Arthmoor Posted October 27, 2016 Share Posted October 27, 2016 A simple village expansion for Ivarstead. Ivarstead always seemed like it should be more to me. There are a number of people living in the inn on a permanent basis. While the game indicates it is a village in decline due to fewer and fewer visitors coming through, it's very clear that those who are in the inn now are permanent residents to the village who have fairly strong ties they can't just cut. Since it would have been lame to throw down a bunch of empty or destroyed properties, it felt only right that 3 new houses should be built for those residents to occupy. * Temba Wide-Arm will offer to share her house if married to you. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area, including trees that account for the changes. * Bonus: Golldir now has a home as well and will return to it once his quest, "Ancestral Worship", is completed. He can be married at that point and you can move in with him if you wish. Check out the video by Nozi87: https://www.youtube.com/watch?v=9LjPxf9xFAc Download Locations AFK Mods Bethesda.net - PC + XB1 Bethesda.net - PS4 Installation Requirements Skyrim Special Edition 1.6.1130 or greater. Unofficial Skyrim Special Edition Patch 4.2.0 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Ivarstead.esp and Ivarstead.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Ivarstead.esp and Ivarstead.bsa files from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village. Compatibility Fully compatible with Bring Out Your Dead. Will not be compatible with other mods that change the Ivarstead exteriors. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 4, 2016 Author Share Posted December 4, 2016 Version 2.0.1Fixed a missed water data setting. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 25, 2016 Author Share Posted December 25, 2016 Version 2.0.2Updated with correct LOD for SSE. Link to comment Share on other sites More sharing options...
ejnomad07 Posted December 28, 2016 Share Posted December 28, 2016 You forgot about poor Barknar. After you meet him on the way up the mountain all he does is sleep at the Vilemyr Inn. Â Barknar seems like a resident to me he deserves a house. If you don't want to build another I say take Lynly Star-Sung's house from her. She did just come to town of late after her boyfriend went to jail. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 10, 2018 Author Share Posted July 10, 2018 Version 2.0.3 Moved Golldir into an alias controlled by the mod so that other mods don't usurp his AI and cause him to remain stuck at the tomb. Removed edits to his NPC record and added dependency on USSEP in order to maintain the necessary unique flag required for the alias to work. This should result in less compatibility issues. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 6, 2018 Author Share Posted November 6, 2018 Version 2.0.4 Navmesh cleaning with new versions of xEdit. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 10, 2019 Author Share Posted May 10, 2019 Version 2.0.5 Corrected a minor issue with the navmesh near Golldir's house. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 25, 2019 Author Share Posted July 25, 2019 Version 2.0.6 Navmesh border connections along the main road were broken and needed to be repaired. (No, not from the previous edit, some other reason) mohbay 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted December 12, 2023 Author Share Posted December 12, 2023 Version 2.0.8 Updated USSEP synchronization. Version 2.0.7 Temba Wide-Arm's AI package for visiting the inn was incorrect. Link to comment Share on other sites More sharing options...
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