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[RELz] Civil War Quartermasters


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  • A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them.

Specific Features

  • Adds a Quartermaster to the following camps:
    • Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp
  • Adds tables and other surfaces for placement of weapons and armor to the following camps:
    • Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp

Download Locations

Installation Requirements

  • Skyrim Special Edition 1.5.39 or greater.

Recommended Mods

  • Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Special Edition Patch since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches.


  • Place the .esp file into your Data folder.
  • Make sure to activate the mod by using whatever management tool you prefer.
  • LOOT is recommended for optimal placement.


  • Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game.
  • This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen.
  • If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder.


  • Tested to be compatible with:
    • Unofficial Skyrim Special Edition Patch (by the UPP Team).
    • Legionettes (by MadCat221)


  • This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though.
  • This version is not compatible with the classic (32-bit) version of Skyrim. A separate version is available for that here.


  • Why isn't this included in USSEP (Unofficial Skyrim Special Edition Patch)?
    • Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested.
  • Will the Quartermasters respawn if killed?
    • No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that.
  • Why is there a Quartermaster with the same exact appearance at a different military camp?
    • The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors.

Known Bugs

  • None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something.

Usage Rights/Permissions

  • Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums.

Version History

  • 2.0 (11/1/2016): Initial Release (for Skyrim Special Edition)
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  • 3 months later...

I dunno if your mod is causing this issue I posted in the USSEP thread and why I posted there is simple.


I have no idea what mod can cause that shown in the picture, but it's close to the Imperial Rift camp in the CW and I believe your mod touches that camp or am I mistaken.

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My mod actually doesn't touch the Rift Imperial Camp, only the Rift Stormcloak Camp which is in a totally different location. Also, I made sure that nothing in this mod edits any vanilla game references when I created it. All it does is add things like I have listed under the "Specific Features" heading.

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I see.  Well that exclude all other mods I use to one mod and I think it's Fliggerty's Barrels and Crates mod, I converted it to SSE for personal use of course, because I don't think USSEP (CRF?) can cause the issue I got.


A small request for the next version and that's about adding a smelter there in the Rift CW-camp.  Anyway, thanks for creating the CW Quartermaster mod. :)

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