Arthmoor Posted October 27, 2016 Share Posted October 27, 2016 A simple immersion mod to add Thieves Guild shadowmarks to the vanilla player homes. Shadowmarks are a tool for the Thieves Guild to identify the worth of a target home. Some are protected, some are worthless, others have loot, and still others might even be dangerous. If you've ever wondered why the five potential player homes in the major cities didn't have these markings, wonder no more. Now, instead of being the only homes in a city missing them, they will be marked according to their worth. If the player does not yet own the property, it will be marked empty. If the player owns the property, it will be marked as containing valuable loot. If the player is a member of the Thieves Guild AND the city has been brought under the influence of the Guild, then it will be marked accordingly as being owned by a guild member. The marks should properly update themselves throughout the game as the player acquires the houses and joins the guild. Download Locations AFK Mods Bethesda.net - PC + XB1 Installation Requirements Skyrim Special Edition 1.6.1130 or greater. Unofficial Skyrim Special Edition Patch 4.3.0 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Shadowmarks.esp.esp and Shadowmarks.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Shadowmarks.esp.esp and Shadowmarks.bsa files from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. Compatibility Compatible with Open Cities Skyrim. Should be compatible with mods that alter the player homes so long as those alterations don't block where the marks appear. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 9, 2019 Author Share Posted May 9, 2019 Version 2.0.1 Updated USSEP synchronization. Link to comment Share on other sites More sharing options...
Daxterr Posted July 15, 2022 Share Posted July 15, 2022 For some reason the shadowmarks in breezehome and amren's house only appear in closed city worldspace when using OCS. Any idea why? Link to comment Share on other sites More sharing options...
Arthmoor Posted July 15, 2022 Author Share Posted July 15, 2022 They might just be missing the enable parents for when the ones in the closed space swap over. I'll have to check. Daxterr 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted December 10, 2023 Author Share Posted December 10, 2023 Version 2.0.2 Updated USSEP synchronization. Link to comment Share on other sites More sharing options...
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