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Skyrim SE - First impressions


alt3rn1ty

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Re: Performances & Stability

 

 - Once, after fast travelling to Whiterun from somewhere else in Tamriel, de game decided that LODs (all three of them) should remain enabled. Moving elsewhere didn't help. Maybe I should have tried pcb or going in interior and waiting for reset... dunno. Quitting and going back in game fixed it.

 

 

I had the LOD thing again with 1.2.39 beta

Reported it with as much detail as possible this time and Bethesda are looking into it https://beta-community.bethesda.net/topic/5593/bad-loaded-textures-and-lod-after-fast-travelling

 

Also reported the Water LOD not going with the flow :), worth a shot, they can only ignore it if its impractical https://beta-community.bethesda.net/topic/5274/water-flow-animated-lod-wrong-direction

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So I have the minimum recommended graphics card. Auto-detect says low. I slowly increased the settings in the launcher, and maximized nearly every setting, including 64-bit render targets and AA, without a significant framerate impact (the game runs totally smoothly) or any problems such as overheating.

 

The god rays implementation is pretty weird.

 

Just after the sun sets, the moon isn't in the sky, and the stars are starting to come out, the trees are still projecting a god ray effect. Look up at the trees, move from side to side, and you'll see the shaped stream effect of lighter and darker areas, even when logically there's no light source strong enough to produce such an effect. Very dodgy, at best.

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