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Arthmoor

[Skyrim Special Edition] Official Patch 1.5.73

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SKSE64 has been updated to 2.0.11 and this time around it doesn't have all the extra .pex, although you have to remove the old extras by hand. Easy enough by date. There's one more to remove/replace in Data/Scripts/Source, Light.psc, that didn't actually have any changes in it other than a comment line (so it doesn't hurt anything). You should have a copy of the original in Data/Source/Scripts.

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10 hours ago, DayDreamer said:

SKSE64 has been updated to 2.0.11 and this time around it doesn't have all the extra .pex, although you have to remove the old extras by hand. Easy enough by date. There's one more to remove/replace in Data/Scripts/Source, Light.psc, that didn't actually have any changes in it other than a comment line (so it doesn't hurt anything). You should have a copy of the original in Data/Source/Scripts.

It has all of the files I'd expect it to have on my end. Not sure what you downloaded.

F4SE on the other hand did not update any of the included .psc or .pex files and I'm not sure if that's supposed to be the case.

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4 hours ago, hlp said:

Refresh the web page. :)

My bad, why didn't I thought of that. :blush:

Anyway, time to update SSE then install it. :D

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On 12/7/2018 at 2:19 PM, Arthmoor said:

It has all of the files I'd expect it to have on my end. Not sure what you downloaded.

The .9 had extra files, with no changes to the source other than adding a SKSE comment line. The later ones removed those non-changed scripts, but you have to revert one-by-one by hand (from your Source/Scripts folder to Scripts/Source). Anyway, LOOT just told me we are up to .12 now (apparently released on the 10th).

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2 hours ago, lmstearn said:

SKSE has been busy as well!

What are you talking about? :unsure:

I just checked and SKSE64 is still 2.0.12, so I don't understand what you mean.

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1 hour ago, Leonardo said:

What are you talking about? :unsure:

I just checked and SKSE64 is still 2.0.12, so I don't understand what you mean.

From there:

Quote

Note: The update on this machine may have updated an older version of SE and CK than the most recent.

It's been a while. :)

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Skyrim Special Edition Update 1.5.73

No official changelog was provided.

Support for new CC content was added.
Thieves Guild Hood will no longer disappear if player is a vampire (second variant fixed now).
Vegetable Soup and Venison Stew now properly restore health (FoodRestoreHealthDuration fixed).
Transparency issues with the Blue Palace entry way and door have been fixed.

SSE CK Update 1.5.73

Quote

It includes a few back end tweaks, particularly to script support.

There is one new feature. The Skyrim CK now supports quick-swapping, similar to the FO4 CK.

In other words - be careful when updating your vanilla scripts in case you've made edits of your own. You'll need to reapply them to the new ones.

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