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[RELz] Shadowmarks


Arthmoor

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shadowmarks-logo.jpg

A simple immersion mod to add Thieves Guild shadowmarks to the vanilla player homes.

Shadowmarks are a tool for the Thieves Guild to identify the worth of a target home. Some are protected, some are worthless, others have loot, and still others might even be dangerous. If you've ever wondered why the five potential player homes in the major cities didn't have these markings, wonder no more. Now, instead of being the only homes in a city missing them, they will be marked according to their worth.

If the player does not yet own the property, it will be marked empty.
If the player owns the property, it will be marked as containing valuable loot.
If the player is a member of the Thieves Guild AND the city has been brought under the influence of the Guild, then it will be marked accordingly as being owned by a guild member.

The marks should properly update themselves throughout the game as the player acquires the houses and joins the guild.

Download Locations

AFK Mods
Bethesda.net - PC + XB1

Installation Requirements

Skyrim Special Edition 1.6.1130 or greater.
Unofficial Skyrim Special Edition Patch 4.3.0 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Shadowmarks.esp.esp and Shadowmarks.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Shadowmarks.esp.esp and Shadowmarks.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

Compatibility

Compatible with Open Cities Skyrim.

Should be compatible with mods that alter the player homes so long as those alterations don't block where the marks appear.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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  • 1 month later...

Version 2.0.1

Updated USSEP synchronization.

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  • 11 months later...

For some reason the shadowmarks in breezehome and amren's house only appear in closed city worldspace when using OCS. Any idea why?

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They might just be missing the enable parents for when the ones in the closed space swap over. I'll have to check.

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  • 1 year later...

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