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[RELz] Practice Dummies


Arthmoor

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Ever wondered why the guards and other NPCs can use practice dummies to train on (even if it's not real) but you can't? Perhaps you want to boost your combat skills before heading out into the big bad world to make a name for yourself, but have been unable to do so. Maybe you just like sticking dummies with sharp objects because they don't bleed all over everything and make a big mess on that nice rug in your basement.

Practice Dummies allows you to train your 1H and 2H combat skills, archery, and magic skills with frost, fire, and shock spells. You can do this up until skill level 30, after which you will gain no more insight from attacking the dummies. This is accomplished through the use of a simple script attached to combat dummy objects which are already present in the game but never used. Archery targets required the creation of a second object to replace the normal static target objects.

Support for Falskaar and Wyrmstooth is included.

Download Locations

AFK Mods
Bethesda.net - PC + XB1

Installation Requirements

Skyrim Special Edition 1.6.1130 or greater.
Unofficial Skyrim Special Edition Patch 4.3.0 or greater.

Falskaar add-on requires Falskaar by Alexander J. Velicky
Wyrmstooth add-on requires Wyrmstooth by Jonx0r.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Practice Dummies.esp and Practice Dummies.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Additionally, copy any of the extra plugins you want for your game and make sure they're in the proper load order.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Practice Dummies.esp and Practice Dummies.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT (https://loot.github.io/) should be used for optimal placement.

Compatibility

Will work with any mod that places the standard CombatDummy01, CombatDummy02, and CombatDummy03 objects instead of the PracticeDummy01, PracticeDummy02, and PracticeDummy03 objects.

Archery targets will require a patch for any mod which places those since a script capable version of them does not exist in the vanilla assets.

Credits

dAb - For the initial help in getting this off the ground. We miss you bro!
Hana - Playtesting and stuff.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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I like a lot of your mods, but this one is turning out to be one of the best things I've ever installed. Thank you very much for this, and so many other good mods. 

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I think you start to dislike me but... i have a problem with water.  :innocent:  (Version 2.0)

Practice Dummies.esp \ Worldspace \ 0000003C <Tamriel> \ Block -2, 0 \ Sub-Block -5, 0 \ 00007173 <SkyHavenTempleExterior02>


bjBwK0wl.png

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Version 2.0.1

Fixed a missed water data update.
Added fomod installer folder, thanks to Old Nick.

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  • 1 month later...

Has this mod been pulled from the nexus? I didn't see it anymore. It's not even in my list of previous downloads.

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  • 5 months later...
  • 5 weeks later...

Version 2.0.2

Fixed a bad water edit.
Updated Wyrmstooth and Falskaar modules for their current versions.

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  • 6 months later...

Version 2.0.3

Updated Wyrmstooth module to match the official 1.17 update.

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  • 6 months later...
  • 2 years later...

Version 2.0.7

Updated support for Wyrmstooth 1.20.
Synced with latest USSEP updates.
Since the file hadn't been cleaned in years, updated xEdit cleaning removed a few unneeded records previous versions didn't detect.

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