Jump to content

Equipment Compedium Skyrim mod opinions wanted.


Kelsenellenelvian

Recommended Posts

I am making a equipment comp[anion mod that covers the following so far:

 

Quote

 

Jagged crown is craft-able (After "The Jagged Crown" is completed)

Skaal Boots, Coat, Gloves and Coat are now all craft-able\improvable (After "Fate of the Skaal" is completed)
Psyjiic Robes, Hood, Boots and Gloves are craft-able (After "Good Intentions" is completed)
Greybeard Robes, Boots and Hood are now Equipable and craft-able (After "The Way of the Voice" is completed)
Thalmor Boots, Gloves, Robes and Hooded Robes are craft-able (After "Eye of Magnus is completed)
Archmage's Boots, Robes and Hooded Robes are craft-able (After "Eye of Magnus is completed)
Dark Brotherhood Shrouded Handwraps, Hood, Robes and Shoes are craft-able (After "With Friends Like These" is completed)
Jester Clothes, Boots, Gloves and Hat are Craft-able (After "The Cure For Madness" is completed)
Linwe Boots, Armor, Gloves and Hood are craft-able (After "Summerset Shadows" is completed)
Mythic Dawn Boots, Gloves, Robes and Hooded Robes are craft-able (After "Pieces of The Past" is completed)
Blades armor set is now craft-able\improvable regular set is now Heavier and there's a light set now (After "Alduins Wall" is completed) 
Ancient Falmer Cuirass, Boots, Gauntlets and Crown are now craft-able\improvable (After "Touching the Sky" is completed)
All 3 types of thieves guild armor is now craftable (After certain quest stages)****
Nightinglae Armor, Gloves, Boots and Hood are now craft-able (After "Trinity Restores" is completed)
 
Forsworn Boots, Armor, Headdress and Gauntlets are all craft-able*****
Falmer Boots, Armor, Helmet, Shied and Gauntlets are all craft-able******
Morag Tong Boots, Armor, Bracers and Hood are all now craftable
General Carius' Armor is now equipable
Added Chitin Heavy Shield
Studded imperial armor is craft-able\improvable
Falmer boots now have barefoot sounds because they dont cover feet
Seranas Hood is now added as a craft-able as "Vampire's Hood"
Torturers Hood is now loot-able\playable
Mystic Tuning gloves are now craft-able
Horkers and Mammoths now give 2 tusks per corpse
Headsman Axe is now craft-able\improvable
Mammoth Tusks can be powderd at the forge
Vampire armors are craft-able\improvable 
Added a unenchanted Vampire Royal Armor
Human skull, troll skull and dragonbone can be turned into bone meal at the forge
You now take both big toes off of giants!
Added Stahlrim Heavy Shield (Unique mesh)
Alternate Stahlrim Heavy Armor set 
Added Stahlrim Bastard Sword
Added Stahlrim Claymore
Cultist Boots, Gloves, Mask and robes are now a matched and balanced light armor set.
Lockpicks are craft-able in 5, 10, 15, 20 & 25 (amounts raise with your smithing skill!)
 
Bulk ingot smithing!
Dwarven scrap can be melted in bulk amounts! 15, 30, 45, 60, 120
More dwarven materials are smelt-able
Ores are smelt-able in bulk! 5, 10, 20, 40
Conditions are added to prevent menu clogging. (i.e. you need 40 iron ore to have the option to make 20 ingots)
 
Experience is gained at the smelter and tanning rack
 
Gold coin recipies:
1 gold ingot = 100 septim
1 gold ore = 50 septim
100 septim = 1 gold ingot
 
Armored\Jeweled Circlets are added. (Half armor value of their helm counterparts)
Added all 10 variations of the vanilla Circlets to 13 armor tiers, for a total of 130 circlets.
The Circlets have been added to the following Armor sets:
 
Heavy-
Iron
Steel
Dwarven
Orcish
Ebony
Daedric
Dragonplate
Stalhrim
 
Light-
Scaled
Elven
Glass
Dragonscale
Stalhrim
 
You must have the "Circlet Crafting Guide" to enable the crafting of these!
All circlets are temper-able and smelt-able.
 
Leveled lists were rebalanced:
Details:
 
Multiple new leveled-lists are distributed them accordingly in the vanilla loot pools. Dwarven loot pools are more Dwarven, Falmer loot pools are more Falmer... and so on.
 
Adds Chitin, Stalhrim, Nordic and Bonemold to armor and weapon leveled lists.
 
Chances for dragons and other boss drops to include:
Enchanted Armor
Enchanted Weapon
Daedric Armor
Daedric Weapons
Dragonplate/Dragonscale Armor
Dragonbone weapons
Ingested ingredients/Potions/Ore/Ingots
 
Boss chests with leveled loot pools that make sense. 
 
Boss chests are primarily the target of the distribution, as they tend to be at the end of most dungeons. However, Dragons now have a much nicer loot pool. Their leveled items pull from several sublists, which in turn pull from a few more sublists, ensuring variety and value comes out hunting dragons!
 
Bandits will have stolen armor/jewelry/food, etc Dwarven ruins will contain more Dwemer artifacts, soul gems, and such Warlocks will have more spell tomes and magic items stashed away Forsworn will have more gems, weapons, armor, and poisonous ingredients hidden Giants will collect more random items, and have a chance to have a stash of Sleeping Tree sap Falmer will have more poisons, ore, and other paraphernalia Vampires will have more valuable and noble loot Werewolf den chests will contain their trophies and other miscellaneous objects.
 

 

 

It is intended as a companion mod to WAFR, CCOR and CCF but will stand on its' own perfectly.

 

Any ideas, thoughts additions,complaints?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...