Zaldir Posted November 30, 2015 Share Posted November 30, 2015 So, it seems that Fallout 4 uses Material Swap forms to change the material, and thus the texture, of a static. They have done this with the flags you can place in your base. All those flags uses FlagWallMinutemen01.nif as model, and Material Swap to change the diffuse, normal, and specular. The nif itself only references the Minutemen texture and material. Does anyone have an idea of how one would go about editing those materials? I've tried Hex Editing, but it doesn't seem to work. For example, I'm working on a Flag mod that doesn't replace the vanilla flags, but adds all sorts of "Old World" flags (download). The missing piece is just getting the materials to function as I want. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 30, 2015 Share Posted November 30, 2015 Are you talking about editing the actual material files or just the data in the .nif files that points to them? Link to comment Share on other sites More sharing options...
zilav Posted November 30, 2015 Share Posted November 30, 2015 BGSM to JSON decoder http://www.nexusmods.com/fallout4/mods/1124/ The funny thing is, you don't eve need to encode it back. Just put in the same folder in json format and it will override it's original bgsm. Someone's already added GUI to it http://www.nexusmods.com/fallout4/mods/3635/ Zaldir 1 Link to comment Share on other sites More sharing options...
Zaldir Posted November 30, 2015 Author Share Posted November 30, 2015 Talking about editing materials yeah. And I looked for a tool for it yesterday, so it must have been just before that Material Editor was uploaded! That looks perfect, and is exactly what I was looking for, thanks! EDIT: That did it. Thank you very much! Link to comment Share on other sites More sharing options...
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