Arthmoor Posted October 21, 2015 Share Posted October 21, 2015 An expansion for the village of Shor's Stone. Shor's Stone always seemed like a place that had more potential than what was in the game, and as it turns out, that's because it does. NPCs talk about Odfel's wrecked house and the need to build a new one, but the wreckage doesn't exist. Grelka has some scenes with the other NPCs that can never play because she never comes to the town, and may well have originally been planned for there. Plus the place always seemed a bit empty, in need of somewhere for the folks to gather at night other than just the fireplace in front of Sylgja's house. Now, all of these things have been taken care of. Shor's Stone is no longer a backwater half-village. * Grelka now has a home at the south end of town. She will travel between there and Riften by horse at the appropriate times. * The Tapped Vein, the inn, where folks gather for the town's evening meal. A subtle tribute to Elder Scrolls Online and the village's past association with Ebony mining. * Inn has a properly working innkeeper, server, and bard. * Odfel's wrecked house now exists on the north side of town. So sad. * LOD has been generated for the area, including trees that account for the changes. Check out the video by pixelgamer: https://www.youtube.com/watch?v=KFDYn-TILPE Download Locations AFK Mods Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Shor's Stone.esp and Shor's Stone.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Make sure Grelka has gone to Riften, or is at least OUTSIDE her new house, and that all the other NPCs are NOT inside the inn. Then delete the Shor's Stone.esp and Shor's Stone.bsa from your Data folder and reload your game as usual. Load Order LOOT should be used for optimal placement. Place with other village mods of similar type. Compatibility Will not be compatible with other mods that change the layout or add things to Shor's Stone. Known Issues Grelka may become distracted on her trips to and from the village. Skyrim AI for traveling is wonky at best, and I've done as much as I can to smooth things over. She has been marked as protected to prevent being accidentally killed by the various hostiles along her travel route. Credits Hana - Blank inn sign resource used to create The Tapped Vein's sign. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Link to comment Share on other sites More sharing options...
Hana Posted October 21, 2015 Share Posted October 21, 2015 FYI, the little apostrophe in the file name doesn't download well. I now have a Shor's Stone.7z file. Checking this out now. Looks cool! Link to comment Share on other sites More sharing options...
Arthmoor Posted October 31, 2015 Author Share Posted October 31, 2015 Version 1.0.1Placed north markers inside Grelka's house and the new inn.The USKP indirectly enabled Grelka to be married. This in turn requires a setup check to enable the choice to live with her in her house if the player has married her already. Link to comment Share on other sites More sharing options...
BlackPete Posted February 20, 2016 Share Posted February 20, 2016 A few placement issues with plants (they are floating or clipping somewhat): 000B4531: Z 7637.91 -> 7624.00 000B4532: Z 7406.87 -> 7375.00 000B8B6A: Z 7430.55 -> 7409.50 000B8B6D: Z 7357.37 -> 7341.50 000E1D8F: X 163774.55 -> 163833.47 , Y -63163.31 -> -63173.00 000E1D90: Z 7644.50 -> 7622.50 000B8B10: Z 6835.07 -> 6810.50 000B8B13: Z 6809.32 -> 6794.50 000B8B13: Z 6426.01 -> 6415.38 xx0251A9: Hay mound is floating - not sure what can be done because the ground isn't completely level Link to comment Share on other sites More sharing options...
Arthmoor Posted February 20, 2016 Author Share Posted February 20, 2016 000B4531, 000B4532, and 000E1D90 didn't need to be tweaked, but got the rest. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 4, 2016 Author Share Posted June 4, 2016 Version 1.0.2Grounded a few floating shrubs and the hay pile in Grelka's stable.Fixed floating LOD trees. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 3, 2017 Author Share Posted December 3, 2017 Version 1.0.3 Fixed 2 leather pieces falling through a shelf, incorrect benches used in Grelka's house, and ownership issues on objects outside her house. (Bug #23213) Fixed floating hay bale and horse trough clipping with the stable. (Bug #23214) Fixed 2 incorrect chair types, ownership flags, and one book that was rotated wrong at the Tapped Vein. (Bug #23216) Link to comment Share on other sites More sharing options...
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