Kelsenellenelvian Posted April 22, 2017 Share Posted April 22, 2017 I am making a equipment comp[anion mod that covers the following so far: Quote Jagged crown is craft-able (After "The Jagged Crown" is completed) Skaal Boots, Coat, Gloves and Coat are now all craft-able\improvable (After "Fate of the Skaal" is completed) Psyjiic Robes, Hood, Boots and Gloves are craft-able (After "Good Intentions" is completed) Greybeard Robes, Boots and Hood are now Equipable and craft-able (After "The Way of the Voice" is completed) Thalmor Boots, Gloves, Robes and Hooded Robes are craft-able (After "Eye of Magnus is completed) Archmage's Boots, Robes and Hooded Robes are craft-able (After "Eye of Magnus is completed) Dark Brotherhood Shrouded Handwraps, Hood, Robes and Shoes are craft-able (After "With Friends Like These" is completed) Jester Clothes, Boots, Gloves and Hat are Craft-able (After "The Cure For Madness" is completed) Linwe Boots, Armor, Gloves and Hood are craft-able (After "Summerset Shadows" is completed) Mythic Dawn Boots, Gloves, Robes and Hooded Robes are craft-able (After "Pieces of The Past" is completed) Blades armor set is now craft-able\improvable regular set is now Heavier and there's a light set now (After "Alduins Wall" is completed) Ancient Falmer Cuirass, Boots, Gauntlets and Crown are now craft-able\improvable (After "Touching the Sky" is completed) All 3 types of thieves guild armor is now craftable (After certain quest stages)**** Nightinglae Armor, Gloves, Boots and Hood are now craft-able (After "Trinity Restores" is completed) Forsworn Boots, Armor, Headdress and Gauntlets are all craft-able***** Falmer Boots, Armor, Helmet, Shied and Gauntlets are all craft-able****** Morag Tong Boots, Armor, Bracers and Hood are all now craftable General Carius' Armor is now equipable Added Chitin Heavy Shield Studded imperial armor is craft-able\improvable Falmer boots now have barefoot sounds because they dont cover feet Seranas Hood is now added as a craft-able as "Vampire's Hood" Torturers Hood is now loot-able\playable Mystic Tuning gloves are now craft-able Horkers and Mammoths now give 2 tusks per corpse Headsman Axe is now craft-able\improvable Mammoth Tusks can be powderd at the forge Vampire armors are craft-able\improvable Added a unenchanted Vampire Royal Armor Human skull, troll skull and dragonbone can be turned into bone meal at the forge You now take both big toes off of giants! Added Stahlrim Heavy Shield (Unique mesh) Alternate Stahlrim Heavy Armor set Added Stahlrim Bastard Sword Added Stahlrim Claymore Cultist Boots, Gloves, Mask and robes are now a matched and balanced light armor set. Lockpicks are craft-able in 5, 10, 15, 20 & 25 (amounts raise with your smithing skill!) Bulk ingot smithing! Dwarven scrap can be melted in bulk amounts! 15, 30, 45, 60, 120 More dwarven materials are smelt-able Ores are smelt-able in bulk! 5, 10, 20, 40 Conditions are added to prevent menu clogging. (i.e. you need 40 iron ore to have the option to make 20 ingots) Experience is gained at the smelter and tanning rack Gold coin recipies: 1 gold ingot = 100 septim 1 gold ore = 50 septim 100 septim = 1 gold ingot Armored\Jeweled Circlets are added. (Half armor value of their helm counterparts) Added all 10 variations of the vanilla Circlets to 13 armor tiers, for a total of 130 circlets. The Circlets have been added to the following Armor sets: Heavy- Iron Steel Dwarven Orcish Ebony Daedric Dragonplate Stalhrim Light- Scaled Elven Glass Dragonscale Stalhrim You must have the "Circlet Crafting Guide" to enable the crafting of these! All circlets are temper-able and smelt-able. Leveled lists were rebalanced: Details: Multiple new leveled-lists are distributed them accordingly in the vanilla loot pools. Dwarven loot pools are more Dwarven, Falmer loot pools are more Falmer... and so on. Adds Chitin, Stalhrim, Nordic and Bonemold to armor and weapon leveled lists. Chances for dragons and other boss drops to include: Enchanted Armor Enchanted Weapon Daedric Armor Daedric Weapons Dragonplate/Dragonscale Armor Dragonbone weapons Ingested ingredients/Potions/Ore/Ingots Boss chests with leveled loot pools that make sense. Boss chests are primarily the target of the distribution, as they tend to be at the end of most dungeons. However, Dragons now have a much nicer loot pool. Their leveled items pull from several sublists, which in turn pull from a few more sublists, ensuring variety and value comes out hunting dragons! Bandits will have stolen armor/jewelry/food, etc Dwarven ruins will contain more Dwemer artifacts, soul gems, and such Warlocks will have more spell tomes and magic items stashed away Forsworn will have more gems, weapons, armor, and poisonous ingredients hidden Giants will collect more random items, and have a chance to have a stash of Sleeping Tree sap Falmer will have more poisons, ore, and other paraphernalia Vampires will have more valuable and noble loot Werewolf den chests will contain their trophies and other miscellaneous objects. It is intended as a companion mod to WAFR, CCOR and CCF but will stand on its' own perfectly. Any ideas, thoughts additions,complaints? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now