VaultDuke Posted June 21, 2016 Share Posted June 21, 2016 I don't know if they're going to edit existing plants and stuff, but the video did show new ones having been added to Riverwood at least. So we know they've likely done some additional minor detail work. The extent of which is unknown right now. What you actually mean is: now that there are three times as many shrubs, it doesn't matter whether Pete has to check them all or just the new ones Link to comment Share on other sites More sharing options...
Nico coiN Posted June 21, 2016 Share Posted June 21, 2016 I don't understand why you're all worrying about : I personally see no new shrubs as statics or harvestable material, just a denser foliage. And in the actual game it's controlled by the terrain textures and a few ini settings... Link to comment Share on other sites More sharing options...
Arthmoor Posted June 21, 2016 Share Posted June 21, 2016 Look over the footage. In front of Sven's house in Riverwood there are a few newly placed plants that are not auto-generated grass. It's not a lot, but that kind of subtle detail could be elsewhere too. It probably won't be that big of a deal, but it does mean any added forms in Skyrim.esm or Update.esm will mean maintaining split branch support. Link to comment Share on other sites More sharing options...
Hana Posted June 21, 2016 Share Posted June 21, 2016 I have a feeling that was just put there for the promo, but we'll see. Link to comment Share on other sites More sharing options...
VaultDuke Posted June 22, 2016 Share Posted June 22, 2016 Look over the footage. In front of Sven's house in Riverwood there are a few newly placed plants that are not auto-generated grass. It's not a lot, but that kind of subtle detail could be elsewhere too. It probably won't be that big of a deal, but it does mean any added forms in Skyrim.esm or Update.esm will mean maintaining split branch support. You're planning to support both throughout 2017? I bet with 3 additional USLEEP releases (give or take) until christmas, the original will be patched up enough to consider dropping support altogether. I wouldn't expect that too many players will be left behind by the special edition's hardware requirements, especially if visual features can be disabled or tuned down. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 27, 2016 Share Posted June 27, 2016 Another bit of info to add to the pile: https://twitter.com/DCDeacon/status/743474710193803264 No new content. So squash the rumors of the unfinished DLCs making an appearance. The only thing we're getting is the minor detailing we've seen in the videos. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted June 28, 2016 Share Posted June 28, 2016 That's a shame, I was hoping they might sweeten the deal a bit. Even if they added horse armor! Link to comment Share on other sites More sharing options...
Multiphor Posted June 28, 2016 Share Posted June 28, 2016 Deleted. Link to comment Share on other sites More sharing options...
dAb Posted June 29, 2016 Share Posted June 29, 2016 I have a feeling that was just put there for the promo, but we'll see. I have a feeling it was not The comparison shows added shrubs, rocks and harvestables just about everywhere. No brand new meshes but it looks like they have gone crazy with copypasting. Link to comment Share on other sites More sharing options...
lmstearn Posted June 29, 2016 Share Posted June 29, 2016 Hmmm, nice comparison but going to stay with the original on all counts. Link to comment Share on other sites More sharing options...
Hana Posted June 29, 2016 Share Posted June 29, 2016 Yes, well, I have one word for you .... whoopee. If I want more shrubs, I can do it myself. Honestly, looking at those comparisons, I still stand by my initial impression ... sooo much blur. That shot of Markarth is cringeworthy. Link to comment Share on other sites More sharing options...
maboleth Posted June 29, 2016 Share Posted June 29, 2016 Well, I'd like to see how Skyrim looks now from Solitude's Bard college. You know, those lone islands of triangles & other geometrical shapes in the distance. Blur would be quite beneficial there. Don't be so harsh now, the game isn't even out yet...I mean, the remastered graphics. My opinion for now, well, Skyrim looks too yellow and red, over-warm and yeah, bit of blur overdone. But even if that turns to be final, we have yet to see how it looks in the motion. If nothing else, I'm sure there will be mods that will fix the hue/saturation. Heck, in original Skyrim I use saturation boost mod too. Link to comment Share on other sites More sharing options...
Nico coiN Posted June 29, 2016 Share Posted June 29, 2016 I'm a bit sceptical. New shaders and gfx effects, ok. But what about all this new stuff (I mean flora & shrubs) ? I can't believe BGS added thousands of new references in the game. It may just cause serious glitches & compatibility issues with all existing mods that BGS claim as compatible (and let's do not fear the words : this is the main commercial argument, and straightly dedicated for console players). So I would rather think about an extended/improved feature of the regular grass auto-generation process. Anyway it's probably pointless to go on speculating, we'll see what we'll get in a few months... The only thing we can stand on is that with BGS new stuff == new bugs. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 29, 2016 Share Posted June 29, 2016 All we know for sure is Riverwood has extra references placed. We can only infer other areas do too. Shots of increased grass density aren't the same thing. A comparison of the new Skyrim.esm to the old one will almost certainly need to be done before anyone can just march off to update their stuff. Link to comment Share on other sites More sharing options...
Arthmoor Posted August 1, 2016 Share Posted August 1, 2016 There shouldn't be any concerns about precombine/previs for Skyrim modding purposes. Those systems didn't get backported so nothing to worry about there. THANK TALOS! Link to comment Share on other sites More sharing options...
NightStar Posted August 8, 2016 Share Posted August 8, 2016 Hines gave a short interview about the Special Edition to GameSpot which can be read here. Apart from explaining why Skyrim got remastered instead of Oblivion, I don't think he said anything new, and even why Skyrim over Oblivion was pretty obvious anyway. He also commented on the upcoming more powerful consoles and their possibilities in another piece (and seemed quite pleased about them). Link to comment Share on other sites More sharing options...
Nico coiN Posted August 9, 2016 Share Posted August 9, 2016 I'm seriously starting to doubt about this remaster popularity (at least for PC players). All this so-called "eye-candy" upgraded material looks like a very subjective matter of taste and will probably not have the same modding conveniency as actual ENB/reshade presets. No need to argue any more until we get the final product, I agree. But the point is : Pete Hines mentioned once again that all 'old' mods can be easily ported to the new engine with almost a few mouse clicks, but I seriously hope that the opposite process will also be possible (maybe by xEdit if not officialy supported ?). I'm fearing that several persistent and constantly progressing must-have mods (such as USLEEP) turn "remaster edition only" with no backwards step possible... Link to comment Share on other sites More sharing options...
Arthmoor Posted August 9, 2016 Share Posted August 9, 2016 The 64 bit DX11 support alone will drive adoption. You have no idea how tired of the 32 bit barriers people are. No more need for ENBoost, no more need for SKSE memory hacks, none of that. It'll be heaven for that reason alone. ENB and Resdhade are doing just fine for Fallout 4 so I doubt there will be any impaired functionality with SSE either. Link to comment Share on other sites More sharing options...
Nebulous112 Posted August 9, 2016 Share Posted August 9, 2016 I'm just crossing my fingers someone with enough knowledge can take on updating SkyUI for SSE. Link to comment Share on other sites More sharing options...
Arthmoor Posted August 10, 2016 Share Posted August 10, 2016 We'll all find out together in October Link to comment Share on other sites More sharing options...
InsanePlumber Posted August 10, 2016 Share Posted August 10, 2016 I'm just crossing my fingers someone with enough knowledge can take on updating SkyUI for SSE. Exactly, without SkyUI Skyrim is "dead" to me. Link to comment Share on other sites More sharing options...
zilav Posted August 10, 2016 Share Posted August 10, 2016 Exactly, without SkyUI Skyrim is "dead" to me. Looks like I'm the only one not using it Link to comment Share on other sites More sharing options...
RabidGears Posted August 10, 2016 Share Posted August 10, 2016 I don't use SkyUI either. I don't know why everyone gets so bent out of shape over the vanilla UI. While I will admit that it isn't great, I've played countless games that were much worse, and still got used to their UIs. Link to comment Share on other sites More sharing options...
Nebulous112 Posted August 10, 2016 Share Posted August 10, 2016 I don't use SkyUI either. I don't know why everyone gets so bent out of shape over the vanilla UI. While I will admit that it isn't great, I've played countless games that were much worse, and still got used to their UIs. The UI part of SkyUI is hugely better than vanilla, IMO. And that is why we mod the game...to make it better than it originally was, right? :-) However, that is not the main thing that worries me about potentially not having SkyUI for SSE. While I would sorely miss the UI changes (and I don't honestly know if I would play without them...I haven't played with the vanilla UI in a loooong time), the main thing that worries me is not having access to an MCM menu. So many mods now rely on MCM menus for configuration that I worry about the portability of mods from standard Skyrim to an SSE without SkyUI. Link to comment Share on other sites More sharing options...
RabidGears Posted August 10, 2016 Share Posted August 10, 2016 The UI part of SkyUI is hugely better than vanilla, IMO. And that is why we mod the game...to make it better than it originally was, right? :-) Oh, I wasn't suggesting that you shouldn't use SkyUI if you like it. I just think that the idea that you wouldn't play the game at all if you couldn't use it is a bit extreme. Anyway, as has been said before, it's pointless speculating about what will and won't work at this stage. If Pete Hines can be believed, then everything is going to be fine. Link to comment Share on other sites More sharing options...
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