VaultDuke Posted August 10, 2016 Share Posted August 10, 2016 Oh, I wasn't suggesting that you shouldn't use SkyUI if you like it. I just think that the idea that you wouldn't play the game at all if you couldn't use it is a bit extreme.What's extreme with that? On the one hand you get a 64bit exe with a few lighting improvements, on the other hand you have enb, enboots, skyui an a myriad of mods using mcm.SSE sure doesn't look like the be all end all solution, and i see no issue with clinging to the original should some favourite mods not make the jump. On the other hand i have no issue with USLEEP eventually going full SSE, because lets be honest, there won't be much issues left at that time. Patchlogs are progressively getting shorter. Link to comment Share on other sites More sharing options...
zilav Posted August 10, 2016 Share Posted August 10, 2016 Looks like I'm the only one not using a single mod with MCM Link to comment Share on other sites More sharing options...
dAb Posted August 10, 2016 Share Posted August 10, 2016 Looks like I'm the only one not using a single mod with MCM Â Count me in. Same for SkyUI Link to comment Share on other sites More sharing options...
RabidGears Posted August 10, 2016 Share Posted August 10, 2016 Looks like I'm the only one not using a single mod with MCM Â I thought I was the only one Link to comment Share on other sites More sharing options...
Hana Posted August 10, 2016 Share Posted August 10, 2016 I do use SkyUI but ONLY for the MCM functions. I use SkyUIAway to get rid of the rest. Does that count? Link to comment Share on other sites More sharing options...
VaultDuke Posted August 10, 2016 Share Posted August 10, 2016 Looks like I'm the only one not using a single mod with MCM I may be on the other side of the spectrum, out of 92 active plugins i have over 30 MCMs. I'm a sucker for tiny sublte gameplay changes or seemless additions of new gameplay elements, that allow me to fine tune them. Stuff like lock overhaul, sky tweak, dynamic things, campfire, honed metal, wearable lanterns, dwemer goggles, the list goes on... Link to comment Share on other sites More sharing options...
Arthmoor Posted August 10, 2016 Share Posted August 10, 2016 I have 7 that use an MCM and I rather like SkyUI but I'm not going to give up 64bit/DX11 because those 7 mods will complain without it. Don't panic, I'm pretty sure that SkyUI will get ported by SOMEONE. Schlangtster already said if they don't they'd be willing to let someone else do it. Chances are the UI portions will work just fine. Maybe someone should go ping Pete Hines though to find out for sure? Link to comment Share on other sites More sharing options...
Turija Posted August 10, 2016 Share Posted August 10, 2016 I have 7 that use an MCM and I rather like SkyUI but I'm not going to give up 64bit/DX11 because those 7 mods will complain without it. Don't panic, I'm pretty sure that SkyUI will get ported by SOMEONE. Schlangtster already said if they don't they'd be willing to let someone else do it. Exactly.  I too use SkyUI and have quite a few mods with MCMs, but I am not particularly worried about it.   Since SSE is a separate game, I can keep playing my old load order on the old 32 bit/DX9 engine while tinkering with a new load order on the 64 bit/DX11 engine.   I suspect I will make a gradual transition to SSE but for a while I will be playing both.  Who knows, I may keep both on my machine forever.  It's not like the game, even when modded, takes up that much space compared to the capacity of a modern hard drive.  People just need some patience and eventually SKSE and SkyUI will make it to SSE. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 8, 2016 Share Posted September 8, 2016 There's been confusion lately about just what Pete Hines is saying on Twitter. So I asked GStaff for clarification. His response: Â Here's what I found out:* The DLC are automatically included as a part of the game.* The Dawnguard, Dragonborn, and Hearthfires.esm will be in-tact. Â He got that straight from the devs. So Pete Hines is just poorly wording his responses. The files will NOT be merged with Skyrim.esm. So that means that what we were originally told about saves being compatible and mods being relatively easy to convert will hold true. Link to comment Share on other sites More sharing options...
Hana Posted September 9, 2016 Share Posted September 9, 2016 Wow. No mod support for PS4 for either SSE or FO4. Link to comment Share on other sites More sharing options...
InsanePlumber Posted September 9, 2016 Share Posted September 9, 2016 Wow. No mod support for PS4 for either SSE or FO4. Why am I not surprised? Because it's $ONY... Link to comment Share on other sites More sharing options...
Nebulous112 Posted September 9, 2016 Share Posted September 9, 2016 Wow. When I was still a console gamer I was always a Sony fan. Everything XBox did seemed to always be a step behind...now it seems like it is the exact opposite. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 9, 2016 Share Posted September 9, 2016 Can't say I'm surprised. All signs pointed to it being Sony that was blocking progress but now it's official. All the folks blaming Todd for not following through can eat their crow now Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 11, 2016 Share Posted October 11, 2016 Special Edition has gone Gold - 17 days to go to release  https://bethesda.net/#en/events/game/skyrim-special-edition-gone-gold-system-requirements/2016/10/10/229  And system specs have changed a little for minimum and recommended   PC System Specs MinimumWindows 7/8.1/10 (64-bit Version)Intel i5-750/AMD Phenom II X4-945.8GB of ram.12 GB free HDD spaceNVIDIA GTX 470 1GB /AMD HD 7870 2GB RecommendedWindows 7/8.1/10 (64-bit Version)Intel i5-2400/AMD FX-8320.8GB of ram.12 GB free HDD spaceNVIDIA GTX 780 3GB /AMD R9 290 4GB Console Storage Needs PS420 GB (North America)33 GB (Europe) Xbox One17 GB (North America)25 GB (Europe)   32 bit OS is no longer an option ( it was for original Skyrim ), for anyone not on 64 bit yet but has the Legendary Skyrim setup .. The free version for those people I guess will have to be put on hold. Skyrim Special Edition arrives in a few weeks on October 28, and for anyone that owns the main game and all three DLCs (Dawnguard, Hearthfire, and Dragonborn), you will receive Skyrim Special Edition separately in your Steam Library at no additional cost. Eligible Skyrim purchasers include: Anyone that owns Skyrim Legendary Edition on Steam. Anyone that owns Skyrim and all three DLCs (Dawnguard, Hearthfire, Dragonborn) on Steam. To ensure eligibility, you must own all Skyrim content on Steam on or before October 28th. So be sure to have your old Skyrim installed on a 64 bit machine before that date   I'm really looking forward to it ( and personally glad it did go 64 bit ), and will only be using USLEEP ( after the dust settles ) .. No other mods at all for me this time round ( yep even accepting the interface, it took me ages to try SkyUI and only then because other mods had it as a requirement - I still prefer the games original UI )  Edit : Hmm, second thoughts, I will probably make an exception for Inigo , and my own Kill the Orchestra  Edit 2: Just noticed this contradicts the announcement about Sony not allowing mods Link to comment Share on other sites More sharing options...
Deathbydestiny Posted October 11, 2016 Share Posted October 11, 2016 So soon? I was expecting that to be done early next year. Â Good timing for me I suppose, I just made a large PC related purchase that I am quite happy with Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 11, 2016 Share Posted October 11, 2016 I suspect Arthmoor will already have it, but has to remain quiet Link to comment Share on other sites More sharing options...
Nico coiN Posted October 12, 2016 Share Posted October 12, 2016 Apparently, some beta keys were already sent to a few french players... Link to comment Share on other sites More sharing options...
InsanePlumber Posted October 12, 2016 Share Posted October 12, 2016 Link to comment Share on other sites More sharing options...
Kesta Posted October 27, 2016 Author Share Posted October 27, 2016 Questions that just came to my mind to our dear beta-owners : Anyone made test to see if the "brawl bug" and "flora respawn bug" have been fixed in SSE or if the currently available workarounds will need port ? Link to comment Share on other sites More sharing options...
lmstearn Posted November 1, 2016 Share Posted November 1, 2016 Does anyone know if the game engine will accept one of the specs below the minimum (GPU)? ... Now there is in existence an Update.esm, so presumably Beth intends on pumping in a few updates? Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted November 1, 2016 Share Posted November 1, 2016 Theoretically the game should take a less powerful GPU of the same generation.  As to Update.esm - Skyrim.esm is virtually unchanged, this is essentially the same game with a few things added to update.esm itself.  We should get a patch or two, though. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 1, 2016 Share Posted November 1, 2016 Skyrim.esm was actually modified this time, all books in it were bumped to form version 44 rather than doing that in Update.esm. That raises the possibility that other records had the same happen there too. Link to comment Share on other sites More sharing options...
Leonardo Posted November 4, 2016 Share Posted November 4, 2016 Skyrim.esm was actually modified this time, all books in it were bumped to form version 44 rather than doing that in Update.esm. That raises the possibility that other records had the same happen there too. Are they trying to actually fix the loadorder bug or are they trying to make it even worse than it already is? Link to comment Share on other sites More sharing options...
lmstearn Posted November 8, 2016 Share Posted November 8, 2016 Very little content about SSE added to the wiki-Â if Beth were genuine about this release, one would have expected some additional pages- or perhaps even another entry on the landing page. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 8, 2016 Share Posted November 8, 2016 What would they need to add other than possibly some bits about how Volumetric Lighting works in weather data? Â Everything else about the game is basically the same, only with more stable tools. Link to comment Share on other sites More sharing options...
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