Sclerocephalus Posted May 13, 2016 Share Posted May 13, 2016 Avoid at all cost: http://www.nexusmods.com/fallout4/mods/1770/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D1770%26preview%3D&pUp=1 Disclaimer reads: "This type of modification has been accused of causing save bloat in previous Bethesda titles. I am not responsible for screwing up your saved games." What ?!? Of course you are .... Ironically, four of the five parameters he claims to override do not exist in the master file and all the mod does is to define mod-specific new game settings that don't override anything. Unfortunately, one game setting is indeed overridden and that one will do everlasting harm to your game stability. Assume that he has no idea what he's doing and presumably doesn't even know what save game bloat is. Link to comment Share on other sites More sharing options...
fireundubh Posted May 13, 2016 Share Posted May 13, 2016 Ironically, four of the five parameters he claims to override do not exist in the master file and all the mod does is to define mod-specific new game settings that don't override anything. Unfortunately, one game setting is indeed overridden and that one will do everlasting harm to your game stability. All of these settings are real settings that exist in the game binary: iHoursToClearCorpses iRemoveExcessDeadComplexCount iRemoveExcessDeadComplexTotalActorCount iRemoveExcessDeadCount iRemoveExcessDeadTotalActorCount These settings exist, too. fRemoveExcessComplexDeadTime fRemoveExcessDeadTime Whether the game uses them though is anyone's guess, but game settings don't need to be overridden to work; they just need to be loaded later. Link to comment Share on other sites More sharing options...
Roy Batty Posted May 13, 2016 Share Posted May 13, 2016 They aren't permanent either, just change them. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 13, 2016 Share Posted May 13, 2016 I can't get that worked up over it. The guy's wording is suspect, because it's not simply "has been accused of" it's "definitely does" but if people willingly wish to subject their games to save bloat, that's on them. Bethesda could have stood to raise the limits on how many corpses exist before the culling system kicks in and begins removing them though. Some battles involve way more than the default values. Link to comment Share on other sites More sharing options...
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