PC versions of mods should be fine on XB1 so long as they don't require SKSE to function. Bethesda has assured that the data files between PC, XB1, and PS4 are all identical so there should be no discrepancies. VR is an entirely different scenario. The code branch for that was cut from an old copy of SSE over a year ago before they began updating it to support the Creation Club. The master files also have numerous differences in them, as well as a number of meshes and scripts which have bee