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Arthmoor

[RELz/WIPz] Unofficial Skyrim Special Edition Patch

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Diadem of the Savant [dunLabyrinthianMazeCircletReward] is missing the 'ArmorJewelry' keyword like other circlets. (Bug #18863)

The Amulet of Articulation (TGAmuletofArticulation01/02/03/04/05/06/07) was missing the ClothingNecklace and ArmorJewelry keywords.

Is that the reason why those Jewelry can't be improved on an armor workbench? If so maybe that was intended because Beth didn't want them to be upgraded because they are Jewelry despite they have small armor value. Doesn't seem to be a concidence those two missed the same keyword.

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Exploding steel crossbow bolts were still recoverable after being fired. (Bug #18930)

As far as I know, they are still recoverable. Could anyone check this?

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Sunhallowed and Bloodcursed Elven arrows lacked the material keyword designating them as Elven arrows. (Bug #21705)

Actually, PS4 version of USSEP adds the proper keyword to sunhallowed arrows only...

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Any thoughts on implementing the fixes in these mods? Or your own versions of the fixes?

Assorted mesh fixes has open permissions.

Skyrim Worldspace Fixes (WIP) says it's open source.

MEZF - Missing Encounter Zones FIXED requires permission to use the assets if your mod is opted in to donation points, which I guess USSEP is, so maybe not this one?

Hope this is the right place to put this. Otherwise I'm sorry.

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We'd need to look at what the first two even do, but MEZF is unnecessary and entirely placebo. Those encounter zones are assigned to locations through a different means and don't need to be tacked on to the individual cells.

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Wish they'd have reported them for US*P. It's not like they won't have heard of us. Some of the 'WIP' change landscape instead of adding rocks, but seems to have nailed a few we've missed, so a rock solution could be tried. Nicely documented with pictures.

How do encounter zones work? It seems a legitimate complaint.

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An encounter zone record has a drop menu to assign a location to it. All one then needs is for cells to be assigned to the location for the zone settings to apply. In every case that mod covers, the cells are assigned to locations that have an encounter zone attached to them. So there's nothing to be done with that mod and what it proposes to accomplish is already part of the vanilla game.

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