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[RELz] Karthwasten


Arthmoor

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karthwasten-logo.jpg

A simple village expansion for Karthwasten.

Karthwasten is supposed to be a bustling mining town with two actively worked mines, yet only has a couple of buildings and too many NPCs to match. Plus it's a known lore town that's been here for at least 200 years. So this place needed a bit of an expansion to flesh it out and make it seem more like the "Karthwasten Hall" of old, in as much as Skyrim will allow for that. No more pitifully small center of mining for The Reach!

* Each NPC now has their own home.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
* LOD has been generated for the area, including trees, that account for the changes.

Download Locations

AFK Mods

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.

Installation - Wrye Bash BAIN
 
Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Karthwasten.esp and Karthwasten.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Karthwasten.esp and Karthwasten.bsa from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

Compatibility

Fully compatible with Bring Out Your Dead.

Will not be compatible with other mods that change the Karthwasten exteriors.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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Weee, 1st download, long before you got this release thread up :P

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Next to the collection.

 

All your modifications regarding Cities, Towns etc.. I find them all very affordable and toned.
Personally, I really appreciate it.

 

Thank you.

 

 

EDIT

Could you consider merging them all together? (all in one ESP)

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Next to the collection.

 

All your modifications regarding Cities, Towns etc.. I find them all very affordable and toned.

Personally, I really appreciate it.

 

Thank you.

 

 

EDIT

Could you consider merging them all together? (all in one ESP)

 

I agree. Kynesgrove, Darkwater Crossing, Ivarstead, Shor's Stone, Whistling Mine and Soljund's Sinkhole all under one mod (Arthmoor's Towns and Settlements Expansion Pack) would be excellent. 

 

Himmelhost Barrow being under Tel Mithryn is very likely despite the changes that Solstheim has gone through since Morrowind's Bloodmoon DLC so if Arthmoor created a Tel Mithryn expansion mod that dealt with Himmelhost Barrow then it would fit in a locational historical sense for the Elder Scrolls series.

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Version 1.0.1

Fixed floating LOD trees.

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  • 5 months later...
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