Walrus Posted September 14, 2015 Share Posted September 14, 2015 Note: I doubt this mod will ever be finished. It is intended just to keep me entertained and fill some free time creating stuff. I want to make a nice dungeon mod. Complete with quests, a little village, npcs. Maybe a custom Island. Some new models or textures, maybe even voice acting!!But I need a place to keep track of what needs to be learned, what needs to be made and what is done. So I'm making this thread. If you see anything that you have knowledge on, let me know or post it here. Words in red I need to learn. Yellow I've learned but yet to do. Green is implemented ideas. Blue is OMG THAT BE AWESOME. What I want the mod to be Main point: A quest that centers around a dungeon. I dont want this to be a dungeon that you can complete in one go. More something that you go until you die and then come back at a higher lvl. So, start game and get to lvl 5. Have a courier run by you (NOT stopping. thats dumb) yelling about a Giant Rat invasion near Falkreath. PING the quest starts, telling you to go to a area. There you find an innkeeper being attacked by rats. If you save him, he tells you about a portal that opened in his basement and rats came out of it. (If he dies you loot a diary and a key off of him) [-if he lives he becomes a merchant selling swords and potions. If he dies you get his house-] Entering the portal takes you to the dungeon. The idea is that there are many many levels. Each one being slightly harder than the last. Every 5 lvls there is a room with gold. Every 10 a portal back up that saves your lowest lvl {MCM menu that shows you lowest lvl and kills of each type?} as well as a "supply crate" that lets the innkeeper (if alive) sell more stuff. Exiting the dungeon brings you back to the basement. Every 25 lvls supply's a checkpoint. However. Entering the portal again starts you back at the last checkpoint (1 25 50 ...) What I haven't decided is whether to make any lvls have puzzles Need to Learn This is general concepts I need to learn. Some I'll already know but will be here till I make sure I remember. General Creation Kit Basics Quest creation Custom merchants NPC idle and schedule Enemy behaviour How to change what happens on death. Change it to someone getting moved somewhere, not a save reload New books Really cool stuff This is stuff that'll probably never happen but its fun to dream Unique Worldspaces New animations New effects Voice acting Custom models and textures and more to be added tomorrow Link to comment Share on other sites More sharing options...
lmstearn Posted September 14, 2015 Share Posted September 14, 2015 Sounds interesting Walrus. Recommend that you work through the tutorials to get a good feel of what's out there. There's also a great source of info in the knowledge base here. Link to comment Share on other sites More sharing options...
MadCat221 Posted September 14, 2015 Share Posted September 14, 2015 Link to comment Share on other sites More sharing options...
Leonardo Posted March 7, 2016 Share Posted March 7, 2016 If you want to learn the basics about CK then head over to TESA and join their modding school. I once tried this tutorial at the official CK wiki about creating a quest and it was easier than I thought. Link to comment Share on other sites More sharing options...
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