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[RELz] Helarchen Creek


Arthmoor

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A village in the mountains southeast of the city of Dawnstar.

Tamriel has had many villages on maps for as far back as anyone can remember. What happened to them all? Nobody really knows. This mod is simply my take on bringing one back from Elder Scrolls: Arena. Helarchen Creek was a small village in the game somewhere in the mountains near Dawnstar. Originally it appears as though Bethesda planned to put this around the Nightgate Inn, but then changed the name on that and cut the content. Some further research using old Arena maps placed the village further north anyway, so here it is.

* Two of the NPCs can be married and will optionally share their homes with you.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.

Download Locations

AFK Mods

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
 
Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Helarchen Creek.esp and Helarchen Creek.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Helarchen Creek.esp and Helarchen Creek.bsa from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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  • 4 weeks later...
  • 2 weeks later...

Version 1.0.1

Fixed faction settings for the blacksmith so his shop would be functional.

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  • 3 months later...

Hey Arthmoor, don't ask me how I came across this but I found a bug I think with ARTHHelarchenCreekPerkInvestorApothecaryList. It's using the global PerkInvestorMarkarthApothecary instead of ARTHHelarchenCreekApothecary


Edit: Also seems to be an issue with the CRF CRFPerkInvestorHeljarchenApothecaryList

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