InsanePlumber Posted November 27, 2015 Posted November 27, 2015 Here are a few modifications that caught my attention. And they are not done by using TESVSnip aka FalloutSnip. Full Dialogue Interface Better Item Sorting ( It has a patch for the Full Dialogue Interface ) PipWare UI Fallout4 Edition ( Great stuff interface settings in the XML ) My settings for version 0.6 <?xml version="1.0"?><!-- Edit by InsanePlumber --><pipWareConfig> <containerMenu> <offsetY>-50</offsetY> <scaleY>1.38</scaleY> <barOffsetY>130</barOffsetY> <scrollPageAmount>0.5</scrollPageAmount> <playerInventory> <Background> <offsetX>0</offsetX> <scaleX>1</scaleX> </Background> </playerInventory> <containerInventory> <Background> <offsetX>0</offsetX> <scaleX>1</scaleX> </Background> </containerInventory> <textTruncationLength>42</textTruncationLength> </containerMenu> <pipBoyMenu> <scrollPageAmount>0.5</scrollPageAmount> <textTruncationLength>42</textTruncationLength> </pipBoyMenu> <examineMenu> <scrollPageAmount>0.5</scrollPageAmount> </examineMenu> <HUDMenu> <Crosshair> <visible>1</visible> <Tick_Up> <visible>0</visible> </Tick_Up> <Tick_Down> <scaleY>0.25</scaleY> </Tick_Down> </Crosshair> <Compass> <visible>0</visible> <offsetX>0</offsetX> <offsetY>40</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </Compass> <LocationText> <offsetX>-55</offsetX> <offsetY>90</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </LocationText> <HP> <offsetX>-91</offsetX> <offsetY>57</offsetY> <scaleX>1.0</scaleX> <scaleY>1.5</scaleY> </HP> <Rad> <offsetX>-105</offsetX> <offsetY>65</offsetY> <scaleX>0.5</scaleX> <scaleY>0.5</scaleY> </Rad> <Ammo> <offsetX>61</offsetX> <offsetY>85</offsetY> <scaleX>0.5</scaleX> <scaleY>0.5</scaleY> </Ammo> <AP> <offsetX>91</offsetX> <offsetY>57</offsetY> <scaleX>1.0</scaleX> <scaleY>1.5</scaleY> </AP> <FlashLight> <visible>0</visible> <offsetX>61</offsetX> <offsetY>160</offsetY> <scaleX>0.5</scaleX> <scaleY>0.5</scaleY> </FlashLight> <ExplosiveAmmo> <offsetX>61</offsetX> <offsetY>120</offsetY> <scaleX>0.5</scaleX> <scaleY>0.5</scaleY> </ExplosiveAmmo> <PowerArmorLowBatt> <offsetX>0</offsetX> <offsetY>0</offsetY> <scaleX>0.5</scaleX> <scaleY>0.5</scaleY> </PowerArmorLowBatt> <CritMeter> <offsetX>0</offsetX> <offsetY>30</offsetY> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> </CritMeter> <PerkVaultBoy> <offsetX>0</offsetX> <offsetY>45</offsetY> <scaleX>0.5</scaleX> <scaleY>0.5</scaleY> </PerkVaultBoy> <SubtitleText> <offsetX>0</offsetX> <offsetY>0</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </SubtitleText> <QuickContainer> <offsetX>-35</offsetX> <offsetY>35</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </QuickContainer> <ExplosivesIndicator> <visible>0</visible> <offsetX>0</offsetX> <offsetY>0</offsetY> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> </ExplosivesIndicator> <DirectionalHitIndicator> <visible>0</visible> <offsetX>0</offsetX> <offsetY>0</offsetY> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> </DirectionalHitIndicator> <HitIndicator> <visible>0</visible> <offsetX>0</offsetX> <offsetY>0</offsetY> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> </HitIndicator> <RolloverWidget> <offsetX>-35</offsetX> <offsetY>0</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </RolloverWidget> <VaultBoyCondition> <offsetX>55</offsetX> <offsetY>-30</offsetY> <scaleX>0.5</scaleX> <scaleY>0.5</scaleY> </VaultBoyCondition> <StealthMeter> <visible>0</visible> <offsetX>0</offsetX> <offsetY>-80</offsetY> <scaleX>0.667</scaleX> <scaleY>0.667</scaleY> </StealthMeter> <EnemyHealthMeter> <visible>0</visible> <offsetX>0</offsetX> <offsetY>-30</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </EnemyHealthMeter> <XPMeter> <offsetX>-55</offsetX> <offsetY>-5</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </XPMeter> <QuestUpdates> <offsetX>-55</offsetX> <offsetY>-5</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </QuestUpdates> <ObjectiveUpdates> <offsetX>-55</offsetX> <offsetY>-10</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </ObjectiveUpdates> <QuestVaultBoy> <offsetX>-57</offsetX> <offsetY>40</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </QuestVaultBoy> <Messages> <offsetX>-55</offsetX> <offsetY>-5</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </Messages> <TutorialText> <visible>0</visible> <offsetX>-66</offsetX> <offsetY>-78</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </TutorialText> <PromptMessageHolder> <offsetX>0</offsetX> <offsetY>0</offsetY> <scaleX>0.75</scaleX> <scaleY>0.75</scaleY> </PromptMessageHolder> </HUDMenu></pipWareConfig> Improved Map with Visible Roads Fallout Texture Overhaul PipBoy
Kesta Posted November 30, 2015 Posted November 30, 2015 You'll probably want to have a look at this one : http://www.nexusmods.com/fallout4/mods/3644/? Edit : nvm, I saw you in its comment section
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