Prometheus Posted November 11, 2016 Share Posted November 11, 2016 Hi m I have a static object but is not selectable in CK , any idea on how to ? http://www.filedropper.com/issgardnortoptatch MannyGT 1 Link to comment Share on other sites More sharing options...
Hana Posted November 11, 2016 Share Posted November 11, 2016 Grabbing objects in the CK relies on the objects collision. In this case, it has a circle on the bottom of the mesh only, so that's where it would be able to be grabbed from, underneath the mesh. MannyGT 1 Link to comment Share on other sites More sharing options...
MannyGT Posted November 14, 2016 Share Posted November 14, 2016 Grabbing objects in the CK relies on the objects collision. In this case, it has a circle on the bottom of the mesh only, so that's where it would be able to be grabbed from, underneath the mesh. Not exactly. Objects can be selectable in CK if there is at least one BSFadeNode node in nif file even if doesn't have any collision object. Link to comment Share on other sites More sharing options...
ghastley Posted November 18, 2016 Share Posted November 18, 2016 The problem I usually have is that everything is surrounded by mist effects, and I can't avoid grabbing them instead. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 18, 2016 Share Posted November 18, 2016 Trees in the new CK also get in the way a lot and I end up having to hide those too. Link to comment Share on other sites More sharing options...
MannyGT Posted November 21, 2016 Share Posted November 21, 2016 The problem I usually have is that everything is surrounded by mist effects, and I can't avoid grabbing them instead. Select the mist and press 1 twice. This hides the mist effects. To show again the hidden objects press alt-1 Link to comment Share on other sites More sharing options...
AFKBeth Posted December 27, 2016 Share Posted December 27, 2016 The biggest issue is not that meshes are difficult (though outdoor objects are miserably difficult now in SSE due to tree bound being all over the place) but that objects with directional material (shaders) attached can't be selected once dragged into the CK. Cave pieces with snow, rocks with ice, etc. There is no way to select in the CK once dragged into the CK. I posted this over at Beth.net, but so far no word as to when this may be fixed. This is a mod breaker IMO if you are building just about anything. Now I have been able to take the nif's non directional material version, then add ice, etc., to it and it works. But if the piece come with it, then out of luck. If anyone has any update on this issue, I'd appreciate knowing. Link to comment Share on other sites More sharing options...
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