mertmidnightangel Posted November 2, 2016 Share Posted November 2, 2016 Do we know if the item codes for original Skyrim will work in Skyrim SE? Basically I'm wondering so I can use them to test out my various mods as I begin the process of converting them. Link to comment Share on other sites More sharing options...
Tanker1985 Posted November 2, 2016 Share Posted November 2, 2016 Well I know 000000f still works. Link to comment Share on other sites More sharing options...
Leonardo Posted November 2, 2016 Share Posted November 2, 2016 The 00000014 ID should also work. I would be surprised if the console "player.showinventory" command doesn't work and using that console command can be useful when learning *new* ID's for any item the player are interested in. Link to comment Share on other sites More sharing options...
NightStar Posted November 2, 2016 Share Posted November 2, 2016 Item codes are still the same as changing them would not only break all the mods relying in them but the base game too. Link to comment Share on other sites More sharing options...
Thumbincubation Posted November 2, 2016 Share Posted November 2, 2016 So far I've used player.setav carryweight and player.additem commands, without any issues. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 2, 2016 Share Posted November 2, 2016 None of the form IDs are going to have changed. That would have done nothing but cause chaos. I also very much doubt any of the usual console commands people mess with are changed or disabled either or we'd already be hearing people complaining about it. I know for sure TCL and TFC are both working as expected. Link to comment Share on other sites More sharing options...
Rasikko Posted May 17, 2018 Share Posted May 17, 2018 Old topic but.. TB, toggle cell borders, imo, one of the most useful console commands for working with cells, was disabled for SE. Works fine in Oldrim though. Link to comment Share on other sites More sharing options...
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