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DynDOLOD Guide - For Wrye Bash users


alt3rn1ty

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Yes I think its about time I did ..

 

I have held off duplicating this one for a while because of all the per site image uploads that need to be done ( If I do a guide on a different site, I re-upload all images to the same site so that I dont steal another sites bandwidth use ) - 29 screenshots currently which all need relinking into the topic text at the next site ( that also needs re-doing after image updates too, image updates acquire a new URL even though you just update the same image page it is on, such as this one which needed a new image and new linked url when I updated the guide to Cleaning master files for TES5Edit 3.1.3 on all six sites it is currently hosted on ( TAL / AFK / Nexus / TESAdventures / TESAlliance / Dark Creations ) )

 

Also DynDOLOD being so early in development, and updates still coming quite frequently, would necessitate multiple reuploads of images redone per update of DynDOLOD for all sites .. But I think with the most recent images, and what I think is planned for DynDOLOD ( just technical updates and bug fixes - Though Sheson may surprise us all with more content and LOD related plugins for other cities ), I dont think there will be much needs changing from here on

 

.. Soo, yep, now may be a good time to make a backup of this guide on TAL aswell, soonish :).

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Ah Leo - Sorry no can do, TAL has a site restriction on images per post, and I had to cut too many so gave up.

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  • 1 month later...

Sheson just released version 2.15 of DynDOLOD

 

No updates to the guide needed

 

Just have a look over the Release Notes - And have a look at the latest post

 

 

Sheson, If you read this, thank you. I quietly follow it now, but its become one of my favourite essential mods.

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  • 1 month later...

Since I last posted, DynDOLOD is now at version 2.18, and PapyrusUtil has been updated to 3.3

 

No updates needed to this Wrye Bash guide, after installing the latest files just use this guide as usual.

And updating to the latest PapyrusUtil will not make a difference to DynDOLODs use ( ie, DynDOLOD will not need a further update, so installing PapyrusUtil update is safe to do )

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  • 1 month later...

Hey, may i ask a few "cut the corner" questions?

 

if i do not have any mod added/changed trees in my load order, can i skip the whole billboard stuff and generate tree LOD and it will continue to use the vanilla Tree LOD?

if i do create Tree LOD, does that mean i can uninstall old Tree LOD mods such as that one: http://www.nexusmods.com/skyrim/mods/24364/? (edit: answer to that question is: yes. generating a TreeLOD will give you a new Tree LOD file that replaces the one linked before. the Billboard options you can download represent images of individual trees, that are then assembled into a new tree LOD image on generation. that indistinguishable billboard mod http://www.nexusmods.com/skyrim/mods/75269/? basically replace thus for DynDOLOD users any "add fake shadow to tree lod dds" mod like the one i linked earlier)

 

After i have generated everything and if i don't intend/need to update my LOD in the future, are there files i can uninstall?

I suppose the installed resources and Billboards are not needs any more after generation, yes?

what about generated textures done in the first step, are they only used during LOD/DynDoLOD generation, or do they serve a purpose after?

 

Thanks a bunch

 

Edit 2: Now that i managed to fiddle with it a bit, here are my observations.

If you want to replace Skymills/falls, you MUST generate the dynamic part of DynDOLOD, that's what covers that.

You need to keep the resources installed for that, because they contain the scripts to keep the dynamic part running.

The generated new textures overwrite parts of the resource textures, so keeping them i advisable as well.

i'll be back once i find out how much of the superfluous textures can be cut.

 

Edit 3: Textures are also needed. If you like to keep your data folder clutter free and prefer stuff in bsas, DynDOLOD is not for you.

 

Edit 4: alright, i'm now a happy DynDOLOD users. Made all the files, packed everything necessary into a BSA and now have a nice and tidy zip to install it. My data folder is happy. Sure wasn't easy to figure out which files are all necessary, and how to nicely pack them, but at least it's done now. should be a lot faster next time. generation took about 10 minutes, textures and mod combined, and maybe another 10 for the packing i wanted to have. fine by me.

Thanks a lot sheson and xedit team.

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  • 4 months later...

1. DynDOLOD 2.23

2. DynDOLOD Resources 2.22

3. DynDOLOD Resources SSE 2.22

.. Have all been released

For Old Skyrim you will need 1. and 2.

For Skyrim SE you will need 1. and 3.

 

For Old Skyrim users, the guide in the OP is still good

 

For Skyrim SE users : You will basicly be using it without SKSE 64, and without PapyrusUtil for the time being.

There is not currently any Dynamic generation going on - But apart from that its nearly the same as the guide in the OP ..

If you are running SSE then you are on Windows x64, so you may aswell use the x64 TexGen and DynDOLOD exe's

When it comes to sending the icons to Desktop part of the guide, add another command line switch to the icon properties, so that aswell as giving the -o:<PathForOutput> you can add to that -SSE switch ( for both TexGen and DynDOLOD ). This switch is what tells TexGen and DynDOLOD what game it should be producing files for, so it needs to be correct.

 

See the following new topic for updated documentation and download links :

http://forum.step-project.com/topic/11997-dynamic-distant-objects-lod-dyndolod-223/

 

I decided I will not be updating the OP until the new SKSE is released, and DynDOLOD is then updated to bring it back to its former glory of being fully Dynamic ..

.. But thats no reason for anyone not to be using it, I am using it without issue, and the serious amount of static LODs generated do make quite a difference to SSE.

 

I am also using Fadingsignals Simply Bigger Trees SE, and his newly generated billboards files for those ( dont forget to right click the zip for the billboards and choose "Override Skips" ), and Shesons new colour average setting for Tree LOD generation which is a very nice addition ( and on by default )

Have a good comparison of the following two images ( best to right click and open each of them in a new browser tab, then you can flick between tabs to immediately see the differences )

 

Before DynDOLOD, Game settings Ultra

BIkI1Vs.jpg

 

After DynDOLOD

fbw48tJ.jpg

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  • 1 month later...

Hi alt3rn1ty, do you know what might be causing this error:

[00:00:07.224]	Background Loader: Fatal: <Exception: "Cutting Room Floor.esp" requires master "Unofficial Skyrim Legendary Edition Patch.esp" to be loaded before it

I'm running dyndolod for SSE, have installed standalone version 2.24 and resources for sse version 2.22. I'm also using the latest version of CRF (3.03).

Why does it ask for the unofficial patch for legendary edition? By the way I run the game without issues and xEdit, too.

Here's my mod list if it helps:

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  Hearthfires.esm
04  Dragonborn.esm
05  Unofficial Skyrim Special Edition Patch.esp  [Version 4.0.6b]
06  EFFCore.esm
07  Falskaar.esm
08  Gray Fox Cowl.esm
09  Wyrmstooth.esp  [Version 1.16]
0A  Solar's Portable Containers.esm
0B  Cutting Room Floor.esp  [Version 3.0.3]
0C  SMIM-SE-ShackRoofFixes.esp
0D  SMIM-SE-RiftenDocksRopesObjectFix.esp
0E  SMIM-SE-ShackRoofFixesDragonborn.esp
++  SMIM-SE-FurnitureChestSnowFix.esp
0F  SMIM-SE-FarmhouseFlickeringFix.esp
++  SMIM-SE-DungeonsCliffsIceSkirts.esp
10  Verdant - A Skyrim Grass Plugin SSE Version.esp
11  Bring Out Your Dead.esp  [Version 4.0.1]
12  dD - Realistic Ragdoll Force - Realistic.esp
13  FastTravelSpeedMultiplier.esp
14  Modern Brawl Bug Fix.esp
15  VanillaOptimized.esp
16  SkyHUD.esp
17  Simple AUA.esp
18  GoOnAhead.esp
19  Realistic-Voice.esp
1A  RelightingSkyrim_SSE.esp
1B  Castle Volkihar Rebuilt.esp  [Version 2.0]
1C  ELE_SSE.esp
1D  Snazzy Furniture and Clutter Overhaul.esp
1E  MagicalCollegeofWinterhold.esp
1F  CollegeofWinterholdUpgraded.esp
20  Book Covers Skyrim.esp
++  BetterQuestObjectives-DBForevertoMisc.esp
21  Practice Dummies - Wyrmstooth.esp  [Version 2.0.1]
++  YOT - Your Own Thoughts.esp
22  Prometheus_No_snow_Under_the_roof.esp  [Version 3.1]
23  Folkstead.esp
24  Vivid WeathersSE.esp
++  icepenguinworldmapclassic.esp
25  Beasts of Tamriel.esp
26  Nyhus.esp
27  Jehanna.esp
28  Helgen Reborn.esp  [Version 106]
29  Eli_Breezehome.esp
2A  MIHAILDAGON.esp
2B  BetterQuestObjectives.esp  [Version 1.5.8a]
++  BetterQuestObjectives-CRFPatch.esp
2C  EFFDialogue.esp
2D  Undeath.esp
2E  UnlimitedBookshelves.esp
2F  Ebonvale.esp
30  Man Those Borders!.esp
31  Practice Dummies.esp  [Version 2.0.1]
32  Practice Dummies - Falskaar.esp  [Version 2.0.1]
33  AKSkyrimUnderground.esp
34  MoonAndStar_MAS.esp
35  Point The Way.esp  [Version 2.0.1]
36  SkyrimsUniqueTreasures.esp
37  SimplyBiggerTreesSE.esp
38  Wheres Your Smelter.esp
39  JKs Whiterun.esp  [Version 1.4b]
3A  mihailcorprusariumofsolstheim.esp
3B  JK's Riverwood.esp  [Version 1.3d]
3C  Darkwater Crossing.esp  [Version 2.0.2]
3D  MoonAndStar_ImmersionPatch.esp
3E  Weather Control (Special Edition).esp
3F  Better Dynamic Snow.esp  [Version 2.4]
++  MCoW_Cutting Room Floor.esp
40  DustEffectsSSE.esp
41  DarkerNights.esp
42  LightngDuringStorm.esp
43  sandboxcylinderheight.esp
44  HearthfireMultiKid.esp
45  Unique Display Room.esp
46  mihailhallofmemories.esp
47  Trees in Cities.esp
48  adventurer's basement - bhm - all dlc.esp
49  Shor's Stone.esp  [Version 2.0.1]
4A  Skyshards.esp  [Version 1.0.2]
4B  MihailSolstheimGuarsV1.esp
4C  SkyrimImprovedPuddles-DG-HF-DB.esp  [Version 1.1]
4D  mihailsuthaypahmaralliancecamp.esp
4E  Ivarstead.esp  [Version 2.0.2]
4F  Wheres Your Smelter - JKs Patch.esp
50  __00GrandBathHouse2.esp
51  Helarchen Creek.esp  [Version 2.0.2]
52  FarmhouseChimneys.esp
53  Kynesgrove.esp  [Version 2.0.1]
54  Whistling Mine.esp  [Version 2.0.3]
55  mihaildraugrpatrols.esp
56  Soljund's Sinkhole.esp  [Version 2.0.1]
57  Karthwasten.esp  [Version 2.0.1]
58  SolitudeExterior.esp
59  HiddenCityTreasures.esp
5A  mihailmmaminotaur.esp
5B  mihailhousedrescamp.esp
5C  mihailfiendishkeepers.esp
5D  Dragon Bridge.esp  [Version 2.0.1]
5E  WheelsOfLull.esp
5F  notice board.esp
60  ForgottenCity.esp
61  Bee Hives.esp  [Version 1.0.1]
62  mihaildraconichydra.esp
63  mihailharvestereso.esp
64  Jaggarsfeld.esp
65  mihailsewerrat.esp
66  mihailmammoths.esp
67  Scholars Refuge.esp
68  JKs Whiterun exterior.esp  [Version 1.4]
69  RealisticWaterTwo.esp
6A  RealisticWaterTwo+-+Verdant+Patch.esp
6B  The Paarthurnax Dilemma.esp  [Version 2.0]
++  BetterQuestObjectives-PaarDilemmaPatch.esp
6C  PilgrimsDelight.esp
6D  HoldBorderBanners.esp
6E  No Snow Under The Roof - CRF Patch.esp
6F  JK's SkyHaven Forge.esp  [Version 1]
70  Enlightened College of Winterhold.esp
71  CWQuartermasters.esp  [Version 2.0]
72  HearthfireMultiKid_LastName.esp
++  Solar's Portable Containers FS.esp
73  Dragon Claw Stands.esp  [Version 2.0.1]
74  SFCO - Multiple Adoptions Patch.esp
75  FM - Heljarchen Library.esp
76  FM - Windstad Library.esp
77  FM - Lakeview Library.esp
++  RUSTIC SOULGEMS - Unsorted.esp
78  Footprints.esp
79  SFCO - Arthmoor's Villages Patch.esp
7A  SFCO - Jaggarsfeld Patch.esp
7B  SFCO - Castle Volkihar Rebuilt Patch.esp
7C  SFCO - CRF Patch.esp
7D  Chesko_WearableLantern.esp
7E  BooksOfSkyrim.esp
7F  Oblivion Gates in Cities.esp  [Version 2.0]
80  mihailgiantwasp.esp
81  moonpath.esp
82  HavenBag.esp
83  DiverseDragonsCollectionSE.esp
84  mihailguarsofsolstheimup1v2.esp
85  mihailmmasithis.esp
86  mihailesocenturion.esp
87  mihailmudcrabmerchant.esp
88  mihailpeacock.esp
89  mihailguarsREDONE-addon2.esp
++  DesyncBirdsOfPrey.esp
8A  WhiterunExterior.esp
8B  Alternate Start - Live Another Life.esp  [Version 4.0.1]
++  BetterQuestObjectives-AlternateStartPatch.esp
8C  SFCO - Alternate Start Patch.esp
8D  FarmhouseChimneysExtrasMerged.esp
8E  Bashed Patch, 0.esp
8F  Dawnguard Map Markers.esp  [Version 1.0.1]


 

Thanks!

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Hi alt3rn1ty, do you know what might be causing this error:

[00:00:07.224]	Background Loader: Fatal: <Exception: "Cutting Room Floor.esp" requires master "Unofficial Skyrim Legendary Edition Patch.esp" to be loaded before it

I'm running dyndolod for SSE, have installed standalone version 2.24 and resources for sse version 2.22. I'm also using the latest version of CRF (3.03).

Why does it ask for the unofficial patch for legendary edition? By the way I run the game without issues and xEdit, too.

Here's the log if it helps:

 


[00:00:00.000]    TexGen based on xEdit x64 starting session 2017-04-28 05:22:45
[00:00:00.005]    Using Skyrim Data Path: F:\Steam\steamapps\common\Skyrim\Data\
[00:00:00.008]    Using ini: C:\Users\Luis\Documents\My Games\Skyrim\Skyrim.ini
[00:00:00.013]    Using save path: C:\Users\Luis\Documents\My Games\Skyrim\Saves\
[00:00:00.017]    Using plugin list: C:\Users\Luis\AppData\Local\Skyrim\Plugins.txt
[00:00:00.022]    Using settings file: C:\Users\Luis\AppData\Local\Skyrim\DynDOLOD_settings.ini
[00:00:00.030]    Loading active plugin list: C:\Users\Luis\AppData\Local\Skyrim\Plugins.txt
[00:00:00.037]    Found BOSS load order list: C:\Users\Luis\AppData\Local\Skyrim\loadorder.txt
[00:00:00.050]    [Skyrim.esm] Loading file
[00:00:00.050]    [Update.esm] Loading file
[00:00:00.050]    [Dawnguard.esm] Loading file
[00:00:00.050]    [HearthFires.esm] Loading file
[00:00:00.050]    [Dragonborn.esm] Loading file
[00:00:00.050]    [EFFCore.esm] Loading file
[00:00:00.050]    [Cutting Room Floor.esp] Loading file
[00:00:00.051]    [BetterQuestObjectives.esp] Loading file
[00:00:00.051]    [EFFDialogue.esp] Loading file
[00:00:00.051]    [Alternate Start - Live Another Life.esp] Loading file
[00:00:00.051]    [Bashed Patch, 0.esp] Loading file
[00:00:00.066]    [Wyrmstooth.esp] Loading file
[00:00:00.067]    [Gray Fox Cowl.esm] Loading file
[00:00:00.067]    [Undeath.esp] Loading file
[00:00:00.067]    [The Paarthurnax Dilemma.esp] Loading file
[00:00:00.067]    [Immersive Weapons.esp] Loading file
[00:00:00.067]    [konahrik_accoutrements.esp] Loading file
[00:00:00.067]    [SkyrimCoinReplacerRedux.esp] Loading file
[00:00:00.067]    [Unique Uniques.esp] Loading file
[00:00:00.067]    [More Interesting Loot for Skyrim.esp] Loading file
[00:00:00.068]    [aMidianBorn_ContentAddon.esp] Loading file
[00:00:00.068]    [OBIS.esp] Loading file
[00:00:00.068]    [AOS.esp] Loading file
[00:00:00.068]    [dD - Enhanced Blood Main.esp] Loading file
[00:00:00.068]    [ELE_Legendary_Fs_Wt_Lite.esp] Loading file
[00:00:00.068]    [ESFCompanions.esp] Loading file
[00:00:00.068]    [Wyrmstooth - Dragon Lore.esp] Loading file
[00:00:00.069]    [Ivarstead.esp] Loading file
[00:00:00.069]    [Hothtrooper44_ArmorCompilation.esp] Loading file
[00:00:00.069]    [Wintermyst - Enchantments of Skyrim.esp] Loading file
[00:00:00.069]    [Complete Crafting Overhaul_Remade.esp] Loading file
[00:00:00.069]    [WM Flora Fixes.esp] Loading file
[00:00:00.069]    [CollegeOfWinterholdImmersive.esp] Loading file
[00:00:00.069]    [Skyrim Immersive Creatures - DLC2.esp] Loading file
[00:00:00.070]    [3DNPC CCOR.esp] Loading file
[00:00:00.070]    [Clothing & Clutter Fixes.esp] Loading file
[00:00:00.070]    [Weapons & Armor Fixes_Remade.esp] Loading file
[00:00:00.070]    [Skyrim Immersive Creatures.esp] Loading file
[00:00:00.070]    [Whistling Mine.esp] Loading file
[00:00:00.070]    [DawnguardArsenal.esp] Loading file
[00:00:00.070]    [Endgame NPC Overhaul.esp] Loading file
[00:00:00.071]    [Complete Alchemy & Cooking Overhaul.esp] Loading file
[00:00:00.071]    [Provincial Courier Service.esp] Loading file
[00:00:00.071]    [Lore Weapon Expansion.esp] Loading file
[00:00:00.071]    [LADX.esp] Loading file
[00:00:00.071]    [ogDiverseDragons2.esp] Loading file
[00:00:00.071]    [Scarcity - Less Loot Mod.esp] Loading file
[00:00:00.071]    [Ordinator - Perks of Skyrim.esp] Loading file
[00:00:00.072]    [Undeath Immersive Lichdom V3.esp] Loading file
[00:00:00.072]    [3DNPC.esp] Loading file
[00:00:00.072]    [Immersive Horses.esp] Loading file
[00:00:00.072]    [PrvtI_HeavyArmory.esp] Loading file
[00:00:00.072]    [Better Vampires.esp] Loading file
[00:00:00.072]    [Unofficial Skyrim Legendary Edition Patch.esp] Loading file
[00:00:00.072]    [LegacyoftheDragonborn.esp] Loading file
[00:00:00.073]    [Book of UUNP Iron And Steel.esp] Loading file
[00:00:00.073]    [Thunderchild - Epic Shout Package.esp] Loading file
[00:00:00.073]    [DBM_UnofficialFix_Patch.esp] Loading file
[00:00:00.073]    [DeadlyDragons.esp] Loading file
[00:00:00.073]    [SOS merged.esp] Loading file
[00:00:00.073]    [imp_helm_legend.esp] Loading file
[00:00:00.073]    [ICH Patches Merged.esp] Loading file
[00:00:00.074]    [Weapons_Armors Merged.esp] Loading file
[00:00:00.074]    [CR Merged with Empty Master.esp] Loading file
[00:00:00.096]    [Falskaar.esm] Loading file
[00:00:00.096]    [hdtHighHeel.esm] Loading file
[00:00:00.096]    [RaceCompatibility.esm] Loading file
[00:00:00.096]    [Helgen Reborn.esp] Loading file
[00:00:00.096]    [MoonAndStar_MAS.esp] Loading file
[00:00:00.097]    [notice board.esp] Loading file
[00:00:00.097]    [Guard Dialogue Overhaul.esp] Loading file
[00:00:00.097]    [konahrik_accoutrements_db.esp] Loading file
[00:00:00.097]    [ELFX - Exteriors.esp] Loading file
[00:00:00.097]    [Immersive Citizens - AI Overhaul.esp] Loading file
[00:00:00.097]    [SofiaFollower.esp] Loading file
[00:00:00.097]    [Landscape and Environment Merge.esp] Loading file
[00:00:00.098]    [NSUTR - Merged.esp] Loading file
[00:00:00.098]    [RealisticWaterTwo.esp] Loading file
[00:00:00.098]    [Collectables and Treasures Merged.esp] Loading file
[00:00:00.112]    [Better Dynamic Snow.esp] Loading file
[00:00:00.112]    [SMIM-Merged-All.esp] Loading file
[00:00:00.127]    Background Loader: starting...
[00:00:00.128]    Background Loader: [Skyrim - Misc.bsa] Loading Resources.
[00:00:00.160]    Background Loader: [Skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.160]    Background Loader: [Skyrim - Textures.bsa] Loading Resources.
[00:00:00.181]    Background Loader: [Skyrim - Interface.bsa] Loading Resources.
[00:00:00.181]    Background Loader: [Skyrim - Animations.bsa] Skipping Resources.
[00:00:00.181]    Background Loader: [Skyrim - Meshes.bsa] Loading Resources.
[00:00:00.205]    Background Loader: [Skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.205]    Background Loader: [Skyrim - HD01.bsa] Loading Resources.
[00:00:00.211]    Background Loader: [Skyrim - HD02.bsa] Loading Resources.
[00:00:00.223]    Background Loader: [Skyrim - Voices.bsa] Skipping Resources.
[00:00:00.223]    Background Loader: [Skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.223]    Background Loader: [Update.bsa] Loading Resources.
[00:00:00.223]    Background Loader: [Skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.223]    Background Loader: [Skyrim - Animations.bsa] Skipping Resources.
[00:00:00.223]    Background Loader: [Skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.223]    Background Loader: [Skyrim - Voices.bsa] Skipping Resources.
[00:00:00.223]    Background Loader: [Skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.223]    Background Loader: [Dawnguard - Original.bsa] Loading Resources.
[00:00:00.242]    Background Loader: [Dawnguard - HD.bsa] Loading Resources.
[00:00:00.245]    Background Loader: [HearthFires - Original.bsa] Loading Resources.
[00:00:00.248]    Background Loader: [HearthFires - HD.bsa] Loading Resources.
[00:00:00.248]    Background Loader: [Dragonborn - Original.bsa] Loading Resources.
[00:00:00.281]    Background Loader: [Dragonborn - HD.bsa] Loading Resources.
[00:00:00.292]    Background Loader: [Skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.292]    Background Loader: [Skyrim - Animations.bsa] Skipping Resources.
[00:00:00.292]    Background Loader: [Skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.292]    Background Loader: [Skyrim - Voices.bsa] Skipping Resources.
[00:00:00.292]    Background Loader: [Skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.293]    Background Loader: [Skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.293]    Background Loader: [Skyrim - Animations.bsa] Skipping Resources.
[00:00:00.293]    Background Loader: [Skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.293]    Background Loader: [Skyrim - Voices.bsa] Skipping Resources.
[00:00:00.293]    Background Loader: [Skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.293]    Background Loader: [Skyrim - Shaders.bsa] Skipping Resources.
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Edit: I figured that TexGenx64 is loading skyrim's data folder instead of SSE. How can I direct it to the right fodler? I have dyndolod placed in a folder inside the skyrim SE main folder. I also have a dyndlolod folder inside the Skyrim LE main folder, but I'm running the right one. Can I use arguments to make it use the right folder?

Thanks!

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Your Skyrim Special Edition Cutting Room Floor error question would have been better asked in the appropriate topic :

.. But just from reading the error (and taking a guess the error is from Wrye Bash) I will take a further guess that you have installed the old CRF for LE into your SE setup, so you need the SE version of CRF instead

-----------------

 

Your question reference DynDOLOD would have been better asked in its support topic, rather than this guide for using it with Wrye Bash

But let me read the documentation for you instead of bothering Sheson ..

From the DynDOLOD \ Docs \ DynDOLOD_Manual_SSE.html :

Quote

 

Installation Skyrim SE

Install DynDOLOD Resources SE and Billboards as usual. Refer to the main manual.

From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder which contains the files TexGen.exe/TexGenx64.exe, TexGen.exe/TexGenx64.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation.

Add -sse as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim SE mode. See DynDOLOD-Shortcut.txt for help.

 

 

My bold - This command line switch is in addition to the output path (mentioned in the first post of this guide, look for the section Output Path) which you can also give, so for example in my setup I have set the output path to ..

\DynDOLOD\DynDOLOD64.exe -sse -o:D:\DynDOLOD-Output\

\DynDOLOD\TexGen64.exe -sse -o:D:\DynDOLOD-Output\

 

By the way .. You dont need a separate installation of DynDOLOD in both Skyrim folder, and the Skyrim SE folder, you could have put the DynDOLOD folder containing its exe for example anywhere on your drive, then right click both Texgen.exe and DynDOLOD.exe to "Send to Desktop..", and the same for TexGen64.exe and DynDOLOD64.exe.

(This is the main installation of DynDOLOD I am talking about here just to be clear, and not to be confused with the resources of course, you do still need to install the correct resources for the correct game LE or SE)

 

Now you will have four icons on your desktop, two of which will be set like this ..

\DynDOLOD\DynDOLOD64.exe -sse -o:D:\DynDOLOD-Output\

\DynDOLOD\TexGen64.exe -sse -o:D:\DynDOLOD-Output\

 

And the other two like this ..

\DynDOLOD\DynDOLOD.exe -o:D:\DynDOLOD-Output\

\DynDOLOD\TexGen.exe -o:D:\DynDOLOD-Output\

 

(using your own output path as needed in all cases)

 

.. So that you have two for generating Skyrim LE files and two for generating Skyrim SE files.

The -sse command line switch is what tells DynDOLOD to use the correct path for SE

 

PS : This answer reference -sse is also mentioned in the post I made directly preceding yours in this topic, but maybe it needed expanding upon a little. I will not be overhauling this guide until after SKSE64 goes live someday and DynDOLOD can then do all it does for Skyrim LE after a further update to incorporate the dynamic magic .. for Skyrim SE.

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I'm sorry that I may have been less that thorough in my reading. I did read ALL of the documentation, plus your guide, plus the complete support topic in the step site and some of the nexus topic where dyndolod is hosted. I have to agree, though, that the single bit of information I needed was the -sse and I missed it (at least twice). I can only hope these posts help someone else find an answer to their worries (I googled for HOURS now, figured out there was no CRF issue, what happened was that the program was defaulting to the LE folders and I KNEW the answer had to be a parameter/argument, I posted about it in the step forums (no aswer yet - I'll post it right away to close the issue), but still it would dodge me. Maybe if it were indeed given more visibility, it would be easier to find. Writing it here helps, as would on the nexus description page because google then can catch it (whereas being only in the manual, it doesn't). Thank you, again!

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  • 3 months later...

DynDOLOD 2.30 has been released http://forum.step-project.com/topic/12479-dynamic-distant-objects-lod-dyndolod-230/

Skyrim LE users just use it as per the first post

Skyrim SE users - It still needs SKSE to be released for full functionality, but can be used to generate a heap of static LOD as posted in this post (just replace the versions with 2.30)

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