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Mods Made Obsolete by Unofficial Patches [FO4]


Arthmoor

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A lot of old fix mods are still floating around out there. Many of which have been absorbed into the unofficial patches over time. Having these older fix mods can cause problems with the game if they are left in place. Especially those that installed loose scripts.
 
Below is the known list of mods we've been able to compile to date which are now obsolete and should be uninstalled from your game. Do not simply delete the ESPs, you must uninstall them through your mod manager to be sure ALL of the files that go with them are deleted as well.
 
If anyone knows of more fix mods that we haven't found that should be listed here, feel free to post and we'll add them to the main list.

Mods Made Obsolete by Official Bethesda Patches

Dog Armor Fix ( https://www.nexusmods.com/fallout4/mods/15222/ ) - [Obsoleted by Patch 1.6] - KH_DogArmorFix.esp
DC Guard Helmet fix ( https://www.nexusmods.com/fallout4/mods/15215/ ) - [Obsoleted by Patch 1.6] - KH_DChelmetfix.esp
Targeting HUD and Berry Mentats Hostility Fix ( https://www.nexusmods.com/fallout4/mods/8910/ ) - [Obsoleted by Patch 1.5] - Targeting HUD Berry Mentats Fix.esp
Vault 81 Holding Cell Fix ( https://www.nexusmods.com/fallout4/mods/8033/ ) - [Obsoleted by Patch 1.4.132] - Vault 81 Holding Cell Fix Alt.esp + Vault 81 Holding Cell Fix.esp
Companions unassignable in settlements rough fix batch file ( https://www.nexusmods.com/fallout4/mods/7032/ ) - [Obsoleted by Patch ?] - The mod uses batch files, so nothing needs to be uninstalled.
Railroad Glory Bug Fix ( https://www.nexusmods.com/fallout4/mods/6389/ ) - [Obsoleted by Patch 1.3.47] - RailroadGloryBugFix.esp
Big Leagues Bug Perk Fix ( https://www.nexusmods.com/fallout4/mods/6185/ ) - [Obsoleted by Patch 1.3.47] - MakanarBigLeaguesFix.esp
Minor Radio Freedom Bugfix ( https://www.nexusmods.com/fallout4/mods/5169/ ) - [Obsoleted by Patch ?] - The mod uses batch files, so nothing needs to be uninstalled.
Fixing Radio Freedom ( https://www.nexusmods.com/fallout4/mods/4831/ ) - [Obsoleted by Patch ?] - The mod uses batch files, so nothing needs to be uninstalled.
Fallout 4 Small Bugfixes ( https://www.nexusmods.com/fallout4/mods/4526/ ) - [Partially obsoleted by Patch 1.3.47 - Remainder obsoleted by UFO4P] - UnofficialFallout4Patch.esp (yes, this is that mod's correct filename. Be careful you're removing the right one)
Fix getting stuck on Consoles ( https://www.nexusmods.com/fallout4/mods/3731/ ) - [Obsoleted by Patch 1.2.37] - The mod uses batch files, so nothing needs to be uninstalled.
Scrounger Fixes ( https://www.nexusmods.com/fallout4/mods/3624/ ) - [Obsoleted by Patch 1.4.132] - ScroungerFix.esp
Simple Bug Fixes ( https://www.nexusmods.com/fallout4/mods/2142/ ) - [Partially obsoleted by Patch 1.4.132 - Remainder obsoleted by UFO4P] - Simple Bug Fixes.esp + Simple Bug Fixes.bsa
Killshot Perk Fix ( https://www.nexusmods.com/fallout4/mods/1282/ ) - [Obsoleted by Patch 1.3.47] - KillshotFix.esp

Mods Made Obsolete by the Unofficial Fallout 4 Patch

Atom Cats Drag Race Start Fix ( https://www.nexusmods.com/fallout4/mods/60137 ) - Uninstall via mod manager.
Overboss Colter Fix ( https://www.nexusmods.com/fallout4/mods/59323 ) - Uninstall via mod manager.
Forest Grove Marsh - Dam Water Fix ( https://www.nexusmods.com/fallout4/mods/48445/ ) - Uninstall via mod manager.
Carlisle Typewriter Mesh Fix ( https://www.nexusmods.com/fallout4/mods/43451 ) - Uninstall via mod manager.
Glue Removal ( https://www.nexusmods.com/fallout4/mods/42448 ) - Uninstall via mod manager.
Power Armor Frame Material Fix ( https://www.nexusmods.com/fallout4/mods/22879/ ) - Uninstall via mod manager.
Third Person Revolver Audio Fix ( https://www.nexusmods.com/fallout4/mods/20604/ ) - Third Person Revolver Audio Fix.esp
Remove Rads in Survival Fix (Mutant Hound Chops etc) ( https://www.nexusmods.com/fallout4/mods/15392/ ) - Remove Rads in Survival Fix.esp
Idiot Savant - Fix for 0 Intelligence and Kill Streak Trigger ( https://www.nexusmods.com/fallout4/mods/13558/ ) - Idiot Savant Math Fix.esp
Hangman's Alley Patch ( https://www.nexusmods.com/fallout4/mods/12958/ ) - hangmansalleypatch.esp
Croup Manor NAVMesh Fix ( https://www.nexusmods.com/fallout4/mods/12561/ ) - Croup Manor NAVmesh Fix.esp
Invisible Bridge Fix ( https://www.nexusmods.com/fallout4/mods/12491/ ) - InvisibleBridgeFix.esp
Deirdre Vendor Fix ( https://www.nexusmods.com/fallout4/mods/12305/ ) - DeirdreVendorFix.esp
Mole Rat Disease Fix ( https://www.nexusmods.com/fallout4/mods/12044/ ) - Places scripts. Uninstall using your mod manager.
Combat Armor Weight Fix ( https://www.nexusmods.com/fallout4/mods/11541/ ) - Combat Armor Weight Fix.esp
Fusion Generator Lights Fix ( https://www.nexusmods.com/fallout4/mods/11223/ ) - Places scripts. Uninstall using your mod manager.
LiveNLove Magazine Perk Patch ( https://www.nexusmods.com/fallout4/mods/11083/ ) - LiveNLoveMagazinePerkPatch.esp
Recruitable NPC Dialogue Fixes ( https://www.nexusmods.com/fallout4/mods/10960/ ) - Recruitable NPC Dialogue Fixes.esp
Dependency Quest Fix ( https://www.nexusmods.com/fallout4/mods/10892/ ) - DependencyQuestFix.esp
Perk - Combat Medic bug fix ( https://www.nexusmods.com/fallout4/mods/10651/ ) - fix_Perk_CombatMedic.esp
Item Capitalization Fixes ( https://www.nexusmods.com/fallout4/mods/10416/ ) - ItemCapitalizationFixes.esp
Perk - Tesla Science bug fix ( https://www.nexusmods.com/fallout4/mods/10319/ ) - FixTeslaScience.esp
Wooden Soldier Toy Fix ( https://www.nexusmods.com/fallout4/mods/10229/ ) - SoldierToyFix.esp
Live and Love 5 - Talk Yourself Sober - Fix ( https://www.nexusmods.com/fallout4/mods/10173/ ) - Talk Yourself Sober Fix.esp
Trigger Rush Fixed and Improved ( https://www.nexusmods.com/fallout4/mods/10052/ ) - Trigger Rush Works Like its Description.esp
RFG - Curie is Now Affected by Inspirational and Sneak Perks ( https://www.nexusmods.com/fallout4/mods/10047/ ) - RFG - Curie Inspirational Sneak L&L Fix.esp
RFG - Gunslinger Rank 5 Fix ( https://www.nexusmods.com/fallout4/mods/10045/ ) - RFG - Gunslinger Fix.esp
Vault 81 Mole Rat Disease Fix ( https://www.nexusmods.com/fallout4/mods/8908/ ) - Mole Rat Disease Fix.esp
Bug Fix - Tuned Receiver - Pipe Revolver ( https://www.nexusmods.com/fallout4/mods/8570/ ) - Pipe_Revolver_Tuned_Receiver.esp
X-01 Armor Reposition Fix ( https://www.nexusmods.com/fallout4/mods/8244/ ) - Uninstall via mod manager.
Worsins-T60-Headlamp-Fix ( https://www.nexusmods.com/fallout4/mods/8164/ ) - Worsins-T60-Headlamp-Fix.esp
X-01 Right Pauldron floating bolt Fix ( https://www.nexusmods.com/fallout4/mods/8162/ ) - Uninstall via mod manager.
Leather Armor Bugfix ( https://www.nexusmods.com/fallout4/mods/7635/ ) - Vanilla version only. CBBE fix should still be used if you use that body type.
Ballistic Weave Availability Fix ( https://www.nexusmods.com/fallout4/mods/5847/ ) - WeaveFix.esp
Baby don't run away... ( https://www.nexusmods.com/fallout4/mods/5343/ ) - Merchants stick with store - Unique Settlers.esp. [Merchants stick with store - Regular settlers.esp should be removed as well as this does nothing but take up space.]
Glow Front Sight Ring Fix for Combat Rifle and Shotgun ( https://www.nexusmods.com/fallout4/mods/5205/ ) - Glow Front Sight Ring Fix.esp
Synth Armor - No Misc fix ( https://www.nexusmods.com/fallout4/mods/5054/ ) - SynthArmorFix.esp
Bobbi's Terminal Fix (Bat) ( https://www.nexusmods.com/fallout4/mods/4170/ ) - The mod uses batch files, so nothing needs to be uninstalled.
BoS Pilot Outfit Fix ( https://www.nexusmods.com/fallout4/mods/3098/ ) - BoS Pilot Outfit Fix.esp
Companion Bugfixes ( https://www.nexusmods.com/fallout4/mods/2679/ ) - Only remove CompanionBugfixExperimental.esp. The other file isn't actually for bug fixes but for preference changes and is not affected.
NX Desk Crafting Fix ( https://www.nexusmods.com/fallout4/mods/2662/ ) - NX Desk Crafting Fix.esp

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I've added the mods listed in the OP to LOOT: https://github.com/loot/fallout4/commit/b7d9064cf4c9b5e5555e790303d44b7e2431fd1a and https://github.com/loot/fallout4/commit/63fc0faa77743209d4a17ba6e6d84540f928550b

It would be appreciated if you'd make a new post/comment in the thread when you update the list in the OP so I get a notification and can update the masterlist. :)

PS. http://www.nexusmods.com/fallout4/mods/5957/ also has an .esp with a fix for the Big Leagues perk btw (MakanarPerkBigLeaguesFix.esp).

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LOL, looks like someone copied Yukichigai's mod description word for word as a bug report on molerat disease. Will look at those at some point.

@Freso: Initial LOOT commit looks good to me.

@Cultist_O: Yes. When I looked that one over I noticed we matched up most stuff by fixing the obviously broken stuff. He's got other stuff in there that adds extra components to some of the recipes and I'm not convinced those are bugs at this point.

And FYI, the same is true of "Simple Bug Fixes". After checking that, it has a ton of overlap with most of the other fix mods and thus with UFO4P too but not everything in there is something I'd agree is a bug fix, or is fixed in a way which I thought was valid.

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Baby don't run away... (merchants stick to their stores)

https://www.nexusmods.com/fallout4/mods/5343/?

BoS Pilot Outfit Fix

https://www.nexusmods.com/fallout4/mods/3098/?

Conduit Connection Fix

https://www.nexusmods.com/fallout4/mods/9342/?

CryoFreez Fix

https://www.nexusmods.com/fallout4/mods/10000/?

DLCWorkshop Hostile Animal Fix

https://www.nexusmods.com/fallout4/mods/11923/?

Fusion Generator Lights Fix

https://www.nexusmods.com/fallout4/mods/11223/?

Perk - Combat Medic bug fix

https://www.nexusmods.com/fallout4/mods/10651/?

RFG - Gunslinger Rank 5 Fix

https://www.nexusmods.com/fallout4/mods/10045/?

Robotics Expert Fix

https://www.nexusmods.com/fallout4/mods/10214/?

Specular Mapped Power Armor Hands

https://www.nexusmods.com/fallout4/mods/10732/?

Trigger Rush Fix

https://www.nexusmods.com/fallout4/mods/10052/?

X-01 Right Pauldron floating bolt Fix

https://www.nexusmods.com/fallout4/mods/8162/?

X-01 Armor Reposition Fix

https://www.nexusmods.com/fallout4/mods/8244/?

Weapon Mod Fixes

https://www.nexusmods.com/fallout4/mods/11130/?

 

I have apparently reported some of the issues stated in these fixes but I still need to remove some obsolete mod so I can lower my plugins numbers. Keep up the good works and thanks guys

Edited by jack88532
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  • 3 weeks later...

Not exactly a bugfix : http://www.nexusmods.com/fallout4/mods/13827/?

 

Quick justification of why I'm posting this here : The raider at the entrance of sanctuary hill... what about disabling him sometime around when the Preston's team move to sanctuary ? I doubt they'd leave a dead body in front of their new home, and seeing this corpse here every time you go outside sanc is... just not 100% what I'd like to see. Plus it's naked 99% of the time because that's your first opportunity to get rid of the vault's pyjama to wear something badass.

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I just saw this. It's probably worth to consider but I didn't check myself.

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  • 1 month later...

Is this list going to get updated? It's been a few versions of both FO4 and UFO4P since this original list. :)

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Heh, maybe when we're not spending time putting out Bethesda's fires :P

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  • 10 months later...

I can't speak to partial obsolescence, but that mod adds its own novel voice lines, so it will never be rendered completely obsolete.

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  • 3 weeks later...
  • 9 months later...
  • 8 months later...

https://www.nexusmods.com/fallout4/mods/22879 (Power Armor Frame Material Fix) was included in the UOF4P, so should be added to the list. However, there's a caveat to this. The UOF4P's version of the fix put a file in the wrong place, so it won't work. I've opened an issue for this: https://afktrack.afkmods.com/index.php?a=issues&i=25361

 

By the way, I think ideally the first post of this should be edited with more mods as they're made obsolete, as I only worked out it wasn't exhaustive by finding a counterexample. If that's hard to do, maybe a forum post isn't the best place to list obsolete mods.

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  • 2 years later...
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  • 2 months later...

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