed a refresh, you can right click the package and choose 'Quick Refresh' to force a recheck of all files in that package (or right click the columns and choose 'Full Refresh' to do it for all your BAIN packages). Edit: And zip integrity should be checked automatically by 7zip, BAIN directly calls 7zip.exe for all its extraction/listing/compressing needs. Link to comment Share on other sites More sharing options...
sombrero Posted June 8, 2020 Share Posted June 8, 2020 1) Found it. 2) It is very hard for color vision challenged people like me to detect pastel shades. Bright red, bright green, bright yellow would be good. Even better would be to use something besides color. Some people are worse off than me. In my display I see light gray (orange?), yellow green, dark gray, white. You said 4 colors, I see 5. Link to comment Share on other sites More sharing options...
gurglegurgle Posted June 9, 2020 Share Posted June 9, 2020 Hello. I am having trouble with the nightly branch of the python git repo. I was getting import errors for lz4 and yaml, so I installed pyyaml and lz4 with pip. Those went away, now I am left with this Spoiler Traceback (most recent call last): File "bash\bash.py", line 267, in _main bashIni, bush_game, game_ini_path = _detect_game(opts, bash_ini_path) File "bash\bash.py", line 384, in _detect_game bush_game = _import_bush_and_set_game(opts, bashIni) File "bash\bash.py", line 402, in _import_bush_and_set_game ret, game_icons = bush.detect_and_set_game(opts.oblivionPath, bashIni) File "bash\bush.py", line 186, in detect_and_set_game __setGame(foundGames.keys()[0], u'Single game found [%(gamename)s]:') File "bash\bush.py", line 174, in __setGame game.init() File "bash\game\oblivion\__init__.py", line 251, in init cls._dynamic_import_modules(__name__) File "bash\game\__init__.py", line 631, in _dynamic_import_modules package=package_name) File "C:\Python27\lib\importlib\__init__.py", line 37, in import_module __import__(name) File "Wrye Bash Launcher.pyw", line 76, in load_module exec compile(code, initfile, 'exec') in mod.__dict__ File "bash\game\oblivion\patcher\__init__.py", line 28, in <module> from ....patcher import PatcherInfo as pi File "Wrye Bash Launcher.pyw", line 76, in load_module exec compile(code, initfile, 'exec') in mod.__dict__ File "bash\patcher\__init__.py", line 25, in <module> from .. import balt, bolt, bass File "Wrye Bash Launcher.pyw", line 63, in load_module mod = imp.load_source(fullname,filename+ext,fp) File "bash\balt.py", line 43, in <module> import wx.adv ImportError: caused by ImportError(u'caused by ImportError(u"caused by ImportError(\'No module named adv\',)",)',) List of dependencies installed: with pip: scandir-1.9.0-cp27-cp27m-win32.whl chardet-3.0.4-py2.py3-none-any.whl pywin32-227-cp27-cp27m-win32.whl standalone exe: python 2.7.12 / 2.7.16 (have tried both) wxPython win32 3.0.2 Link to comment Share on other sites More sharing options...
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