Arthmoor Posted March 4, 2017 Posted March 4, 2017 A small village expansion for Dragon Bridge. Dragon Bridge always seemed like it needed something more, and it did. There was always poor Varnius Junius, who gets sent to Solitude representing the town and everything, but had nowhere to live. Plus his boss, Tasius Tragus, who was never placed into the game, but would also have just lived in the inn. The inn is not a home! Varnius and Tasius now have their own homes on the northeast side of the village, like everyone else in town. It's not much, but there just isn't enough space in the place for anything more. Tasius even has a nice terrace with a view to reflect his presumed status in town. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area. Download Locations AFK Mods Bethesda.net - PC + XB1 Bethesda.net - PS4 Installation Requirements Skyrim Special Edition 1.6.1130 or greater. Unofficial Skyrim Special Edition Patch 4.3.2 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Dragon Bridge.esp and Dragon Bridge.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Dragon Bridge.esp and Dragon Bridge.bsa files from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village. Compatibility Fully compatible with Cutting Room Floor, which also restores Tasius Tragus to the game but does not provide him a home. Edits overriding the USSEP are intentional. Do not revert them or Varnius Junius will no longer use his house properly. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
Arthmoor Posted April 19, 2017 Author Posted April 19, 2017 Version 2.0.1 Forgot to set the lighting template in Varnius Junius' house.
Arthmoor Posted November 6, 2017 Author Posted November 6, 2017 Version 2.0.2 Ownership on several containers was not set. (Bug #22873)
Arthmoor Posted November 7, 2018 Author Posted November 7, 2018 Version 2.0.3 Navmesh cleaning with new versions of xEdit.
Arthmoor Posted May 12, 2019 Author Posted May 12, 2019 Version 2.0.4 Grounded some floating objects inside Varnius Junius' house.
Arthmoor Posted July 26, 2019 Author Posted July 26, 2019 Version 2.0.5 Fixed a broken navmesh border.
Arthmoor Posted January 30, 2023 Author Posted January 30, 2023 Version 2.0.6 Removed unnecessary edits to one of the cells in the town.
Arthmoor Posted December 12, 2023 Author Posted December 12, 2023 Version 2.0.7 Updated USSEP synchronization. Updated Bash Tags.
Arthmoor Posted July 22, 2024 Author Posted July 22, 2024 Version 2.0.8 The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. (Bug #34096)
BlobberBadger Posted April 12 Posted April 12 Hi getting this error loading modlist with the latest Xedit build 4.1.5m. (Both in my old 1.5.97 build using 2.0.5 and this screenshot on my 1.6.1170 build with 2.0.8) Can you confirm if its something you can fix or if its something i need to report on Xedit ? Or if its something else. Thanks.
Arthmoor Posted April 12 Author Posted April 12 That's going to need to be taken up with the xedit devs. I'm not getting that when loading Dragon Bridge with 4.1.5m.
BlobberBadger Posted April 13 Posted April 13 Thanks for reply, appears its an Xedit issue fixed in next release.
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