Prometheus Posted November 8, 2016 Share Posted November 8, 2016 HAd those been debugged , hacked or understood somehow singe the release of the DLC with the Verlet Harkon's cape? Link to comment Share on other sites More sharing options...
zilav Posted November 9, 2016 Share Posted November 9, 2016 The game is hardcoded to apply verlet to a single object in game. The object which to apply (Harkon's Cape) is defined in Default Object Manager inside Dawnguard.esm Link to comment Share on other sites More sharing options...
Prometheus Posted November 9, 2016 Author Share Posted November 9, 2016 It wold so need some kind of Dll injection? Just replacing the data info in the harckon cape ( to change its shape would break it I guess? Link to comment Share on other sites More sharing options...
Kesta Posted November 9, 2016 Share Posted November 9, 2016 It wold so need some kind of Dll injection? Just replacing the data info in the harckon cape ( to change its shape would break it I guess? SKSE used to allow to dynamically alter the DOBJ data through papyrus scripts, so the new version might help you about it whenever it's up Link to comment Share on other sites More sharing options...
Prometheus Posted November 9, 2016 Author Share Posted November 9, 2016 I have seen something about hdt physics ? If I spelled well, I wanted to add some movable parts on my armors and I think it woul dmake them look cooler, but I have no idea how to ... Is this ? http://www.nexusmods.com/skyrim/mods/53996/? Link to comment Share on other sites More sharing options...
Prometheus Posted November 9, 2016 Author Share Posted November 9, 2016 Cool hope someone will make a tutorial about it soon ^^ ... Link to comment Share on other sites More sharing options...
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