IOLV Posted October 30, 2016 Share Posted October 30, 2016 I usually see textures of buildings appear as black when at a distance (a common occurrence), I did however encounter a texture bug when up close, after fast travelling from Solitude to Whiterun - http://prntscr.com/d1172f Fast travelling to different locations didn't change anything, only restarting the game. (Skyrim Special Edition - PC) Link to comment Share on other sites More sharing options...
Nico coiN Posted October 31, 2016 Share Posted October 31, 2016 This is not a texture issue. LOD meshes are still displayed over the regular full-poly meshes (both objects and terrain) when they should be disabled, that's the issue. Most probably engine related. Needs a fix from Bethesda itself imo... Link to comment Share on other sites More sharing options...
Arthmoor Posted October 31, 2016 Share Posted October 31, 2016 One won't be coming though. That bug has been here since Oblivion and is in Fallout 4 too. Link to comment Share on other sites More sharing options...
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