EscondeR Posted November 18, 2016 Share Posted November 18, 2016 ^ The above is done automatically by NIF Optimizer ( http://www.nexusmods.com/skyrimspecialedition/mods/4089/ ) but the program must be used with backups made and caution as it works not for all meshes and IS NOT made YET for particle meshes, bodies (you can try, but make backups) and hair (same as for bodies). Just use your head before using that program and you may get excellent results on 70% of older NIFs. Link to comment Share on other sites More sharing options...
Prometheus Posted November 18, 2016 Share Posted November 18, 2016 Please regarding the Dialogue bug post here . https://beta-community.bethesda.net/topic/6552/bug-ck-always-crashing-on-dialogue-editing Gstaf is aware of the thread and I sent him the link I hope that he will pass to devs, but I feel that more and more people shoudl bump the issue and keep it under their eyes. Link to comment Share on other sites More sharing options...
etayorius Posted November 18, 2016 Share Posted November 18, 2016 ^ The above is done automatically by NIF Optimizer ( http://www.nexusmods.com/skyrimspecialedition/mods/4089/ ) but the program must be used with backups made and caution as it works not for all meshes and IS NOT made YET for particle meshes, bodies (you can try, but make backups) and hair (same as for bodies). Just use your head before using that program and you may get excellent results on 70% of older NIFs. Weird, i did saw the tool since it was in the hotfiles. I tried it before i applied your tip and it did not worked, mesh was still invisible, that's why i came here looking for your comment. Link to comment Share on other sites More sharing options...
EscondeR Posted November 18, 2016 Share Posted November 18, 2016 Perhaps that was the older version of the tool, and yes - it works not with all the files you feed it, but still it can save you quite some time and effort ) Link to comment Share on other sites More sharing options...
digitalcleaner Posted November 19, 2016 Share Posted November 19, 2016 Is it better to create mods in the original creation kit and then port it over to SSE since it is not backward compatible? This way an author can still provide mods for both the base Skyrim on steam and SSE on Bethesda.net. Link to comment Share on other sites More sharing options...
jostrus Posted November 19, 2016 Share Posted November 19, 2016 Is it better to create mods in the original creation kit and then port it over to SSE since it is not backward compatible? This way an author can still provide mods for both the base Skyrim on steam and SSE on Bethesda.net. Depends if said author wants to provide mods for both. If so then I would say yes. That would remove a lot of duplicated work. The few things to be cautiously aware of is what is changed that you'll have to deal with. Water flow being one of them. Custom NPC facegen data being another. Link to comment Share on other sites More sharing options...
InsanePlumber Posted November 19, 2016 Share Posted November 19, 2016 SSE NifPlugin for 3ds Max 2012 x64 Link to comment Share on other sites More sharing options...
etayorius Posted November 19, 2016 Share Posted November 19, 2016 Any one knows how to fix those black blocks in the hair mesh? hair 17 http://i.imgur.com/Cm05Jbw.pnghair 20http://i.imgur.com/79ifJmv.png Any help is appreciated. [Edit]Resolved the issue by using mesh > Face Normals in nifskope. Link to comment Share on other sites More sharing options...
mikeprichard Posted November 22, 2016 Share Posted November 22, 2016 16bpp compression formats are unsupported by DirectX 11.0 which is used by Windows 7. If you don't want to limit users of your mod to Windows8/10 only, you need to avoid such formats. I'm planning to run SE in Windows 7, and instead of trying to ask on each of the mod pages individually, was wondering if the experts here could confirm whether any of the below popular SE mods use these "problem" texture formats. Cheers! Static Mesh Improvement Mod - http://www.nexusmods.com/skyrimspecialedition/mods/659/? Noble Skyrim Mod HD-2K (SE version) - http://www.nexusmods.com/skyrim/mods/45807/? HD LODs Textures 1K - http://www.nexusmods.com/skyrimspecialedition/mods/3333/? Skyrim Flora Overhaul - http://www.nexusmods.com/skyrimspecialedition/mods/2154/? Dust Effects - http://www.nexusmods.com/skyrimspecialedition/mods/2407/? Vivid Weathers - http://www.nexusmods.com/skyrimspecialedition/mods/2187/? Realistic Lighting Overhaul - http://www.nexusmods.com/skyrimspecialedition/mods/844/? Realistic Water Two - http://www.nexusmods.com/skyrimspecialedition/mods/2182/? Windsong Immersive Character Overhaul - http://www.nexusmods.com/skyrimspecialedition/mods/2136/? RS Children Overhaul - http://www.nexusmods.com/skyrimspecialedition/mods/2650/? Book Covers Skyrim - http://www.nexusmods.com/skyrimspecialedition/mods/901/? CC's Enhanced Ore Veins - http://www.nexusmods.com/skyrimspecialedition/mods/1306/? Link to comment Share on other sites More sharing options...
InsanePlumber Posted November 22, 2016 Share Posted November 22, 2016 ......was wondering if the experts here could confirm whether any of the below popular SE mods use these "problem" texture formats..... Help to itself. Link to comment Share on other sites More sharing options...
mikeprichard Posted November 22, 2016 Share Posted November 22, 2016 Help to itself. Ha, you're going to make me work for it then... OK, guess I'll have to learn Nifscan and check it out myself. Not sure from previously reading over there how exactly I can use it to check for these particular textures (16bpp uncompressed), but I'll try. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted November 22, 2016 Share Posted November 22, 2016 Ha, you're going to make me work for it then... OK, guess I'll have to learn Nifscan and check it out myself. Not sure from previously reading over there how exactly I can use it to check for these particular textures (16bpp uncompressed), but I'll try. My bold : Thats what you wanted someone else to do for you, so whats wrong with knocking the ball back into your court ? You wanted someone else, none of whom probably use the majority or even any of those mods, to take time out from whatever we are doing, to download those files and to look into that for you O_o Bit much chap Link to comment Share on other sites More sharing options...
mikeprichard Posted November 22, 2016 Share Posted November 22, 2016 My bold : Thats what you wanted someone else to do for you, so whats wrong with knocking the ball back into your court ? You wanted someone else, none of whom probably use the majority or even any of those mods, to take time out from whatever we are doing, to download those files and to look into that for you O_o Bit much chap I didn't say there's anything wrong with it, and I appreciated the reply all the same. I just thought someone here might already know about these mods (i.e. they wouldn't actually have to do the work you describe), but no worries - I'll figure it out. Link to comment Share on other sites More sharing options...
Hana Posted November 23, 2016 Share Posted November 23, 2016 Since they're popular mods it would be fairly safe to say they are fine. People would have already reported issues on them if they weren't. Link to comment Share on other sites More sharing options...
DanielCoffey Posted November 23, 2016 Share Posted November 23, 2016 I can confirm that thanks to the excellent NIFscan and SSE NIF Optimizer tools, Book Covers (and the Lost Library) are converted nicely for SSE. mikeprichard 1 Link to comment Share on other sites More sharing options...
EscondeR Posted November 25, 2016 Share Posted November 25, 2016 Can anyone help? Please. Here is Aradia Kato 3.5a reworked (80%) for SSE: [sure thing this is how help works everywhere nowadays! I could have asked not - equally effective.] Still Corsets cause immediate CTD. In that particular archive ground meshes for corsets are deleted to avoid CTDs in crafting menu, but if you create one and try to equip you will CTD. This is not a skeleton issue (I have the latest), neither manual cleaning and NIFOptimizer could help. So if you can help, please have a look and share your wisdom afterwards. Thanks in advance! -- Edit -- Forget it. Link to comment Share on other sites More sharing options...
zilav Posted November 25, 2016 Share Posted November 25, 2016 First, since the meshes were already converted and crashing means that converter did something wrong (most likely due to issues in original meshes) and you should upload the original working ones. Second, are you the author? This mod is hidden on Nexus and unless you are the author sharing it's assets is not welcomed because this goes against the author's will. Link to comment Share on other sites More sharing options...
EscondeR Posted November 26, 2016 Share Posted November 26, 2016 Next time when I plan to make some conversion/fix (as this mod works not in SSE in it's original state) for mysellf (not for publishing or sharing) and come across some troubles I will know where to ask NOT. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 26, 2016 Author Share Posted November 26, 2016 That more or less implies you are not the author, so linking to their resources the way you did is not allowed. Zilav was entirely correct to question that regardless of why you were doing what you were doing. Link to comment Share on other sites More sharing options...
mikeprichard Posted November 27, 2016 Share Posted November 27, 2016 I can confirm that thanks to the excellent NIFscan and SSE NIF Optimizer tools, Book Covers (and the Lost Library) are converted nicely for SSE. Great - thank you for the constructive assistance! Link to comment Share on other sites More sharing options...
Leonardo Posted December 8, 2016 Share Posted December 8, 2016 I'm in the process to convert AFT for SSE and I wonder if the seq folder needs to be checked as Misc in the new 64-bits Archive tool or not. If it is important AFT has these directories in a bsa, so what exactly do I need to check in the Archive tool. meshes/ scripts/ seq/ textures/ Also, I read Arthmoor's modding guide, but I forgot where the guide is posted. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 8, 2016 Author Share Posted December 8, 2016 Misc would cover it, but I've found that you don't need to check any of the boxes at all for SSE since the CK doesn't bother when it builds an archive. Everything runs fine that way and you save a few clicks for each BSA you build. Link to comment Share on other sites More sharing options...
Leonardo Posted December 8, 2016 Share Posted December 8, 2016 I thought Misc would cover other not pre-defined assets, thanks for the information. Link to comment Share on other sites More sharing options...
Leonardo Posted December 12, 2016 Share Posted December 12, 2016 I forgot to ask. But does the seq files need to converted too or have they the same status as the scripts, just include them when repacking the bsa? Link to comment Share on other sites More sharing options...
Arthmoor Posted December 12, 2016 Author Share Posted December 12, 2016 Yes, just include those when packing bsas. Link to comment Share on other sites More sharing options...
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