Arthmoor Posted October 27, 2016 Posted October 27, 2016 Congratulations on your recent marriage! Your spouse has a plan though. They would like to keep from going mentally insane from boredom while you're gone for weeks on end adventuring in strange lands. So they've informed you they'll be setting up a shop to keep busy while you're away. Except for one small detail. They want to do so from your shared abode. Does this really make sense? Should your spouse be putting the family home at risk in such a manner? No! They certainly should not. Every major city where you can buy a house has a market area that should have enough space to accommodate a small trading stall to serve this purpose. The only difference is that your spouse will not offer to buy, sell, or let you invest when they are not at the stand. So this mod will do exactly that. Now your spouse will operate a store from the market area in the city you are currently living in. Your spouse will man this stall during the normal daylight hours, then return home at night. You can come and collect your profits at any time just like normal. Yes, even though it's a bit daft, this will work for the Hearthfire houses as well since Bethesda made no provisions for turning off the shop functions when living in a Hearthfire home. If you have Thirteen Oranges' Laintar Dale and/or Oakwood installed, the market stand will be set up next to one of these locations instead since the two villages are close enough to be within walking distance of the houses in The Pale and Falkreath. As an added bonus, the shop will relocate with you if you move to a new city and there will be a chest at the stall that you can add items to in order to have them "sold" to the general public. The chest will be emptied out each day to simulate having sold the goods, and a varied amount of gold will be added to the standard marriage profits you can collect from your spouse. This provides not only a cool way to make some extra cash, but also to trim down your junk inventory in a somewhat more realistic way. If you choose to move into your spouse's original house (wherever that may be) then they will not operate a stand even if it's in one of the supported locations. Bethesda's spouse setup does not support this and I do not have any intention on editing the marriage quest to change this. Your spouse will almost certainly have an AI routine to follow when living in their house anyway. You will not have access to the chest to deposit your unwanted junk in while you are choosing to live in their home. Assuming certain conditions are met in mod added homes, this could also provide a means for allowing the spouse to run a shop from a mod added house. Download Locations AFK Mods Bethesda.net - PC + XB1 Installation Requirements Skyrim Special Edition 1.6.1130 or greater. Unofficial Skyrim Special Edition Patch 4.3.2 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Storefront.esp and Storefront.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Storefront.esp and Storefront.bsa files from your Data folder. Then reload your game as usual. Load Order Should be set to load alongside other mods affecting cities. Load before Open Cities Skyrim. LOOT should be used for optimal placement. Compatibility 100% compatible with Open Cities Skyrim. This mod will generate compatibility problems with any other mod adding market stands to the 5 vanilla closed cities that may end up occupying space close to them. The same is true of any mod which may extensively alter the areas in front of the 3 Hearthfire houses. No navmeshes have been edited in this mod so there should be no trouble from navmesh conflicts. Any mods which alter the RelationshipMarriageFIN quest and change how the spouse's store settings or house assignment settings work will likely interfere. Should be fully compatible with marrying Vilja as she is set to trigger the vanilla marriage system once her wedding quest concludes. Serana as a spouse is not compatible because her "Mental Model" quest runs at too high a priority and any mod shutting that down would break most of her functions anyway. Known Issues When first initializing itself, the mod will throw one error in the Papyrus log about being unable to manipulate a "None" object. This is expected and will not happen again on subsequent updates. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. 8MAG67 1
thefirebirdman Posted November 5, 2016 Posted November 5, 2016 Arthmoor, couple of mentions in the Mod Thread about stall placement: > Great mod but there is one small problem with it in Whiterun. the store is facing the opposite way. > Whiterun store is facing the wrong direction, small problem, but honestly very annoying every time i walk by. > At Lakeview, the stall is literally in the front yard, facing longways.
Arthmoor Posted November 5, 2016 Author Posted November 5, 2016 The Whiterun stall is not backward. There isn't sufficient space for it to be used properly if it's turned around the wrong way. I'd need to know what the specific problem with Lakeview even is, because that doesn't sound correct.
thefirebirdman Posted November 5, 2016 Posted November 5, 2016 Yeah, I asked for screen shots. Should have gotten those first.
Kesta Posted November 19, 2016 Posted November 19, 2016 Just a thought as I re-read the description: I believe you can just skip the "Known issue" part for SSE as this is related to versions of the mod that never got released on the "new game". Yeah, trivial, I know
Arthmoor Posted August 17, 2018 Author Posted August 17, 2018 Version 2.0.1 Added support for Tundra Homestead.
Arthmoor Posted October 1, 2018 Author Posted October 1, 2018 Version 2.0.2 Added support for Myrwatch. New stand will appear on the north side of Morthal.
Arthmoor Posted March 14, 2019 Author Posted March 14, 2019 Version 2.0.3 Added support for Shadowfoot Sanctum. Due to the home's location, your spouse will use the shop stand in the Riften Plaza.
Arthmoor Posted July 21, 2019 Author Posted July 21, 2019 Version 2.0.4 Changed support for Oakwood to use my Oakwood village mod.
Arthmoor Posted September 20, 2022 Author Posted September 20, 2022 Version 2.0.5 Moved the merchant stand at Tundra Homestead over into the next cell to avoid issues with a location conflict with the DLC. Added support for Hendraheim and Goldenhills Plantation.
Arthmoor Posted December 11, 2023 Author Posted December 11, 2023 Version 2.0.6 Updated USSEP synchronization.
Arthmoor Posted July 27 Author Posted July 27 Version 2.0.7 The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use PCS as a file dependency change the case of that dependency in their master lists. (Bug #34096)
LordBeef21 Posted October 22 Posted October 22 Hello! I love Oakwood, but I can't seem to find Thirteen Oranges' Laintar Dale. Is that mod no longer available? I can only find this mod by Schlitzohr: https://www.nexusmods.com/skyrimspecialedition/mods/75768
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