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[RELz] Shor's Stone


Arthmoor

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An expansion for the village of Shor's Stone.

Shor's Stone always seemed like a place that had more potential than what was in the game, and as it turns out, that's because it does. NPCs talk about Odfel's wrecked house and the need to build a new one, but the wreckage doesn't exist. Grelka has some scenes with the other NPCs that can never play because she never comes to the town, and may well have originally been planned for there. Plus the place always seemed a bit empty, in need of somewhere for the folks to gather at night other than just the fireplace in front of Sylgja's house. Now, all of these things have been taken care of. Shor's Stone is no longer a backwater half-village.

* Grelka now has a home at the south end of town. She will travel between there and Riften by horse at the appropriate times.
* The Tapped Vein, the inn, where folks gather for the town's evening meal. A subtle tribute to Elder Scrolls Online and the village's past association with Ebony mining.
* Inn has a properly working innkeeper, server, and bard.
* Odfel's wrecked house now exists on the north side of town. So sad.
* LOD has been generated for the area, including trees that account for the changes.

Check out the video by pixelgamer:
https://www.youtube.com/watch?v=KFDYn-TILPE

Download Locations

AFK Mods
Bethesda.net - PC + XB1

Installation Requirements

Skyrim Special Edition 1.6.1130 or greater.
Unofficial Skyrim Special Edition Patch 4.3.0 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
 
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Shor's Stone.esp, Shor's Stone.bsa, and Shor's Stone - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Make sure Grelka has gone to Riften, or is at least OUTSIDE her new house, and that all the other NPCs are NOT inside the inn.
Then delete the Shor's Stone.esp, Shor's Stone.bsa, and Shor's Stone - Textures.bsa files from your Data folder and reload your game as usual.

Load Order

LOOT should be used for optimal placement.

Place with other village mods of similar type.

MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village.

Compatibility

Will not be compatible with other mods that change the layout or add things to Shor's Stone.

Known Issues

Grelka may become distracted on her trips to and from the village. Skyrim AI for traveling is wonky at best, and I've done as much as I can to smooth things over. She has been marked as protected to prevent being accidentally killed by the various hostiles along her travel route.

Credits

Hana - Blank inn sign resource used to create The Tapped Vein's sign.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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  • 1 month later...
  • 11 months later...

Version 2.0.2

Fixed 2 leather pieces falling through a shelf, incorrect benches used in Grelka's house, and ownership issues on objects outside her house. (Bug #23213)
Fixed floating hay bale and horse trough clipping with the stable. (Bug #23214)
Fixed 2 incorrect chair types, ownership flags, and one book that was rotated wrong at the Tapped Vein. (Bug #23216)
Moved some SSE-added bushes further away from objects they were clipping with.

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  • 5 months later...

Some clever stuff, had no idea Grelka was involved here. There's also some mention in her Shor's Stone scene that she has parents in Darkwater Crossing.

But having an inn is contrary to the vanilla commentary:

Shor's Stone - pissant little town, not even an inn. Just a bunch of miners scratching in the dirt.

 

 

 

 

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Version 2.0.4

The exterior navmeshes somehow became corrupt and needed to be rebuilt.

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  • 1 year later...

Version 2.0.5

The chandelier extender mesh was missing from the archive.
External lighting has been added along the main road.
After completion of "Truth Ore Consequences" a Quicksilver vein will become available at the bottom of the mine since the new ore sample will have been identified and Filnjar is no longer apprehensive about digging it out.

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  • 2 years later...

Version 2.0.7

Updated USSEP synchronization.

Version 2.0.6

Odfel's collapsed house uses a destroyed farm model with a hole in the floor. The house is high enough off the base terrain to allow you to see through where there should be a wall underneath. A makeshift cobblestone plane has been created and added to the hole to resolve the issue. (Bug #29281)

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