alt3rn1ty Posted May 28, 2016 Share Posted May 28, 2016 Skyrim Reloaded - SKGE by Alenet - Timeslip - Scanti - ShadeMe - Ethatron http://www.nexusmods.com/skyrim/mods/75954/? Skyrim Reloadedbased on Oblivion Reloadedtotally extended and implemented by AlenetSkyrim Reloaded is work in progress (see the POST section) Skyrim Reloaded makes significant changes to the Skyrim rendering engine and adds several configurable options.- Read this description and the documentation CAREFULLY - DESCRIPTIONSkyrim Reloaded mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Skyrim.This project raises from Oblivion Reloaded, implementing in Skyrim a lot of new features.Skyrim Reloaded gives the possibility to replace the vanilla shaders and supports several built-in effects, but it has also a custom engine to support any new own effect. Skyrim Reloaded can be called a mod, but it is not a "normal" mod but a real "code patch". It basically upgrades Skyrim to a new version. I am not the author or involved with the project, just opening a discussion topic on AFK Mods for the use of anyone ( I dont think Alenet is a member here ) - But this looks veeery nice ( and has good pedigree ) Link to comment Share on other sites More sharing options...
Arthmoor Posted May 28, 2016 Share Posted May 28, 2016 Well, that was unexpected. I didn't see it mentioned. Does it fix shadows? If so I'll be the first to jump on this if only for that. ENB is too much of a hassle for this old lazy lizard Link to comment Share on other sites More sharing options...
Leonardo Posted May 29, 2016 Share Posted May 29, 2016 Well, that was unexpected. I didn't see it mentioned. Does it fix shadows? If so I'll be the first to jump on this if only for that. ENB is too much of a hassle for this old lazy lizard What shadow fix? I agree with you there about using ENB. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 29, 2016 Share Posted May 29, 2016 So that they're not blocky/pixelated or striped all the time outdoors. More like Fallout 4 shadows if you want a comparison. ENB has an option to fix that but all the baggage that goes with it isn't worth the hassle and it kills the frame rates anyway even though people swear up and down only using shadows won't do that. Link to comment Share on other sites More sharing options...
Leonardo Posted May 29, 2016 Share Posted May 29, 2016 I don't follow you there. Could you post a picture just to show what the shadow fix are suppose to fix? Also, a comparison with any Fallout game is out of question since I don't play Fallout never had. I know ENB is to get better graphics, but it doesn't appeal to me to actually start using it. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted May 30, 2016 Author Share Posted May 30, 2016 Well, that was unexpected. I didn't see it mentioned. Does it fix shadows? If so I'll be the first to jump on this if only for that. ENB is too much of a hassle for this old lazy lizard I dont think it does yet, will be keeping an eye on developments because this did amazing things above and beyond what Oblivion was capable of, it will take time and new shaders being writtten but I reckon it will take skyrim further too. Though right now there is a lot of what it does in ENB already which has had much time to mature and thousands hitting it to highlight problems which have been ironed out, and as it stands ... ENB to me seems easier to implement, with less dependancies Having said that .. I'm currently not running ENB, though I have a machine which could really use it nicely now I am of the same opinion, setting it up to be perfect for my system is too much I cant be bothered with .. Though now you have reminded me of those ENB Shadows .. tempted. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 1, 2016 Author Share Posted June 1, 2016 So that they're not blocky/pixelated or striped all the time outdoors. More like Fallout 4 shadows if you want a comparison. ENB has an option to fix that but all the baggage that goes with it isn't worth the hassle and it kills the frame rates anyway even though people swear up and down only using shadows won't do that. Reference performance of SR v ENB - Alenet made a new topic on Bethesda old forums and answered a question along those lines http://forums.bethsoft.com/topic/1602964-skyrim-reloaded-skge/#entry25158616 ---------------------------------- If you are interested in trying ENB just for its shadows, my laptop is similar specs to your desktop ( only your desktop will handle things a fair bit better obviously than a laptop setup ) so I just did a bit of messing and came up with these ini's which make my laptop a little bit warmer than usual but performance is good : ENB v0.305 http://enbdev.com/download_mod_tesskyrim.html ( Scroll down and click v0.305, then scroll down again and click the down arrow ) Because you will just be using ENBoost and shadows - All you need to install in your Skyrim folder, from the Wrapper folder, are the following d3d9.dll enbhost.exe and the two ini's ... Replace its ini's with the following ENBLocal.ini [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=false IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=128 VideoMemorySizeMb=2000 EnableCompression=false AutodetectVideoMemorySize=true [THREADS] DataSyncMode=0 PriorityMode=0 [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=false MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=false VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=10.0 [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 //B KeyBruteForce=66 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=false FixAliasedTextures=true IgnoreInventory=true FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 ENBSeries.ini [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=false EnableLens=false EnableAdaptation=false EnableDepthOfField=false EnableAmbientOcclusion=false EnableDetailedShadow=true EnableSunRays=false EnableSunGlare=false EnableSkyLighting=false EnableImageBasedLighting=false EnableReflection=false EnableSoftParticles=false EnableParticleLights=false EnableSubSurfaceScattering=false EnableWater=false EnableUnderwater=false EnableCloudShadows=false EnableVolumetricRays=false EnableProceduralSun=false EnableMist=false [colorCORRECTION] UsePaletteTexture=false Brightness=1.0 GammaCurve=1.0 UseProceduralCorrection=false [WEATHER] EnableMultipleWeathers=false [TIMEOFDAY] Enable=false DawnDuskEnable=false DawnDuration=2.0 SunriseTime=7.5 DayTime=13.0 SunsetTime=18.5 DuskDuration=2.0 NightTime=1.0 [NIGHTDAY] DetectorOldVersion=false DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.1 AdaptationMax=100.0 [bLOOM] AmountSunrise=0.25 AmountDay=0.25 AmountSunset=0.25 AmountNight=0.25 AmountInteriorDay=0.25 AmountInteriorNight=0.25 BlueShiftAmountSunrise=1.0 BlueShiftAmountDay=1.0 BlueShiftAmountSunset=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 IgnoreWeatherSystem=false [LENS] IgnoreWeatherSystem=false ReflectionIntensitySunrise=1.0 ReflectionIntensityDay=1.0 ReflectionIntensitySunset=1.0 ReflectionIntensityNight=1.0 ReflectionIntensityInteriorDay=1.0 ReflectionIntensityInteriorNight=1.0 ReflectionPowerSunrise=2.0 ReflectionPowerDay=2.0 ReflectionPowerSunset=2.0 ReflectionPowerNight=2.0 ReflectionPowerInteriorDay=2.0 ReflectionPowerInteriorNight=2.0 DirtIntensitySunrise=1.0 DirtIntensityDay=1.0 DirtIntensitySunset=1.0 DirtIntensityNight=1.0 DirtIntensityInteriorDay=1.0 DirtIntensityInteriorNight=1.0 DirtPowerSunrise=2.0 DirtPowerDay=2.0 DirtPowerSunset=2.0 DirtPowerNight=2.0 DirtPowerInteriorDay=2.0 DirtPowerInteriorNight=2.0 [sSAO_SSIL] EnableSupersampling=false UseIndirectLighting=false UseComplexIndirectLighting=false UseComplexAmbientOcclusion=false UseAmbientIndirectLighting=false SamplingQuality=1 SamplingPrecision=0 SamplingRange=0.3 FadeFogRange=1.0 SizeScale=0.75 SourceTexturesScale=0.5 EnableComplexFilter=false FilterQuality=2 FilterType=2 AOAmount=2.0 AOAmountInterior=2.0 ILAmount=6.0 ILAmountInterior=6.0 AOIntensity=2.0 AOIntensityInterior=1.0 AOType=1 ILType=0 AOMixingType=0 AOMixingTypeInterior=2 EnableDenoiser=false [sKYLIGHTING] IgnoreWeatherSystem=false Quality=1 FilterQuality=1 AmbientMinLevelSunrise=0.1 AmbientMinLevelDay=0.1 AmbientMinLevelSunset=0.1 AmbientMinLevelNight=0.1 AmbientMinLevelInteriorDay=0.1 AmbientMinLevelInteriorNight=0.1 [ENVIRONMENT] IgnoreWeatherSystem=false DirectLightingIntensitySunrise=1.0 DirectLightingIntensityDay=1.0 DirectLightingIntensitySunset=1.0 DirectLightingIntensityNight=1.0 DirectLightingIntensityInteriorDay=1.0 DirectLightingIntensityInteriorNight=1.0 DirectLightingCurveSunrise=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveSunset=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationSunrise=0.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationSunset=0.0 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 DirectLightingColorFilterAmountSunrise=0.0 DirectLightingColorFilterAmountDay=0.0 DirectLightingColorFilterAmountSunset=0.0 DirectLightingColorFilterAmountNight=0.0 DirectLightingColorFilterAmountInteriorDay=0.0 DirectLightingColorFilterAmountInteriorNight=0.0 FogColorFilterAmountSunrise=0.0 FogColorFilterAmountDay=0.0 FogColorFilterAmountSunset=0.0 FogColorFilterAmountNight=0.0 FogColorFilterAmountInteriorDay=0.0 FogColorFilterAmountInteriorNight=0.0 DirectLightingColorFilterSunrise=1, 1, 1 DirectLightingColorFilterDay=1, 1, 1 DirectLightingColorFilterSunset=1, 1, 1 DirectLightingColorFilterNight=1, 1, 1 DirectLightingColorFilterInteriorDay=1, 1, 1 DirectLightingColorFilterInteriorNight=1, 1, 1 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SpecularFromLightSunrise=0.0 SpecularFromLightDay=0.0 SpecularFromLightSunset=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 AmbientLightingIntensitySunrise=1.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensitySunset=1.0 AmbientLightingIntensityNight=1.0 AmbientLightingIntensityInteriorDay=1.0 AmbientLightingIntensityInteriorNight=1.0 AmbientLightingCurveSunrise=1.0 AmbientLightingCurveDay=1.0 AmbientLightingCurveSunset=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=1.0 AmbientLightingCurveInteriorNight=1.0 AmbientLightingDesaturationSunrise=0.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationSunset=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 AmbientColorFilterAmountSunrise=0.0 AmbientColorFilterAmountDay=0.0 AmbientColorFilterAmountSunset=0.0 AmbientColorFilterAmountNight=0.0 AmbientColorFilterAmountInteriorDay=0.0 AmbientColorFilterAmountInteriorNight=0.0 AmbientColorFilterTopSunrise=1, 1, 1 AmbientColorFilterTopDay=1, 1, 1 AmbientColorFilterTopSunset=1, 1, 1 AmbientColorFilterTopNight=1, 1, 1 AmbientColorFilterTopInteriorDay=1, 1, 1 AmbientColorFilterTopInteriorNight=1, 1, 1 AmbientColorFilterMiddleSunrise=1, 1, 1 AmbientColorFilterMiddleDay=1, 1, 1 AmbientColorFilterMiddleSunset=1, 1, 1 AmbientColorFilterMiddleNight=1, 1, 1 AmbientColorFilterMiddleInteriorDay=1, 1, 1 AmbientColorFilterMiddleInteriorNight=1, 1, 1 AmbientColorFilterBottomSunrise=1, 1, 1 AmbientColorFilterBottomDay=1, 1, 1 AmbientColorFilterBottomSunset=1, 1, 1 AmbientColorFilterBottomNight=1, 1, 1 AmbientColorFilterBottomInteriorDay=1, 1, 1 AmbientColorFilterBottomInteriorNight=1, 1, 1 PointLightingIntensitySunrise=1.0 PointLightingIntensityDay=1.0 PointLightingIntensitySunset=1.0 PointLightingIntensityNight=1.0 PointLightingIntensityInteriorDay=1.0 PointLightingIntensityInteriorNight=1.0 PointLightingCurveSunrise=1.0 PointLightingCurveDay=1.0 PointLightingCurveSunset=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationSunrise=0.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationSunset=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInteriorDay=0.0 PointLightingDesaturationInteriorNight=0.0 ParticleLightsIntensitySunrise=1.0 ParticleLightsIntensityDay=1.0 ParticleLightsIntensitySunset=1.0 ParticleLightsIntensityNight=1.0 ParticleLightsIntensityInteriorDay=1.0 ParticleLightsIntensityInteriorNight=1.0 FogColorMultiplierSunrise=1.0 FogColorMultiplierDay=1.0 FogColorMultiplierSunset=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveSunrise=1.0 FogColorCurveDay=1.0 FogColorCurveSunset=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 FogColorFilterSunrise=1, 1, 1 FogColorFilterDay=1, 1, 1 FogColorFilterSunset=1, 1, 1 FogColorFilterNight=1, 1, 1 FogColorFilterInteriorDay=1, 1, 1 FogColorFilterInteriorNight=1, 1, 1 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [sKY] IgnoreWeatherSystem=false Enable=false DisableWrongSkyMath=false StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.0 CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveSunrise=1.0 CloudsCurveDay=1.0 CloudsCurveSunset=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsOpacitySunrise=1.0 CloudsOpacityDay=1.0 CloudsOpacitySunset=1.0 CloudsOpacityNight=1.0 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 CloudsColorFilterSunrise=1, 1, 1 CloudsColorFilterDay=1, 1, 1 CloudsColorFilterSunset=1, 1, 1 CloudsColorFilterNight=1, 1, 1 CloudsColorFilterInteriorDay=1, 1, 1 CloudsColorFilterInteriorNight=1, 1, 1 CloudsEdgeClamp=0.5 CloudsEdgeIntensity=8.0 CloudsEdgeFadeRange=1.0 CloudsEdgeMoonMultiplier=4.0 GradientIntensitySunrise=1.0 GradientIntensityDay=1.0 GradientIntensitySunset=1.0 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.0 GradientTopIntensitySunset=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientTopColorFilterSunrise=1, 1, 1 GradientTopColorFilterDay=1, 1, 1 GradientTopColorFilterSunset=1, 1, 1 GradientTopColorFilterNight=1, 1, 1 GradientTopColorFilterInteriorDay=1, 1, 1 GradientTopColorFilterInteriorNight=1, 1, 1 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientMiddleColorFilterSunrise=1, 1, 1 GradientMiddleColorFilterDay=1, 1, 1 GradientMiddleColorFilterSunset=1, 1, 1 GradientMiddleColorFilterNight=1, 1, 1 GradientMiddleColorFilterInteriorDay=1, 1, 1 GradientMiddleColorFilterInteriorNight=1, 1, 1 GradientHorizonIntensitySunrise=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensitySunset=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 GradientHorizonColorFilterSunrise=1, 1, 1 GradientHorizonColorFilterDay=1, 1, 1 GradientHorizonColorFilterSunset=1, 1, 1 GradientHorizonColorFilterNight=1, 1, 1 GradientHorizonColorFilterInteriorDay=1, 1, 1 GradientHorizonColorFilterInteriorNight=1, 1, 1 SunIntensitySunrise=1.0 SunIntensityDay=1.0 SunIntensitySunset=1.0 SunIntensityNight=1.0 SunIntensityInteriorDay=1.0 SunIntensityInteriorNight=1.0 SunDesaturationSunrise=0.0 SunDesaturationDay=0.0 SunDesaturationSunset=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 SunGlowIntensitySunrise=1.0 SunGlowIntensityDay=1.0 SunGlowIntensitySunset=1.0 SunGlowIntensityNight=1.0 SunGlowIntensityInteriorDay=1.0 SunGlowIntensityInteriorNight=1.0 SunGlowHazinessSunrise=0.0 SunGlowHazinessDay=0.0 SunGlowHazinessSunset=0.0 SunGlowHazinessNight=0.0 SunGlowHazinessInteriorDay=0.0 SunGlowHazinessInteriorNight=0.0 SunCoronaIntensity=1.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensitySunrise=1.0 MoonIntensityDay=1.0 MoonIntensitySunset=1.0 MoonIntensityNight=1.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveNight=1.0 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 [OBJECT] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierSunrise=0.0 SubSurfaceScatteringMultiplierDay=0.0 SubSurfaceScatteringMultiplierSunset=0.0 SubSurfaceScatteringMultiplierNight=0.0 SubSurfaceScatteringMultiplierInteriorDay=0.0 SubSurfaceScatteringMultiplierInteriorNight=0.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [VEGETATION] SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 IgnoreWeatherSystem=false [EYES] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [LIGHTSPRITE] IgnoreWeatherSystem=false IntensitySunrise=4.0 IntensityDay=4.0 IntensitySunset=4.0 IntensityNight=4.0 IntensityInteriorDay=4.0 IntensityInteriorNight=4.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [WINDOWLIGHT] IgnoreWeatherSystem=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [VOLUMETRICFOG] IgnoreWeatherSystem=false EnableShadows=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 OpacitySunrise=1.0 OpacityDay=1.0 OpacitySunset=1.0 OpacityNight=1.0 OpacityInteriorDay=1.0 OpacityInteriorNight=1.0 [FIRE] IgnoreWeatherSystem=false IntensitySunrise=4.0 IntensityDay=4.0 IntensitySunset=4.0 IntensityNight=4.0 IntensityInteriorDay=4.0 IntensityInteriorNight=4.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 AdditiveBlending=false [PARTICLE] IgnoreWeatherSystem=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [DEPTHOFFIELD] IgnoreWeatherSystem=false Quality=0 FadeTime=1.0 [sHADOW] IgnoreWeatherSystem=false ShadowCastersFix=false UseBilateralShadowFilter=true ShadowQualityFix=true DetailedShadowQuality=1 ShadowFilterQuality=2 ShadowBlurRange=4.0 ShadowBlurRangeInterior=4.0 [RAYS] IgnoreWeatherSystem=false SunRaysMultiplierSunrise=0.4 SunRaysMultiplierDay=0.4 SunRaysMultiplierSunset=0.4 SunRaysMultiplierNight=0.4 SunRaysMultiplierInteriorDay=0.4 SunRaysMultiplierInteriorNight=0.4 [REFLECTION] IgnoreWeatherSystem=false Quality=1 FilterQuality=2 FilterBluriness=0.0 SizeScale=1.0 SourceTexturesScale=1.0 Amount=1.0 AmountInterior=1.0 Power=1.0 PowerInterior=1.0 GlosinessMin=0.0 GlosinessMax=1.0 EnableDenoiser=true DenoiserType=4 EnableSupersampling=false ExteriorEnable=true InteriorEnable=true [iMAGEBASEDLIGHTING] IgnoreWeatherSystem=false AdditiveAmountSunrise=0.05 AdditiveAmountDay=0.05 AdditiveAmountSunset=0.05 AdditiveAmountNight=0.05 AdditiveAmountInteriorDay=0.05 AdditiveAmountInteriorNight=0.05 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountDay=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountNight=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountSunrise=0.1 ReflectiveAmountDay=0.1 ReflectiveAmountSunset=0.1 ReflectiveAmountNight=0.1 ReflectiveAmountInteriorDay=0.1 ReflectiveAmountInteriorNight=0.1 [RAIN] IgnoreWeatherSystem=false Enable=true EnableAntialiasing=false EnableSupersampling=true MotionStretch=1.0 MotionTransparency=0.9 [sUBSURFACESCATTERING] IgnoreWeatherSystem=false EnableTextureAlpha=true Quality=0 Radius=5.0 Amount=1.0 EpidermalAmount=4.0 SubdermalAmount=12.0 EpidermalDiffuseSaturation=0.0 SubdermalDiffuseSaturation=0.9 EpidermalMix=0.5 SubdermalMix=0.5 SubdermalTranslucency=0.3 SubdermalPhase=0.0 [WATER] IgnoreWeatherSystem=false EnablePreCache=false EnableDispersion=false EnableCaustics=false EnableParallax=false EnableShadow=false EnableVolumetricShadow=false EnableLighting=false EnableSelfReflection=false EnableDisplacement=false DisplacementQuality=1 DisplacementFilterQuality=2 ShadowQuality=0 EnableShadowNoise=false ReflectionAmount=1.0 FrennelMultiplier=1.0 FrennelMin=0.0 FrennelMax=1.0 DispersionAmount=1.0 CausticsAmount=3.0 SunSpecularMultiplier=1.0 SunScatteringMultiplier=1.0 SunLightingMultiplier=0.3 WetMultiplier=1.0 WavesAmplitudeSunrise=1.0 WavesAmplitudeDay=1.0 WavesAmplitudeSunset=1.0 WavesAmplitudeNight=1.0 WavesAmplitudeInteriorDay=1.0 WavesAmplitudeInteriorNight=1.0 Muddiness=0.5 [uNDERWATER] IgnoreWeatherSystem=false EnableDispersion=false EnableParallax=false EnableDisplacement=false EnableSilhouette=false EnableBlurring=false EnableReflection=false EnableShadow=false ShadowQuality=0 DispersionAmount=1.0 ReflectionAmount=1.0 TransparencyFade=1.0 TransparencyCurve=1.0 DeepnessFade=2.0 DeepnessDarkening=0.5 TintAmount=2.0 TintFade=2.0 SunScatteringMultiplier=0.5 [CLOUDSHADOWS] IgnoreWeatherSystem=false EnableAtNight=false OpacitySunrise=1.0 OpacityDay=1.0 OpacitySunset=1.0 OpacityNight=1.0 OpacityInteriorDay=1.0 OpacityInteriorNight=1.0 [VOLUMETRICRAYS] IgnoreWeatherSystem=false Quality=1 IntensitySunrise=0.2 IntensityDay=0.2 IntensitySunset=0.2 IntensityNight=0.2 IntensityInteriorDay=0.2 IntensityInteriorNight=0.2 DensitySunrise=5.0 DensityDay=1.0 DensitySunset=1.0 DensityNight=1.0 DensityInteriorDay=1.0 DensityInteriorNight=1.0 SkyColorAmountSunrise=1.0 SkyColorAmountDay=1.0 SkyColorAmountSunset=1.0 SkyColorAmountNight=0.5 SkyColorAmountInteriorDay=0.5 SkyColorAmountInteriorNight=0.5 [PROCEDURALSUN] IgnoreWeatherSystem=false Size=1.0 EdgeSoftness=0.5 GlowIntensitySunrise=0.4 GlowIntensityDay=0.4 GlowIntensitySunset=0.4 GlowIntensityNight=0.4 GlowIntensityInteriorDay=0.4 GlowIntensityInteriorNight=0.4 GlowCurveSunrise=10.0 GlowCurveDay=10.0 GlowCurveSunset=10.0 GlowCurveNight=10.0 GlowCurveInteriorDay=10.0 GlowCurveInteriorNight=10.0 [MIST] IgnoreWeatherSystem=false EnableAnchors=false AnchorsAmountSunrise=1.0 AnchorsAmountDay=1.0 AnchorsAmountSunset=1.0 AnchorsAmountNight=1.0 AnchorsAmountInteriorDay=1.0 AnchorsAmountInteriorNight=1.0 ColorFromEnvironmentFog=0.0 SkyLightingAmountSunrise=1.0 SkyLightingAmountDay=1.0 SkyLightingAmountSunset=1.0 SkyLightingAmountNight=1.0 SkyLightingAmountInteriorDay=1.0 SkyLightingAmountInteriorNight=1.0 SunLightingAmountSunrise=0.1 SunLightingAmountDay=0.1 SunLightingAmountSunset=0.1 SunLightingAmountNight=0.1 SunLightingAmountInteriorDay=0.1 SunLightingAmountInteriorNight=0.1 DesaturationSunrise=0.0 DesaturationDay=0.0 DesaturationSunset=0.0 DesaturationNight=0.0 DesaturationInteriorDay=0.0 DesaturationInteriorNight=0.0 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0 RelativeToCameraDay=0.0 RelativeToCameraSunset=0.0 RelativeToCameraNight=0.0 RelativeToCameraInteriorDay=0.0 RelativeToCameraInteriorNight=0.0 VerticalOffsetSunrise=-10.0 VerticalOffsetDay=-10.0 VerticalOffsetSunset=-10.0 VerticalOffsetNight=-10.0 VerticalOffsetInteriorDay=-10.0 VerticalOffsetInteriorNight=-10.0 DensitySunrise=1.5 DensityDay=1.5 DensitySunset=1.5 DensityNight=1.5 DensityInteriorDay=1.5 DensityInteriorNight=1.5 VerticalFadeSunrise=4.0 VerticalFadeDay=4.0 VerticalFadeSunset=4.0 VerticalFadeNight=4.0 VerticalFadeInteriorDay=4.0 VerticalFadeInteriorNight=4.0 DistanceFadeSunrise=1.0 DistanceFadeDay=1.0 DistanceFadeSunset=1.0 DistanceFadeNight=1.0 DistanceFadeInteriorDay=1.0 DistanceFadeInteriorNight=1.0 BottomTopSunrise=0.0 BottomTopDay=0.0 BottomTopSunset=0.0 BottomTopNight=0.0 BottomTopInteriorDay=0.0 BottomTopInteriorNight=0.0 ExponentialFadeSunrise=1.0 ExponentialFadeDay=1.0 ExponentialFadeSunset=1.0 ExponentialFadeNight=1.0 ExponentialFadeInteriorDay=1.0 ExponentialFadeInteriorNight=1.0 And dont forget to set .. bFloatPointRenderTarget=1 .. in SkyrimPrefs.ini I use my graphics card driver settings to handle Anisotropic Filtering, so personally I do not set it in game or ENBlocal.ini The above ini's should give you ENBoost benefits, plus allowing just shadows in the ENBSeries.ini ( note also the [sKY] settings have been disabled which do not come under the global settings near the top of the ini, and are usually set by default to be true .. I think this is one of the things which are usually missed when people try to set the thing up for just shadows plus ENBoost ) The only unknown for me is I have never used anything but NVidia cards, so your mileage may vary If you fancy any tweaking of the ENBLocal.ini here's the best guide on the subject http://wiki.step-project.com/Guide:ENBlocal_INI Though I dont think you will need to You should not need to change anything in the ENBSeries.ini ( unless you can get a little benefit from playing with the Shadow settings ) Guide for editing ENBSeries.ini http://wiki.step-project.com/Guide:ENBseries_INI ( Shadows here http://wiki.step-project.com/Guide:ENBseries_INI/Shadow ) Link to comment Share on other sites More sharing options...
Arthmoor Posted June 1, 2016 Share Posted June 1, 2016 Well that's just it, I'm not interested in all the ENB overhead JUST to fix the shadows Link to comment Share on other sites More sharing options...
Turija Posted June 1, 2016 Share Posted June 1, 2016 You should not need to change anything in the ENBSeries.ini ( unless you can get a little benefit from playing with the Shadow settings ) Guide for editing ENBSeries.ini http://wiki.step-project.com/Guide:ENBseries_INI ( Shadows here http://wiki.step-project.com/Guide:ENBseries_INI/Shadow ) Thanks for the link! I knew about the STEP guide to the ENBlocal ini but not the ENBSeries ini. I may try the shadow fix, and also some of the other fixes. The underwater fix looks promising. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 21, 2016 Author Share Posted June 21, 2016 If anyone has not looked for a while, check out the first sticky post on Nexus http://www.nexusmods.com/skyrim/mods/75954/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D75954%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4456100&pUp=1 Shadows are on the agenda for the next version, among quite a bit of work in the water department DEVELOPING:- Water management...100%- Water unique locations settings support...100%- Shader injection/replacement...100%- Camera mode...10%- Sleeping mode...0%- Ingame menu...0%- Water shaders...90%---http://www.nexusmods.com/skyrim/images/613332---http://www.nexusmods.com/skyrim/Images/613976---http://www.nexusmods.com/skyrim/images/613975- Shadow shaders...0%- Underwater effect...80%---http://www.nexusmods.com/skyrim/Images/614329- Water on lens effect...99%- Others...0%FIXING:- Depth visual error for the sword/hands in first person view (clipping and flickering) - camera mode is required to fix that -VERIFYNG:- ENB compatibility for some effects...0% Link to comment Share on other sites More sharing options...
zilav Posted June 21, 2016 Share Posted June 21, 2016 If I were Alenet, I'd wait for Special Edition first. Rewriting shaders for soon to be obsolete game version feels like a waste of time. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted June 21, 2016 Share Posted June 21, 2016 So I tried it out. Was expecting performance issues but had nothing of the sort. It did make everything in first person look horrible though and did absolutely nothing in 3rd. I'll keep an eye on it though Link to comment Share on other sites More sharing options...
Arthmoor Posted June 21, 2016 Share Posted June 21, 2016 If I were Alenet, I'd wait for Special Edition first. Rewriting shaders for soon to be obsolete game version feels like a waste of time. There will be people who for whatever reason won't move on to 64bit. They can use SKGE. Link to comment Share on other sites More sharing options...
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