VaultDuke Posted October 21, 2016 Share Posted October 21, 2016 The MCM version of Bound Armory is nearing its release. One of the final steps will be packing the MCM scripts into the bsa. So far the bsa has only had meshes inside and i used bsa opt with highest compression. I seem to recall a thread, that discussed the ins and outs of which compression to apply once scripts come into play, but the details evade me. So, i think this should be a quick one: What's the proper way to pack a bsa for Skyrim? Thanks. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 21, 2016 Share Posted October 21, 2016 The best and surest method is to use Bethesda's own archive.exe tool for the job. I don't think scripts will have an issue with compression and haven't heard of anything bad happening because of it. Link to comment Share on other sites More sharing options...
fireundubh Posted October 22, 2016 Share Posted October 22, 2016 I've had scripts fail to register due to compression. Here are the default settings for the vanilla/DLC archives. You'll notice that Bethesda's own scripts archive ("Skyrim - Misc.bsa") does not use compression. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 22, 2016 Share Posted October 22, 2016 Yep and I have seen discussions during development of other projects where high compression has been determined to be the cause of a few script problems. So best treated the same as sounds and voices when packing into BSAs, use very little or no compression at all to prevent any timing hiccups in execution. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 22, 2016 Share Posted October 22, 2016 Ok, will just have to take your words for it. I usually pack uncompressed anyway out of old habits, and Bethesda's own script files aren't compressed either. Link to comment Share on other sites More sharing options...
VaultDuke Posted October 22, 2016 Author Share Posted October 22, 2016 Anyone got a link to Arthmoors guide? I couldn't find it in the knowledge base here. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 22, 2016 Share Posted October 22, 2016 Yup its on the second page of Knowledgebase articles .. https://www.afkmods.com/index.php?/topic/3054-skyrim-using-bain-and-archiveexe-to-package-a-skyrim-mod/ Link to comment Share on other sites More sharing options...
VaultDuke Posted October 22, 2016 Author Share Posted October 22, 2016 Thanks Guess i didn't look close enough then, sorry for that. Link to comment Share on other sites More sharing options...
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