Arthmoor Posted October 27, 2016 Posted October 27, 2016 A small mod to allow the Gildergreen in Whiterun to grow back to full size from a sapling. Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of. For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of. Kynareth shall smile on you for your kind ways. Downloads AFK Mods Bethesda.net - PC + XB1 Installation Requirements Skyrim Special Edition 1.6.1130 or greater. Unofficial Skyrim Special Edition Patch 4.3.7 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Gildergreen Regrown.esp and Gildergreen Regrown.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstall Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. Uninstalling this mod after the vanilla sapling grows one stage but before the vanilla adult tree grows in will result in there being NO tree, not even the dead one. You'll need to allow things to run their course before removing the mod. Remove the two files from the Data folder. Compatibility Compatible with Open Cities Skyrim. Does not overlap any changes in the Unofficial Skyrim Special Edition Patch. Should work with other Whiterun mods so long as they do not also touch the Gildergreen. Contains no modified vanilla scripts. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
Arthmoor Posted December 7, 2023 Author Posted December 7, 2023 Version 2.0.2 Updated USSEP synchronization.
Arthmoor Posted July 26, 2024 Author Posted July 26, 2024 Version 2.0.3 The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. (Bug #34096)
Arthmoor Posted February 26 Author Posted February 26 Version 2.0.4 Updated Whiterun worldspace with the USSEP "Small World" fix.
BlackPete Posted February 26 Posted February 26 (edited) Quote [02/25/2026 - 07:27:10PM] Cannot open store for class "ARTH_QF_GildergreenRegrown_02000D62", missing file? [02/25/2026 - 07:27:10PM] warning: Unable to get type ARTH_QF_GildergreenRegrown_02000D62 referenced by the save game. Objects of this type will not be loaded. [02/25/2026 - 07:27:11PM] warning: Could not find type ARTH_QF_GildergreenRegrown_02000D62 in the type table in save These warnings have started appearing in the log whenever my game is loaded since updating the mod. The only change supposedly made in this update had to do with carrying over the USSEP fix. The two files appear to be installed and activated properly, so I'm not sure if maybe there's something wrong with my save. Edited February 26 by BlackPete
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now