sialivi Posted July 27, 2016 Share Posted July 27, 2016 I've run into a problem creating physics enabled lanterns; When the lanterns move, the flames can't keep up. Any suggestions on how to improve it? Some .ini tweak, or animation property? Maybe replacing the animation with an actual 3d modelled flame? Link to comment Share on other sites More sharing options...
zilav Posted July 27, 2016 Share Posted July 27, 2016 Strange, a torch also uses AddOn node for flames and doesn't have such issues. I suggest to check it's flame in NifSkope. Link to comment Share on other sites More sharing options...
Hana Posted July 27, 2016 Share Posted July 27, 2016 Hard to say without seeing the modified nif. I would assume the NiNode holding the flame information would need to be included in the NiControllerManager somehow. Perhaps take a look at the Wearable Lanterns mod to see how it does it? Link to comment Share on other sites More sharing options...
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