In past TES and Fallout games, there was a distinction between "temporary" references and "persistent" references. A reference was either temporary, which means it was only loaded if it was within the grid surrounding the player, or it was persistent, which meant it was always loaded in memory at all times. Temporary references could be relocated at will if needed. Persistent references could only have this done if the player had never encountered it yet. The most common way this ends up making