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SkyUI 5.0 !


Elgar

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Yes it's there ! http://www.nexusmods.com/skyrim/mods/3863/

:celebration:

 

Version 5.0

[General] 
- Updated SKSE version requirement to 1.7.3. 

[FavoritesMenu] 
- Fixed issue with equipping two identical armor base items that have different names. 
- Less eager purging of invalid group data to avoid unwanted group resets. 

[ModConfigurationMenu] 
- Tweaked mod registration timing. 

[AlchemyMenu] 
- Initial release 

[CraftingMenu] 
- Initial release 

[EnchantingMenu] 
- Initial release 

[smithingMenu] 
- Initial release

 

 

 

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Good riddance to bad rubbish.

 

The bad rubbish being the last remnant of that awful vanilla menu UI that the crafting menus were.

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The new crafting menus are awesome. Bye bye vanilla UI.

 

Sad to see Celtic icons go, but it's a small price to pay :P

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Glad to see this released, thought it might never come out for a bit there.

 

Also - Nightstar :hug:

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I'm not very familiar with SkyUI in general since I've played with the vanilla UI for all this time up until a few weeks ago. So that being said - I'm not sure how to react about the newly released version just yet, but it sounds like most of you find it easier to use so I suspect I will too once I get used to it.

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Don't forget to check the options menu in the upper right corner on each page. There you can add or disable columns ( like the at the first glance missing materials column in the crafting menu)

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  • 4 weeks later...

I'm probably alone here as an 98% pure Skyrim vanilla player, but good luck to everyone with this. It looks promising and frp-ish.

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If someone interested GrimyBunyip did patch which allows preset saving and loading in SkyUi 5.0.

Edited script from SkyUI requires FISS.

I checked and everything works as it should.

Wow, that is awesome. Now i wonder if he might do it for immerwive armors, too, or two dozen other mods :D

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"Now i wonder if he might do it for immerwive armors, too, or two dozen other mods"

It seems to me that it only a matter of good knowledge about papyrus, SKSE and FISS.

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And time, mostly it's a matter of time. And motivation. I don't doubt, that any of the authors, whose mods grace my MCM with detailed setting options have the technical know-how to implement FISS. They haven't done so yet, however ;)

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And time, mostly it's a matter of time. And motivation. I don't doubt, that any of the authors, whose mods grace my MCM with detailed setting options have the technical know-how to implement FISS. They haven't done so yet, however ;)

Is it really that daunting? The Fiss based Widget Mod looks pretty cool.

Has anyone found a mod that saves sort key settings for inventory lists?

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  • 2 weeks later...

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