Arthmoor Posted June 18, 2022 Author Share Posted June 18, 2022 USSEP 4.2.7 is now available. The first post has all the juicy details. Please keep in mind that in accordance with our plans, this update REQUIRES the Fishing, Survival, Rare Curios, and Saints & Seducers DLCs that were added to the base game in November's SSE 1.6 update. Vlad254, Uncus, Sladen2019 and 1 other 1 3 Link to comment Share on other sites More sharing options...
Arthmoor Posted June 20, 2022 Author Share Posted June 20, 2022 FYI for those who were waiting for it, Garthand has updated the Unofficial Skyrim Creation Club Content Patches on Nexus. Sladen2019 and smr1957 2 Link to comment Share on other sites More sharing options...
Uncus Posted June 20, 2022 Share Posted June 20, 2022 3 hours ago, Arthmoor said: FYI for those who were waiting for it, Garthand has updated the Unofficial Skyrim Creation Club Content Patches on Nexus. If I got the AE full update version I take I need this beside the regular USP from this website? Â Link to comment Share on other sites More sharing options...
Talyn82 Posted June 26, 2022 Share Posted June 26, 2022 On 6/20/2022 at 3:40 AM, Uncus said: If I got the AE full update version I take I need this beside the regular USP from this website?  Sorry for the very late reply, but if you're still wondering. Yes, you need both patches. Uncus 1 Link to comment Share on other sites More sharing options...
Aikanikuluksi Posted July 4, 2022 Share Posted July 4, 2022 Well, I found the duplicated sign-up process for the bug tracker so irritating, if not sadistical, that having finally passed it just for the challenge, I felt totally disinclined to venture any further, and I am unlikely to use it unless I encounter something I can't fix for myself. But this time, because I had this info already at hand, I will place it here for you to do with as you please: Bug: Fort Sungard cannot be cleared of pre-CW squatters as other similar forts can. Cause: One of the squatting forsworn appears inside a structure and cannot be reached and dealt with without the console. Solution: In Skyrim.esm, link ACHR 046593 (NPC_ LvlForswornMissilePoisoner) to REFR 05223C (STAT XMarker) rather than REFR 02BDC0 (STAT ImpExtBldgMid03). Link to comment Share on other sites More sharing options...
ramonomar Posted July 5, 2022 Share Posted July 5, 2022 What bug is being fixed here (Quest 02002b6e)? I haven't been able to find it in the official changelog Link to comment Share on other sites More sharing options...
Arthmoor Posted July 5, 2022 Author Share Posted July 5, 2022 https://afktrack.afkmods.com/index.php?a=issues&i=19466 Â ramonomar 1 Link to comment Share on other sites More sharing options...
jbrianj Posted September 11, 2022 Share Posted September 11, 2022 (edited) I can't access an account on the bugtracker, but there's a regression with Sven (and other followers who share his voice lines/actor) where he says "i suppose master neloth won't mind". I think this was supposed to be fixed in UDBP 1.0.2, but this bug seems to have returned. I have checked SSEEdit for anything strange, but none of the mods I use touch anything related to him. Edit: The LOOT team removed UHDAP from their masterlist. This means that the load order wasn't correct. USSEP has to be loaded after UHDAP. This was the reason why this bug, and all other audio bugs, returned. Edit LOOT user rules and add UHDAP to the Creation Club group (and if you have OCD align the numbers of the en0 to en04, haha). Problem solved.  0  0   Skyrim.esm  1  1   Update.esm  2  2   Dawnguard.esm  3  3   HearthFires.esm  4  4   Dragonborn.esm  5  5   ccBGSSSE001-Fish.esm 254 FE  0 ccQDRSSE001-SurvivalMode.esl 254 FE  1 ccBGSSSE037-Curios.esl  6  6   ccBGSSSE025-AdvDSGS.esm  7  7   Unofficial Skyrim Special Edition Patch.esp 254 FE  2 UHDAP - en0.esp 254 FE  3 UHDAP - en1.esp 254 FE  4 UHDAP - en2.esp 254 FE  5 UHDAP - en3.esp 254 FE  6 UHDAP - en4.esp 254 FE  7 UHDAP - MusicHQ.esp  8  8   SkyUI_SE.esp  9  9   SMIM-SE-Merged-All.esp  10  a   Gildergreen Regrown.esp  11  b   TheEyesOfBeauty.esp 254 FE  8 CBBE.esp  12  c   Cutting Room Floor.esp  13  d   Run For Your Lives.esp  14  e   Guard Dialogue Overhaul.esp  15  f   Bring Out Your Dead.esp  16 10   The Paarthurnax Dilemma.esp  17 11   TimingIsEverything.esp  Edited February 25 by jbrianj Found the reason. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 18, 2022 Author Share Posted September 18, 2022 USSEP 4.2.8 has been released. First post has the details. One thing to be aware of - since Bethesda included their own fix to the fish display plaques, we have removed ours from the distribution. If you are monitoring your Papyrus logs, you will see two big chunks of errors. One of those will be related to the USSEP 4.2.7 retroactive update script saying several variables are no longer present. This is normal and expected. The other chunk of errors is due to an implementation mistake on Bethesda's part that they are aware of. As of this post, we are not sure what the specific error the log is reporting means and don't have a solution as of yet, but delaying our update any longer was no longer feasible as it's needed in order to properly handle the 1.6.629 game update. If we're able to figure out what the issue with Bethesda's plaque fix is, we'll let them know. If necessary we'll include it temporarily in a follow up release, but hopefully it won't come to that. Link to comment Share on other sites More sharing options...
Phinnous Ande Posted September 29, 2022 Share Posted September 29, 2022 Anyone currently tested this against 1.6.659 please? Additionally, this needs an urgent check as this is the base version for the GOG release of Skyrim!! Link to comment Share on other sites More sharing options...
jbrianj Posted October 5, 2022 Share Posted October 5, 2022 On 9/29/2022 at 10:31 PM, Phinnous Ande said: Anyone currently tested this against 1.6.659 please? Additionally, this needs an urgent check as this is the base version for the GOG release of Skyrim!! The .exe is different, but AFAIK the game files are untouched, and USSEP doesn't touch or inject anything into the main process, unlike SKSE and CommonLib mods. This means USSEP should be safe to use, unless the GOG version has any changes into the way the game handles ESM/ESP/ECL files, but I doubt it will cause any issues. Most SKSE mods don't work properly right now due to a bug in SKSE GOG version, so it will not be USSEP's fault. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 5, 2022 Author Share Posted October 5, 2022 It's been checked and works fine on the GoG version. All of the game data files are identical to the Steam release. Link to comment Share on other sites More sharing options...
xbk123 Posted October 21, 2022 Share Posted October 21, 2022 Is there a way to still download earlier version for 1.6.353? Thank you. Link to comment Share on other sites More sharing options...
Pseron Wyrd Posted October 21, 2022 Share Posted October 21, 2022 2 hours ago, xbk123 said: Is there a way to still download earlier version for 1.6.353? Thank you. Â From Arthmoor's post in this thread, written on 11/12/2021:Â "As per normal policy with game updates, no, we will NOT provide access to a previous version of the patch." Link to comment Share on other sites More sharing options...
Arthmoor Posted May 26 Author Share Posted May 26 Version 4.2.9 of USSEP has been released and should be available on all platforms by the time you read this. Link to comment Share on other sites More sharing options...
Psyber Raven Posted Tuesday at 11:39 PM Share Posted Tuesday at 11:39 PM Arthmoor, Regarding the fix to High Gate Ruins, I ran into that problem several months back and couldn't get past that floor puzzle because it had reset and the levers all just snapped back into place when pulled, so after I updated my USSEP I went to try it out, and nothing has changed fpr me. I KNOW it's been more than 30 game days since I was in there. Am I missing something with the new trigger? In other words, is there some new thing in the room that I have to push or pull to open up the floor? Or should it just be open now, cuz it sure isn't. Thanks! Link to comment Share on other sites More sharing options...
Arthmoor Posted Tuesday at 11:53 PM Author Share Posted Tuesday at 11:53 PM You should be able to just walk into the room. It will silently open the grate for you. The state of the puzzle isn't important unless you haven't advanced the dungeon quest far enough. There's a stage check to prevent our bypass from triggering before you've reached that point. I've verified the bypass is working too. I pulled up several of my saves where I'd gotten past that point, one of which hadn't yet fully completed the whole quest. All of them were able to get through the grate just fine. The ones who had also finished everything else were also able to get past the second blockage at the end of the dungeon. Link to comment Share on other sites More sharing options...
Psyber Raven Posted Wednesday at 12:26 AM Share Posted Wednesday at 12:26 AM The weird thing about this is, when I installed the update, and loaded my most recent save, which was outside Lakeview, the game crashed, and the Xbox then wasn't able to load Skyrim because it was taking too long. Once I unplugged the power cord and waited to turn it back on, it was then able to load. I just deleted the USSEP and reinstalled it fresh, tried to load the outside Lakeview save, and again it crashed. BTW, Lakeview doesn't seem to be very different, so I have no idea at this point if the patch updates are working for me (pre-existing things seem to be working fine). Has anyone else had any problems with the game crashing after installing the update? Link to comment Share on other sites More sharing options...
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