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[Oblivion] SI quest "Symbols of Office" bug: the clone doesn't appear


cridus

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Hi, so, I'm playing shivering isles and I encoutered a rare bug. in the quest "Symbols of Office" the clone that should appear in Milchar doesn't appear. when you enter the Grove of Reflection a quest update (stage 150) should also appear, but it doesn't. advancing the quest to stages 150 and 155 with the console doesn't make the clone appear, either.

 

I have the UOP, the USIP and the UDP (or is it UDLCP? can't remember) and some mods. I will write the ordered list if it's necessary (sorted with BOSS), but I'm not here much to inform you that the bug exists. it's more about getting past it.

 

I don't think my oblivion installation is perfect. I tried my best doing everything right but sometimes I found that some bugs that the UOP fixes were still present. also there are quite a number of bugs in the dialogues. it's my fault even though I don't know exactly why (to note: my game isn't in english but I use the original UPs).

now, I found this awful mod that fixes the problem. it's awful because it restores every script in the game (I think) to vanilla.

 

now I ask: if I modify it with tes4edit so that it only restores the scripts for that quest, will I be able to remove it afterwards without problems? in this quest's scripts, it has a conflict with the USIP and maybe others. I'll check again later.

I tested it without saving and it does "fix" the bug.

 

thanks for the help.

 

edit: the only relevant conflicts between the USIP and the mod for this quest are: 

 

FormId		EditorId
000AEE99	SE11bStandingStoneScript  conflict
00016EB4	SE11bTreeScript		  override without conflicts
00052C36	SE11GroveButtonSCRIPT	  override without conflicts
I tried leaving only these three scripts in the mod and it fixes the bug. is it safe if I only use it this once?
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  • 2 months later...

up. it's been two months and I'd really like to be able to finish the game for once. I just need to know if in oblivion mods that alter scripts can be safely activated and then deactivated and removed without problems, unlike in skyrim.

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It was years I played through the MQ in Shivering Isle and I vaguely remember the quest in question.  Anyway, in case you haven't but try to type this in the console.

player.additem 1363e 1

I assume you have already read through every line about this quest on UESP, but checking the notes about the bugs might help.

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If you really want to fight the clone then go back to an earlier save and restart the quest.

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up. it's been two months and I'd really like to be able to finish the game for once. I just need to know if in oblivion mods that alter scripts can be safely activated and then deactivated and removed without problems, unlike in skyrim.

I believe that I had to edit that script for the latest release, so if recompiling fixes it, I suppose it should be fixed?

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