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Bethesda's Modding Guidelines


Arthmoor

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@Leo: Oh- okay. will try that. Thanks. :)

Update: Didn't work just by installing the launcher- It must be done from in-game then.

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@Leo: Oh- okay. will try that. Thanks. :)

Update: Didn't work just by installing the launcher- It must be done from in-game then.

Yep, that's about it and you're done.  If you wish you can now start using mods in SSE, but beware of the loadorder bug that exist.

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Thanks, logged a ticket with them, as the message appears even when attempting to purchase the game. (Chrome link from email: well actually there is something wrong with Chrome atm. Edit: New update in- perhaps the problem will go way?)

#161105-000028

@Arthmoor: Sorry about that- now looking forward very much seeing these  & any newer developments on SSE Modding guidelines. :P

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In! :) Issue with locale- If in the DOB field do an enter after typing the day in the month field, one basically has to reset Beth password, cookies and browser cache data before restart of browser and attempting it again. What's changed? :P

  • Do not create mods that allow users to circumvent the need to purchase add-on content.
Is this redundant as there will be no more add-on content for SSE?

"Allow users to circumvent a need": funny way of putting it.

Also only trademarked content is protected, so assets can be taken from other mods?

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