01386612 Posted November 9, 2016 Share Posted November 9, 2016 Hi, just saw this mod on nexus. Apparently it fixes a mesh in Whiterun. Might be of use to USLEEP. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 9, 2016 Author Share Posted November 9, 2016 Not really. The texture functions as shipped and has no obvious actual bugs so it's not something we'd include in USLEEP. Link to comment Share on other sites More sharing options...
umberto6 Posted November 19, 2016 Share Posted November 19, 2016 Hi, when loading USLEEP in CK and go Gameplay-> Animations, it crash. Fix? Link to comment Share on other sites More sharing options...
Hana Posted November 19, 2016 Share Posted November 19, 2016 Did you add the USLEEP bsa to the resources list in the editor ini? What are you trying to accomplish by loading USLEEP in the CK? Link to comment Share on other sites More sharing options...
umberto6 Posted November 19, 2016 Share Posted November 19, 2016 BSA added. CK crash (Gameplay-> Animations) when downloading ANY mods that needs USLEEP. Try this experiment. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 19, 2016 Author Share Posted November 19, 2016 It's a known issue due to the unorthodox method used to fix the chair idles. SSE hasn't got that problem Link to comment Share on other sites More sharing options...
young030475 Posted November 24, 2016 Share Posted November 24, 2016 i keep getting error in papyrus log Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 24, 2016 Author Share Posted November 24, 2016 Ignore it. It's there to stop the clueless from loading the old patches alongside. Also, if you don't have any particular need to enable logging, you should turn that off since it does have an impact on game performance due to the disk IO time. Link to comment Share on other sites More sharing options...
lampuiho Posted November 26, 2016 Share Posted November 26, 2016 Sleeping Tree Sap spigot 000AED8B is a temporary reference that is null when cell is not loaded so it can't be attached to usleepretroactive307script Link to comment Share on other sites More sharing options...
SF117 Posted December 23, 2016 Share Posted December 23, 2016 EDIT: Ignore. Link to comment Share on other sites More sharing options...
DayDreamer Posted January 1, 2017 Share Posted January 1, 2017 I've not played Skyrim in months, so you've probably seen these errors before. My old save was 3.0.6 (2016-Oct-09), just loading it under 3.0.7 now. [12/31/2016 - 07:24:40PM] Error: Property TreeSapSpigot on script usleepretroactive307script attached to USLEEPRetroactive307 (0514EB3D) cannot be bound because <NULL form> (000AED8B) is not the right type [... omit testing for pre-LE files] [12/31/2016 - 07:24:51PM] Error: Cannot call MoveToMyEditorLocation() on a None object, aborting function call stack: [USLEEPRetroactive307 (0514EB3D)].usleepretroactive307script.Process() - "USLEEPRetroactive307Script.psc" Line 33 [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 53 [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 Link to comment Share on other sites More sharing options...
Arthmoor Posted January 1, 2017 Author Share Posted January 1, 2017 Just ignore it. It's an attempt to return the spigot at Sleeping Tree Camp back to its normal position, but apparently in a lot of peoples games (mine included) the spigot has been deleted or something. That's why it comes up as a NULL form even though it has no reason to do so. Link to comment Share on other sites More sharing options...
DayDreamer Posted January 2, 2017 Share Posted January 2, 2017 My game has not yet done the quest as I've always waited until some other task has directed me to the place. Perhaps in that case it simply doesn't exist yet? Maybe a better design would be a script OnPlayerLoadGame in the cell, to re-affix the spigot only at times it's actually visible? And also OnCellAttach? Link to comment Share on other sites More sharing options...
MadCat221 Posted January 3, 2017 Share Posted January 3, 2017 It only needs to be done once as a retro, as the revisions I did should make it stay in place without scriptiness. The retro just needs to reset to editor position an already havok'd spigot so the separate spigot mesh with a proper static collision setup can stay put. The problem is that the spigot mesh pointed to miscitem inventory mesh that you can havok about in the gamespace, and the script commands to lock havoky things in place are known to not work as well as they should. Link to comment Share on other sites More sharing options...
archer Posted January 31, 2017 Share Posted January 31, 2017 Just want to report a bug but the bug tracker site won't accept my login. Any idea? Link to comment Share on other sites More sharing options...
Hana Posted January 31, 2017 Share Posted January 31, 2017 11 minutes ago, archer said: Just want to report a bug but the bug tracker site won't accept my login. Any idea? I just went through this as well, heh. You'll have to say you 'forgot your password' to get the password to reset. Link to comment Share on other sites More sharing options...
archer Posted January 31, 2017 Share Posted January 31, 2017 Thanks, works. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 5, 2017 Author Share Posted February 5, 2017 USLEEP 3.0.8 is now in beta. Second post has the details. Nilex 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted February 19, 2017 Author Share Posted February 19, 2017 USLEEP 3.0.8 is now live. Enjoy! Nilex 1 Link to comment Share on other sites More sharing options...
Deathbydestiny Posted February 20, 2017 Share Posted February 20, 2017 Thank you sir, glad that classic Skyrim is still living Link to comment Share on other sites More sharing options...
Arthmoor Posted February 25, 2017 Author Share Posted February 25, 2017 A hotfix has been issued: USLEEP Fixes Culsits gloves and boots suffered an unknown malfunction somewhere in between testing and release and the fixes for them needed to be redone. They should no longer be exploding into polygon hell or have leg gaps. The wooden dragon priest mask files was accidentally included as an SSE version. The correct file is now in place. (Bug #22043) Link to comment Share on other sites More sharing options...
Arthmoor Posted April 17, 2017 Author Share Posted April 17, 2017 USLEEP 3.0.9 has entered beta. Second post has the details. We're expecting this to last the customary 2 weeks or so. Link to comment Share on other sites More sharing options...
JohnLR Posted April 18, 2017 Share Posted April 18, 2017 I found a brazier(0001d027) in lost valkygg without embers, only a floating fire. Link to comment Share on other sites More sharing options...
Sclerocephalus Posted April 18, 2017 Share Posted April 18, 2017 The log entry for the Default2StateActivator script fix should be rephrased as the doors that are affected are not badly configured; it's just that a specific configuration is needed to become affected: Fixed issue causing the script to break certain doors that are configured to be activated only once, such as the Castle Volkihar Ruin doors. (Bug #21999) Also note that this fix is not retroactive. Link to comment Share on other sites More sharing options...
BlackPete Posted April 30, 2017 Share Posted April 30, 2017 On 4/17/2017 at 8:37 PM, JohnLR said: I found a brazier(0001d027) in lost valkygg without embers, only a floating fire. I've fixed the issue but the fix won't be included in USLEEP 3.0.9. It will have to wait until 3.1.0 since 3.0.9 has already been in beta for two weeks. Here's the link to the bug ticket if you're interested: https://afktrack.afkmods.com/index.php?a=issues&i=22379 Future bug reports should preferably be reported in the bug tracker otherwise we may end up overlooking them here in the forums. Link to comment Share on other sites More sharing options...
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