Thumbincubation Posted January 9, 2017 Share Posted January 9, 2017 Hi all, Was wondering if anyone could give me some insight on how to make (or if there is already) a test target, so I can shoot spells at it and see how much actual damage is being done. I'm trying to test/troubleshoot a couple of spell mods, in which the two spells gave the correct information until I took the augmentation perks. Now the weaker spell says it does more damage than that stronger one, although the stronger one seems to take a bigger bite out of enemies. Without knowing whether one enemy had more hp than the other, I thought maybe if I could make a test target that reads damage, I could figure out what's happening. Thanks in advance. Link to comment Share on other sites More sharing options...
longpinkytoes Posted January 10, 2017 Share Posted January 10, 2017 the method i see in review videos is to use a strong enough npcthen using console check their health before and after the damage.you could either start a game and use Hadvar or Ralof as targetssince i don't think they will ever turn hostile before u leave Helgen.or maybe tai the npc you want to use so that they stay put.if you type in reset health before you attackthen type in getav health to see the damagethen u can just tap the up arrow twice in console to get the console command you need next. Thumbincubation 1 Link to comment Share on other sites More sharing options...
Thumbincubation Posted January 11, 2017 Author Share Posted January 11, 2017 That is outstanding! Thank you very much. Now, hopefully, I can get to the bottom of this spell issue. Much appreciated. Link to comment Share on other sites More sharing options...
Thumbincubation Posted January 11, 2017 Author Share Posted January 11, 2017 Just wanted to say thanks again. Worked like a charm. I spawned a bandit chief, gave him an even 1000 health, then went between resethealth and getav health, for each shot I took at him. Was able to (mostly) diagnose what was going wrong, and correct it. TYVM! Link to comment Share on other sites More sharing options...
fireundubh Posted January 12, 2017 Share Posted January 12, 2017 You could also write a script that outputs the health value of the target or affected actor and then monitor the Papyrus log on another monitor or window. Link to comment Share on other sites More sharing options...
Thumbincubation Posted January 13, 2017 Author Share Posted January 13, 2017 I don't have the first clue how to do scripting. Link to comment Share on other sites More sharing options...
longpinkytoes Posted January 15, 2017 Share Posted January 15, 2017 @fireundubh teach me. O_O Link to comment Share on other sites More sharing options...
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