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Broken Textures


IOLV

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I usually see textures of buildings appear as black when at a distance (a common occurrence), I did however encounter a texture bug when up close, after fast travelling from Solitude to Whiterun - http://prntscr.com/d1172f

 

Fast travelling to different locations didn't change anything, only restarting the game.

 

 

(Skyrim Special Edition - PC)

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This is not a texture issue. LOD meshes are still displayed over the regular full-poly meshes (both objects and terrain) when they should be disabled, that's the issue. Most probably engine related. Needs a fix from Bethesda itself imo...  :shrug:

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One won't be coming though. That bug has been here since Oblivion and is in Fallout 4 too.

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