jbrianj Posted November 27, 2016 Share Posted November 27, 2016 I've googled a few times but i can't find a fix for this. I've tried continuing quests, fast traveling out, asking people to come with me on adventure etc etc, but nothing is working. Is there a way to resolve this without breaking my save? Nobody is actually asking me to leave(I talked to all of the people inside with no problem) Lots of thing by googling people had the same issue. These mods are installed and active: Active Mod Files(Footprints is disabled in the command console because it was causing crashes and setting FootPrintsDisabled to 1 fixed the crashes): 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 Hearthfires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Special Edition Patch.esp [Version 4.0.4b] 06 Cutting Room Floor.esp [Version 3.0.1] 07 Immersive Sounds - Compendium.esp 08 Immersive Citizens - AI Overhaul.esp 09 Better Vampires.esp 0A RealisticWaterTwo.esp 0B Ordinator - Perks of Skyrim.esp 0C Point The Way.esp [Version 2.0.1] 0D Run For Your Lives.esp [Version 3.0] 0E SMIM-SE-Merged-All.esp 0F Ars Metallica.esp 10 dD - Enhanced Blood Main.esp 11 50% More Perk Points.esp 12 Footprints.esp 13 Unique Uniques.esp [Version 1.8] 14 BetterQuestObjectives.esp [Version 1.5.8a] ++ BetterQuestObjectives-CRFPatch.esp 15 Bring Out Your Dead.esp [Version 4.0.1] 16 Thief skills rebalance for Ordinator.esp 17 SofiaFollower.esp 18 The Paarthurnax Dilemma.esp [Version 2.0] ++ BetterQuestObjectives-DBForevertoMisc.esp 19 beltfastenedquivers.esp 1A KS_Hairdo's_Lite_NoNPCs.esp ++ ISC Enhanced Blood Patch.esp 1B WetandCold.esp 1C Vivid WeathersSE.esp ++ Vivid Weathers - Extended Rain.esp ++ RealisticWaterTwo - Watercolor.esp ++ BetterQuestObjectives-PaarDilemmaPatch.esp 1D When Vampires Attack.esp [Version 3.1] 1E Bashed Patch, 0.esp I don't know what caused the issue but it happened (i think) after some of the follower quests were done. All i know is that i haven't been the first person who had this problem and it *seems* to be a vanilla bug. Link to comment Share on other sites More sharing options...
BlackPete Posted November 27, 2016 Share Posted November 27, 2016 I'm not seeing anything obvious in your load order that would cause that to happen. The Hall of Attainment isn't a restricted location either so it doesn't exactly make sense why NPCs would be asking you to leave. Something to be aware of is that removing (or disabling) mods on an existing game and continuing will break your save so you'll want to avoid doing that. Link to comment Share on other sites More sharing options...
jbrianj Posted November 28, 2016 Author Share Posted November 28, 2016 I'm not seeing anything obvious in your load order that would cause that to happen. The Hall of Attainment isn't a restricted location either so it doesn't exactly make sense why NPCs would be asking you to leave. Something to be aware of is that removing (or disabling) mods on an existing game and continuing will break your save so you'll want to avoid doing that. I know, i never actually disabled any mod. Footprints was just disabled in the command console(he provided an option for that) but the .esp was never deactivated(as you can see in the load order). When the mod is deactivated in the console all it will do is check through papyrus whether the setting was enabled again every 1 minute or so. It was causing crashes for me when these footprints were being created(when i or an npc was walking on snow etc) This issue already occurred before that too. Link to comment Share on other sites More sharing options...
GrimBroom Posted November 28, 2016 Share Posted November 28, 2016 For what it's worth, I had this issue a few years back on the Xbox 360. I chalked it up to "Brelyna's Practice" at the time, since it was soon after attempting it that I noticed the change in status, but maybe it had nothing to do with it. It was just easy to blame, because I always found that quest to be a buggy mess. Link to comment Share on other sites More sharing options...
jbrianj Posted November 28, 2016 Author Share Posted November 28, 2016 All i'm looking for is some kind of workaround. Cell reset after 10 days isn't working(hall of attainment resets after 10 days). Maybe *that* is the reason this issue occurred in the first place: Because of a cell reset. Link to comment Share on other sites More sharing options...
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