Arthmoor Posted February 4, 2016 Author Share Posted February 4, 2016 Version 1.1.1Serana's sandbox system will no longer block her from going to see Falion when the player convinces her to get cured. Err, and no Garth, I completely forgot about those changes again Link to comment Share on other sites More sharing options...
garthand Posted February 9, 2016 Share Posted February 9, 2016 Version 1.1.1 Serana's sandbox system will no longer block her from going to see Falion when the player convinces her to get cured. Err, and no Garth, I completely forgot about those changes again Noooooo!! Link to comment Share on other sites More sharing options...
Leonardo Posted July 27, 2016 Share Posted July 27, 2016 Version 1.1.1 Serana's sandbox system will no longer block her from going to see Falion when the player convinces her to get cured. Intresting about Serana's sandbox system. Because I have just finish the DG quest line by killing Harkon and before I logged in I talked to Serana and persuaded her to get cured, so she will not be around for a while. So I wonder if it would be safe to install this mod, even when Valeria is already back from the Soul Cairn? Link to comment Share on other sites More sharing options...
garthand Posted July 29, 2016 Share Posted July 29, 2016 I've put a file with the railing fixes I mentioned (and a few minor pieces of debris I found) here. I couldn't figure out the cause of the Molag Bal fountain not having sound like the one in the cathedral since it doesn't seem to have a dedicated sound marker, but that's pretty minor. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 29, 2016 Author Share Posted July 29, 2016 Heh, thanks Garth. They're in now I left out what looked like a possible mistake though. A mist effect in DLC1VampireCastleDungeon02. If that's intended, let me know and I'll make sure that gets pulled in too. Link to comment Share on other sites More sharing options...
garthand Posted July 30, 2016 Share Posted July 30, 2016 Good catch Arth, that's a wild edit that snuck in. I probably accidentally duplicated that fog at one point instead of a railing I attempted to grab. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 30, 2016 Author Share Posted July 30, 2016 Version 1.1.2Several broken railings that were missed will now be repaired when the rooms they're in get cleaned up. Thanks Garth Link to comment Share on other sites More sharing options...
Mizera Mizar Posted August 8, 2016 Share Posted August 8, 2016 So.. I finally gain the achievement "Kindred Judgement" which I installed CVR 1.1.2. That's great! The "Quest: Look for rubbles" is really nice. It give me entertainment for maybe two hours thank to The One of the harbor. Thank you very much for this mod!There are only three little issue I am unhappy out of:1) The bodies of the Volkihar vampires are cleared but fallen members of Dawnguard aren´t.They persist even after 33 days waiting in exterior (bodies are in interior) of the castle .(Beleval's body "02015c14", Agmaer's body "02017797").2) Items fall through/from a display case in Serana´s storeroom. This items are: JewelryRingGold '0126D0' and DummyDagger '0126D1'.3) There is missing "NobleChestDrawers02" (000C2A04) in Serana´s Room. It's ID is "0x00DC36". It seems be for change in XESP - Enable Parent: Reference - DLC1VCSeranaRoom. If it is restored "NobleChestDrawers02" will be visible (after clearing room). Pictures: http://www.afkmods.com/uploads/gallery/category_10/gallery_5041_10_108601.jpg, http://www.afkmods.com/uploads/gallery/category_10/gallery_5041_10_164578.jpgIt's possible that some problem is on my end but I couldn't see anything wrong. The castle was conquered by Dawnguard, CVR installed after Harkon´s demise and exit the island. I will appreciate any advice. Thank you! Edit: removed a couple of typos Link to comment Share on other sites More sharing options...
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