Mebantiza Posted August 10, 2015 Share Posted August 10, 2015 Like it says, I am looking for a way to assign a totally different directory for screenshots, over /Skyrim. The save game folder in My docs would have been a much better choice, but ...bethesda. Is it possible to do this? or is there a mod out there for it? Haven't found one. Well, I did fine one in nexus .From 2011, with 0 D/Ls, 0 Endorsements, and 0 Comments-gonna pass. Would prefer a non-mod solution, unless SKSE based if it even exists. Running an ENB thanks Link to comment Share on other sites More sharing options...
InsanePlumber Posted August 11, 2015 Share Posted August 11, 2015 (edited) In Fallut 3\NV could you do this by editing >> SScreenShotBaseName= << in [Display] section Fallout.ini So after reading your post I decided to see how it is in Skyrim. But in Skyrim INI it is not possible because Beth either forgot to add or has decided that no one is of any use. Here's what I assumed, and tested in five minutes. Edit Skyrim.ini in C:\Users\USERNAME\Documents\My Games\Skyrim\ In the [Display] section add >> SScreenShotBaseName=AAA << where AAA=path to the location and name of the BMP file Example >> SScreenShotBaseName=C:\Skyrim << when you add this all PrintScreen >> Skyrim.bmp << will be under the root directory of C: drive. If you want the Print screen was in a specific directory example >> C:\PrintScreen\Skyrim << You must first create a directory, otherwise the game does not save print screen at all. EDIT Also remember to change bAllowScreenshot=0 to bAllowScreenshot=1 Edited August 11, 2015 by InsanePlumber Link to comment Share on other sites More sharing options...
Mebantiza Posted August 11, 2015 Author Share Posted August 11, 2015 Ok, here is what I added to Skyrim.ini SScreenShotBaseName=C:\Users\XXXXXX\Documents\My Games\Skyrim\ScreenShots Didnt work. Is it because I am running an enb. Here is what happened. I ran that into my ini and loaded up my Vanilla-no mods backup of Skyrim. Mixed success. It did in fact copy the SS to \my games, but only to C:\my games\skyrim. Not My Games \Skyrim\Screenshots, the folder I defined in the path. But w/e. It mostly worked. For my Modded game however, different story. With BFallowscreenshots=1 and the defined path above, Skyrim would load into game-then CTD right away. Its the ENB that is doing it. Im not totally sure why they SS in my first test(vanilla zero mods Skyrim) didn't go to \screenshots folder. I must have misinterpreted something in your post? Appreciate the help Link to comment Share on other sites More sharing options...
InsanePlumber Posted August 11, 2015 Share Posted August 11, 2015 (edited) BAD SScreenShotBaseName=C:\Users\XXXXXX\Documents\My Games\Skyrim\ScreenShots GOOD (It works with and without ENB) SScreenShotBaseName=C:\Users\XXXXXX\Documents\My Games\Skyrim\ScreenShots\Skyrim RED Patch to file GREEN File name My ENBlocal.ini [iNPUT] section [INPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=145 KeyScreenshot=44 KeyEditor=13 KeyFreeVRAM=115 My Custom ControlMap.txt // 1st field: User event name. DO NOT ALTER! This field is used to ID events in the code // 2nd field: Keyboard key ID that will proc this event. A value of 0xff means the event is unmapped for this device. // 3rd field: Mouse button ID that will proc this event. // 4th field: Gamepad button ID that will proc this event. // 5th field: If set to 1, this event can be remapped to a keyboard key // 6th field: If set to 1, this event can be remapped to a mouse button // 7th field: If set to 1, this event can be remapped to a gamepad button // 8th field: (Optional): User event binary flag. Used to group together related user events, like "Movement" or "Menu", so they can be toggled on and off together // // Blank lines signify the start of a new input context. // See ControlMap.h for more details on input contexts. // // AH Hotkeys Compatybility // Change: // Left Attack/Block to 0x70 from 0xff (nothing) // Right Attack/Block to 0x79 from 0xff (nothing) // This allows AH Hotkeys to auto cast spells by simulating left and right mouse button presses by mapping a keyboard-based key code to the left and right attack keys // unless the left and right attack keys have been changed to a key on the keyboard, in which case, this custom controlmap.txt file isn't required. // //1st 2nd 3nd 4nd 5nd 6nd 7nd 8nd // Main Gameplay Forward 0x11 0xff 0xff 1 1 0 0x801 Back 0x1f 0xff 0xff 1 1 0 0x801 Strafe Left 0x1e 0xff 0xff 1 1 0 0x801 Strafe Right 0x20 0xff 0xff 1 1 0 0x801 Move 0xff 0xff 0xff 0 0 0 0x801 Look 0xff 0xa 0xff 0 0 0 0x2 Left Attack/Block 0xff 0x1 0xff 1 1 0 0x841 Right Attack/Block 0xff 0x0 0xff 1 1 0 0x841 Activate 0x12 0xff 0xff 1 1 0 0x804 Ready Weapon 0x13 0xff 0xff 1 1 0 0x840 Tween Menu 0x0f 0xff 0xff 1 1 0 0x908 Toggle POV 0x21 0xff 0xff 1 1 0 0x820 Zoom Out 0xff 0x9 0xff 0 0 0 0x220 Zoom In 0xff 0x8 0xff 0 0 0 0x220 Jump 0x39 0xff 0xff 1 1 0 0xC01 Sprint 0x2a 0xff 0xff 1 1 0 0x801 Shout 0x2c 0x103 0xff 1 1 0 0x840 Sneak 0x38 0xff 0xff 1 1 0 0x881 Run 0x9D 0xff 0xff 1 1 0 0x801 Toggle Always Run 0x1d 0xff 0xff 1 1 0 0x801 Auto-Move 0x3a 0xff 0xff 1 1 0 0x801 Favorites 0x10 0xff 0xff 1 1 0 0x908 Hotkey1 0x02 0xff 0xff 0 0 0 0x908 Hotkey2 0x03 0xff 0xff 0 0 0 0x908 Hotkey3 0x04 0xff 0xff 0 0 0 0x908 Hotkey4 0x05 0xff 0xff 0 0 0 0x908 Hotkey5 0x06 0xff 0xff 0 0 0 0x908 Hotkey6 0x07 0xff 0xff 0 0 0 0x908 Hotkey7 0x08 0xff 0xff 0 0 0 0x908 Hotkey8 0x09 0xff 0xff 0 0 0 0x908 Quicksave 0x42 0xff 0xff 1 0 0 Quickload 0x43 0xff 0xff 1 0 0 Wait 0x14 0xff 0xff 1 0 0 0x808 Journal 0x24 0xff 0xff 1 0 0 0x808 Pause 0x01 0xff 0xff 1 0 0 0x8 Screenshot 0xb7 0xff 0xff 1 0 0 Multi-Screenshot 0xff 0xff 0xff 0 0 0 Console 0x29 0xff 0xff 0 0 0 0x10 CameraPath 0x58 0xff 0xff 0 0 0 Quick Inventory 0x17 0xff 0xff 1 0 0 0x908 Quick Magic 0x19 0xff 0xff 1 0 0 0x908 Quick Stats 0x35 0xff 0xff 1 0 0 0x908 Quick Map 0x32 0xff 0xff 1 0 0 0x908 // Menu Mode Accept 0x12,0x1c,0x9C 0xff 0xff 0 0 0 0x8 Cancel 0x0F,0x01 0xff 0xff 0 0 0 0x8 Up 0x11 0xff 0xff 0 0 0 0x8 Down 0x1f 0xff 0xff 0 0 0 0x8 Left 0x1e 0xff 0xff 0 0 0 0x8 Right 0x20 0xff 0xff 0 0 0 0x8 Left Stick 0xff 0xff 0xff 0 0 0 0x8 Console 0x29 0xff 0xff 0 0 0 0x10 // Console PickPrevious 0xff 0x8 0xff 0 0 0 0x10 PickNext 0xff 0x9 0xff 0 0 0 0x10 Up 0xc8 0xff 0xff 0 0 0 0x10 Down 0xd0 0xff 0xff 0 0 0 0x10 PageUp 0xc9 0xff 0xff 0 0 0 0x10 PageDown 0xd1 0xff 0xff 0 0 0 0x10 Console 0x29 0xff 0xff 0 0 0 0x10 NextFocus 0x0f 0xff 0xff 0 0 0 0x10 PreviousFocus 0x2a+0x0f 0xff 0xff 0 0 0 0x10 // Item Menus LeftEquip !0,Left Attack/Block !0,Left Attack/Block 0xff 0 0 0 0x8 RightEquip !0,Right Attack/Block !0,Right Attack/Block 0xff 0 0 0 0x8 Item Zoom !0,Sprint !0,Sprint 0xff 0 0 0 0x8 Rotate 0xff 0xff 0xff 0 0 0 0x8 XButton !0,Ready Weapon !0,Ready Weapon 0xff 0 0 0 0x8 YButton !0,Toggle POV !0,Toggle POV 0xff 0 0 0 0x8 Cursor 0xff 0xa 0xff 0 0 0 0x8 // Inventory ChargeItem !0,Wait !0,Wait 0xff 0 0 0 0x8 // Debug Text PrevPage 0xc8 0xff 0xff 0 0 0 0x10 NextPage 0xd0 0xff 0xff 0 0 0 0x10 PrevSubPage 0xc9 0xff 0xff 0 0 0 0x10 NextSubPage 0xd1 0xff 0xff 0 0 0 0x10 // Favorites menu Up 0x11 0xff 0xff 0 0 0 0x8 Down 0x1f 0xff 0xff 0 0 0 0x8 Accept 0x12,0x1c,0x9C 0xff 0xff 0 0 0 0x8 Cancel 0x0F,0x01 0xff 0xff 0 0 0 0x8 Left Stick 0xff 0xff 0xff 0 0 0 0x8 Cursor 0xff 0xa 0xff 0 0 0 0x8 // Map Menu Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0xff 0 0 0 0x8 Look 0xff 0xff 0xff 0 0 0 0x8 Zoom In 0xff 0x8 0xff 0 0 0 0x8 Zoom Out 0xff 0x9 0xff 0 0 0 0x8 MapLookMode 0xff 0x1 0xff 0 0 0 0x8 Click 0xff 0xff 0xff 0 0 0 0x8 PlacePlayerMarker 0xff 0xff 0xff 0 0 0 0x8 Cursor 0xff 0xa 0xff 0 0 0 0x8 PlayerPosition !0,Activate !0,Activate 0xff 0 0 0 0x8 LocalMap 0x26 0xff 0xff 0 0 0 0x8 LocalMapMoveMode 0xff 0x0 0xff 0 0 0 0x8 Up !0,Forward !0,Forward 0xff 0 0 0 0x8 Down !0,Back !0,Back 0xff 0 0 0 0x8 Left !0,Strafe Left !0,Strafe Left 0xff 0 0 0 0x8 Right !0,Strafe Right !0,Strafe Right 0xff 0 0 0 0x8 // Stats Rotate 0xff 0xff 0x000b 0 0 0 0x8 // Cursor Cursor 0xff 0xa 0xff 0 0 0 0x10 Click 0xff 0x0 0xff 0 0 0 0x10 // Book PrevPage 0xcb 0x0 0xff 0 0 0 0x8 NextPage 0xcd 0x1 0xff 0 0 0 0x8 PrevPage !0,Strafe Left 0xff 0xff 0 0 0 0x8 NextPage !0,Strafe Right 0xff 0xff 0 0 0 0x8 // Debug overlay Console 0x29 0xff 0xff 0 0 0 0x10 NextFocus 0x0f 0xff 0xff 0 0 0 0x10 PreviousFocus 0x2a+0x0f 0xff 0xff 0 0 0 0x10 Up 0xc8 0xff 0xff 0 0 0 0x10 Down 0xd0 0xff 0xff 0 0 0 0x10 Left 0xcb 0xff 0xff 0 0 0 0x10 Right 0xcd 0xff 0xff 0 0 0 0x10 PageUp 0xc9 0xff 0xff 0 0 0 0x10 PageDown 0xd1 0xff 0xff 0 0 0 0x10 ToggleMinimize 0x3f 0xff 0xff 0 0 0 0x10 ToggleMove 0x3e 0xff 0xff 0 0 0 0x10 Close 0x40 0xff 0xff 0 0 0 0x10 F1 0x3b 0xff 0xff 0 0 0 0x10 F2 0x3c 0xff 0xff 0 0 0 0x10 F3 0x3d 0xff 0xff 0 0 0 0x10 F7 0x41 0xff 0xff 0 0 0 0x10 F8 0x42 0xff 0xff 0 0 0 0x10 F9 0x43 0xff 0xff 0 0 0 0x10 F10 0x44 0xff 0xff 0 0 0 0x10 F11 0x57 0xff 0xff 0 0 0 0x10 F12 0x58 0xff 0xff 0 0 0 0x10 LTrigger 0xff 0xff 0xff 0 0 0 0x10 RTrigger 0xff 0xff 0xff 0 0 0 0x10 Backspace 0x0e 0xff 0xff 0 0 0 0x10 Enter 0x1c 0xff 0xff 0 0 0 0x10 B 0xff 0xff 0xff 0 0 0 0x10 Y 0xff 0xff 0xff 0 0 0 0x10 X 0xff 0xff 0xff 0 0 0 0x10 // Journal Zoom In 0xff 0x8 0xff 0 0 0 0x8 Zoom Out 0xff 0x9 0xff 0 0 0 0x8 XButton 0x2d 0xff 0xff 0 0 0 0x8 YButton 0x14 0xff 0xff 0 0 0 0x8 TabSwitch 0xff 0xff 0xff 0 0 0 0x8 // TFC mode CameraZUp 0xff 0x8 0xff 0 0 0 CameraZDown 0xff 0x9 0xff 0 0 0 WorldZUp 0xff 0x0 0xff 0 0 0 WorldZDown 0xff 0x1 0xff 0 0 0 LockToZPlane 0xff 0xff 0xff 0 0 0 // Debug Map Menu-like mode (but not the actual map menu) Look 0xff 0xff 0xff 0 0 0 0x8 Zoom In 0xff 0x8 0xff 0 0 0 0x8 Zoom Out 0xff 0x9 0xff 0 0 0 0x8 Move 0xff 0xa 0xff 0 0 0 0x8 // Lockpicking RotatePick 0xff 0xa 0xff 0 0 0 0x8 RotateLock 0xcb,0xcd 0x0,0x1 0xff 0 0 0 0x8 RotateLock !0,Forward,!0,Back,!0,Strafe Left,!0,Strafe Right !0,Forward,!0,Back,!0,Strafe Left,!0,Strafe Right 0xff 0 0 0 0x8 DebugMode 0x35 0xff 0xff 0 0 0 0x8 Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0xff 0 0 0 0x8 // Favor Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0xff 0 0 0 0x108 Kays Help // Button -> Name of the key on the keyboard // Dec -> [INPUT] section in ENBlocal.ini // Hex -> For Data\Interface\Controls\PC\ControlMap.txt // // Hex Dec Button // 0x01 1 Escape // 0x02 2 1 // 0x03 3 2 // 0x04 4 3 // 0x05 5 4 // 0x06 6 5 // 0x07 7 6 // 0x08 8 7 // 0x09 9 8 // 0x0A 10 9 // 0x0B 11 0 // 0x0C 12 Minus // 0x0D 13 Equals // 0x0E 14 Backspace // 0x0F 15 Tab // 0x10 16 Q // 0x11 17 W // 0x12 18 E // 0x13 19 R // 0x14 20 T // 0x15 21 Y // 0x16 22 U // 0x17 23 I // 0x18 24 O // 0x19 25 P // 0x1A 26 Left Bracket // 0x1B 27 Right Bracket // 0x1C 28 Enter // 0x1D 29 Left Control // 0x1E 30 A // 0x1F 31 S // 0x20 32 D // 0x21 33 F // 0x22 34 G // 0x23 35 H // 0x24 36 J // 0x25 37 K // 0x26 38 L // 0x27 39 Semicolon // 0x28 40 Apostrophe // 0x29 41 ~ (Console) // 0x2A 42 Left Shift // 0x2B 43 Back Slash // 0x2C 44 Z // 0x2D 45 X // 0x2E 46 C // 0x2F 47 V // 0x30 48 B // 0x31 49 N // 0x32 50 M // 0x33 51 Comma // 0x34 52 Period // 0x35 53 Forward Slash // 0x36 54 Right Shift // 0x37 55 NUM* // 0x38 56 Left Alt // 0x39 57 Spacebar // 0x3A 58 Caps Lock // 0x3B 59 F1 // 0x3C 60 F2 // 0x3D 61 F3 // 0x3E 62 F4 // 0x3F 63 F5 // 0x40 64 F6 // 0x41 65 F7 // 0x42 66 F8 // 0x43 67 F9 // 0x44 68 F10 // 0x45 69 Num Lock // 0x46 70 Scroll Lock // 0x47 71 NUM7 // 0x48 72 NUM8 // 0x49 73 NUM9 // 0x4A 74 NUM- // 0x4B 75 NUM4 // 0x4C 76 NUM5 // 0x4D 77 NUM6 // 0x4E 78 NUM+ // 0x4F 79 NUM1 // 0x50 80 NUM2 // 0x51 81 NUM3 // 0x52 82 NUM0 // 0x53 83 NUM. // 0x57 87 F11 // 0x58 88 F12 // 0x9C 156 NUM Enter // 0x9D 157 Right Control // 0xB5 181 NUM/ // 0xB8 184 Right Alt // 0xC7 199 Home // 0xC8 200 Up Arrow // 0xC9 201 PgUp // 0xCB 203 Left Arrow // 0xCD 205 Right Arrow // 0xCF 207 End // 0xD0 208 Down Arrow // 0xD1 209 PgDown // 0xD2 210 Insert // 0xD3 211 Delete // 0x100 256 Left Mouse Button // 0x101 257 Right Mouse Button // 0x102 258 Middle/Wheel Mouse Button // 0x103 259 Mouse Button 3 // 0x104 260 Mouse Button 4 // 0x105 261 Mouse Button 5 // 0x106 262 Mouse Button 6 // 0x107 263 Mouse Button 7 // 0x108 264 Mouse Wheel Up // 0x109 265 Mouse Wheel Down Edited August 11, 2015 by InsanePlumber Mebantiza 1 Link to comment Share on other sites More sharing options...
Mebantiza Posted August 11, 2015 Author Share Posted August 11, 2015 Ok, much better. The full path stopped the CTD issue. However, its still not quite 100%. The system is making 2 copies of each SS. The ENB is doing its thing as usual, and a copy is going to \Screenshots, as intended. I noticed the size of the ENB generated files is 9mb, the \screenshot filesize= 6.75mb. Clearly not using the ENB in \SS. Unfortunately, as Im sure you already know, disabling ballow wont copy anything to \screenshots, only to \steam\skyrim. Almost! Link to comment Share on other sites More sharing options...
InsanePlumber Posted August 11, 2015 Share Posted August 11, 2015 Orginal ENBlocal.ini [INPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 EDIT ENBlocal.ini [INPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=208 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //enter KeyEditor=13 //f4 KeyFreeVRAM=115 Link to comment Share on other sites More sharing options...
InsanePlumber Posted August 11, 2015 Share Posted August 11, 2015 For me, everything goes where I declared Path in INIBut my installation in no way resembles the standard. I have installed steam in F:\install\steam\ But files from FNV\SKY (just for those two games I have steam) physically hawe on D:\skyrim for skyrim. (JunctionLinkMagic) Also C:\Users\USERNAME\Documents\My Games\Skyrim\ (JunctionLinkMagic) to D:\skyrim\INI Documents\ C:\Users\USERNAME\AppData\Local\Skyrim\ (JunctionLinkMagic) to D:\skyrim\INI AppData\ Usually I have three copies of FO3\FNV\MOR\OBL\SKY. One modified to play, second with CS\GECK\CK to modding and third for experiments. I do not have to change nothing in the Documents or AppData when I change versions, because all that is needed to operate the game is in its root directory. Why JunctionLinkMagic? Because I use Wrye Bash. (python source with my own modifications in the code and custom settings in Bash.INI allowing me to install anything what I want in the Data folder) And have a morbid aversion to Mod Organizer or NMM. Link to comment Share on other sites More sharing options...
Mebantiza Posted August 11, 2015 Author Share Posted August 11, 2015 Ah, got it, Thank you so very much, for all your help. My skyrim folder is now clean, for the first time. (have 2200+ Screenies). Small quality loss over the enb SS format? But small price to pay yes. Link to comment Share on other sites More sharing options...
lmstearn Posted January 3, 2016 Share Posted January 3, 2016 Just curious about getting the enb screenshot to travel to the same location where the crappy greyscale Skyrim is: in this case C:\Users\New\Desktop\Steam\Screenshots\Skyrim. 208 didn't cut it for me at all in enblocal.ini, but is it a valid key code constant?? Further adding to the pain is that the Steam <change screenshots facility> doesn't work when selecting a folder from its list. May be a bug as the list only includes items on the C: drive, but the default Steam screenshot folder is B:\Steam\userdata\116592076\760\remote\72850\screenshots. Wunderful. Link to comment Share on other sites More sharing options...
Leonardo Posted January 4, 2016 Share Posted January 4, 2016 Ok, here is what I added to Skyrim.ini SScreenShotBaseName=C:\Users\XXXXXX\Documents\My Games\Skyrim\ScreenShots Didnt work. Is it because I am running an enb. Here is what happened. I ran that into my ini and loaded up my Vanilla-no mods backup of Skyrim. Mixed success. It did in fact copy the SS to \my games, but only to C:\my games\skyrim. Not My Games \Skyrim\Screenshots, the folder I defined in the path. But w/e. It mostly worked. For my Modded game however, different story. With BFallowscreenshots=1 and the defined path above, Skyrim would load into game-then CTD right away. Its the ENB that is doing it. Im not totally sure why they SS in my first test(vanilla zero mods Skyrim) didn't go to \screenshots folder. I must have misinterpreted something in your post? Appreciate the help I posted the same thing about changing your path for screenshots and remember this works for all moddeable games e.g MW, OB, SK with a few changes though. Link to comment Share on other sites More sharing options...
lmstearn Posted January 4, 2016 Share Posted January 4, 2016 @Leo, the vanilla Skyrim screenshots are going to the directory specified in Skyrim.ini. But the enb ones aren't. They're still going to the Skyrim root directory with the default keycode in enblocal.ini set to 44. Running enbboost 2.65, no graphic modification. Link to comment Share on other sites More sharing options...
Mebantiza Posted January 4, 2016 Author Share Posted January 4, 2016 Yes, I noticed that right away, the ENB's were not being migrated to the new specified directory. SS quality took an immediate dump, which made cleaning up the directory kind of moot. My SS are now back where they always been, but ENB quality again. Unless I'm totally wrong(cough), to get those to path the way we both would like them too, could require coding in the ENB builds themselves. IoW, they might have to get the ability coded in, unless it somehow exists in its current form, which I doubt. Link to comment Share on other sites More sharing options...
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